"Flying Fire Ingot" is the second upgraded version of "Fire Ingot".
This skill is another skill of the "Flying" family. Just like "Fire Ingot Flying" in the "Splash" family, although "Fire Ingot Flying" is also a member of the Feiwu family, the fire ingot that the magician can manifest is
It is calculated in conjunction with "Fire Ingot" and "Fire Ingot Flying Strike". In other words, initially only five Fire Ingots can be magically
For the use of the master, only one fire ingot can be added each week. Of course, as time goes by, this restriction gradually becomes no longer a restriction. After all, there are fifty-two weeks in a year, and the number of fire ingots can continue to increase.
.Like other fire skills, this skill also has the functions of direct attack, status assistance and special assistance.
As a direct attack, "Flying Fire Ingot" also has physical attacks, high-temperature burning attacks, and external flame burning attacks.
In terms of physical attack, "Fire Ingot Feiwu" inherits the flexible and continuous attack characteristics of the "Feiwu" family. Although there are only five fire ingots at the beginning, these five fire ingots can continuously change the attack direction under the control of the magician.
,attack
Angle, attack distance and attack speed. Due to the complex structure of the fire ingot itself, each fire ingot can attack in different ways. The characteristics of the "Feiwu" family also determine that "Fire Ingot Feiwu" has "
flying
"The common characteristics of the family: it can attack both single targets and groups; it can attack a small number of targets and a large number of targets; it can attack evenly and separately. When attacking a small number of targets and a large number of targets, it is better to use an initial small amount of
It is obviously difficult for fire ingots to achieve a large number of attack targets. However, due to the persistence of fire ingots, after attacking one target, you can continue to attack other targets, so it is not impossible to achieve this function.
As time goes on, the attack speed of the fire ingots in the skill "Fire Ingots Flying" will become faster and faster, and its own potential energy combined with the speed will be converted into kinetic energy. After different attacks, the power will become more and more powerful.
Regarding high-temperature radiation attacks, "Fire Ingot Flying" is a flexible and continuous skill. Like other skills of the "Flying" family, the outer flame radiation of the fire ingot gradually heats up and accumulates the space air elements and ground earth elements on the passing route.
The temperature is getting higher and higher, producing secondary radiation, causing a large amount of high-temperature radiation to be formed within the control range of the skill. However, just like physical attacks, due to the initial quantity limit,
The accumulation process of high-temperature radiation is relatively long, and compared with other fire-based skills, the effect is not significant. Moreover, the control of fire ingots cannot be compared with other fire-based skills at the beginning, and the speed is slower, which affects more people.
Air elements and earth elements require more time. Therefore, the power of "Fire Ingot Flying" is relatively limited in the "Feiwu" family at first, especially the power of high-temperature radiation.
But in terms of high-temperature radiation, "Flying Fire Ingots" has another advantage, which is exactly the opposite of physical attack. That is, when the speed of a single fire ingot is slow, the physical attack power has not been increased yet.
, but high temperature radiation is because in a certain
This space part stays longer, so the high-temperature radiation received by this space part is longer, and the secondary radiation that can be formed is more powerful. As more and more fire ingots can be realized by magicians, this
The advantages of skills can also be reflected more clearly.
The external flame burning attack is similar to the high temperature radiation attack. Initially, the number of fire ingots is smaller and the movement speed is slower, so there are fewer targets that can be attacked, but the lower speed also prolongs the duration of the external flame burning.
Time can cause more damage to the target.
As a status assist, "Fire Ingot Flying" also inherits the flexible and continuous advantages of the "Fei Wu" family, and can assist more fully. But also because of the initial number and speed, "Fire Ingot Flying" can initially assist
There are relatively few targets. It’s just that because the accumulation time of high-temperature radiation and secondary radiation is relatively long, the target can stay in the skill control area for a longer time without the need to go outside the skill control area for assistance, so the close-range assistance time
A lot has been added, which is another advantage of this skill.
As a special auxiliary, "Fire Ingot Flying" has the functions of physical attack disruption, high-temperature radiation disruption, external flame burning disruption, visual disruption, trapping enemies, and blocking enemies. Among them, the three attack disruptions increase with the attack power of this skill.
In terms of enhanced visual disturbance, since the number of fire ingots has increased to at least five and the movement trajectories are constantly changing, in the "Heavy Fire Series"
For the first time, there is real visual disruption. As for trapping enemies and blocking enemies, with the initial number of fire ingots and movement speed of this skill, it is more difficult to achieve these two functions. Because the skill control area is too small,
A tight blockade cannot be formed in the control area. However, as the number of fire ingots increases, the function of "flying fire ingots" in trapping and blocking enemies will be brought into greater play.
As a member of the "Fei Wu" family, it possesses the attributes of flexibility, sustainability, and strength. However, due to initial restrictions, this skill is also one of the less restrictive skills in the "Fei Wu" family, with a cooldown of only one month.
Time is enough to reflect the cost-effectiveness of this skill.
"Heavy Fire Pillar" is the third upgraded version of "Fire Ingot". This skill requires the magician to put several fire ingots together to form a columnar whole. The diameter of the Heavy Fire Pillar is within one inch or more and within three feet, and its length is within one inch.
Above three hundred feet and within three hundred feet, the magician can
It embodies heavy fire pillars of different sizes. The characteristic of this skill is that the formed heavy fire pillars are relatively high in quality and hardness, and can be used as a magical weapon for magicians. Like other skills, this skill also has direct
Attack, status assist and special assist functions.
As a direct attack, "Heavy Fire Pillar" also has physical attacks, high-temperature radiation attacks and external flame burning attacks.
In terms of physical attacks, the magician can control the heavy fire pillar to attack the target like a stick. There is a saying in martial arts that "the stick sweeps a large area", and the heavy fire pillar is no exception. The stick-like structure allows the heavy fire pillar to attack the target from the beginning.
Launching a group attack within a space, and only needing to control a heavy fire pillar, there is no need to control different physical objects, making the magician more worry-free. As far as physical attacks are concerned, this skill may be the best among all ground fire systems.
The most powerful of the skills.
In terms of high-temperature radiation, the heavy fire pillar has an outer flame with the same length as the diameter. In other words, with the outer flame, the heavy fire pillar has three times the original diameter. This makes the heavy fire pillar look more like it is composed entirely of flames. The internal structure
It makes people unable to see it. The high-temperature radiation formed by so many external flames gradually accumulates more and more high-temperature radiation and secondary radiation in the skill control area as the heavy fire pillar dances, forming a terrifying high temperature, which reflects the extremely high temperature.
Generally, fire skills have higher high-temperature radiation power.
In terms of outer flame burning, there is an outer flame wrapped around a heavy fire pillar. As long as the heavy fire pillar stays around the target for a while, the outer flame of the heavy fire pillar will lick the target's body, causing burning and causing damage. However, the heavy fire pillar is often
It moves as a whole, so the burning time it can bring to each target is generally not very long. The burning attack is not particularly important in this skill.
As a status auxiliary, "Heavy Fire Pillar", like other fire skills, has the functions of status enhancement, status recovery and cultivation. Since the Heavy Fire Pillar has a certain high-temperature radiation, targets can gather around the Heavy Fire Pillar to obtain status assistance. At the same time,
The moving heavy fire pillar gradually accumulates high-temperature radiation and secondary radiation within the skill control range, and the target can also receive status assistance around the entire skill control range. The skill control range formed by the moving heavy fire pillar is far greater than that of a stationary one.
Heavy Fire Pillar can assist more targets.
As a special auxiliary, "Heavy Fire Pillar" has the functions of physical attack disruption, high-temperature radiation disruption, external flame burning disruption, visual disruption, enemy blocking and special weapon functions. The three attack disruptions are more powerful because of the power of the attack. Vision
In terms of disruption, because the heavy fire pillar can move freely under the control of the magician, the disruption function is also relatively powerful.
In terms of blocking enemies, after the heavy fire pillar moves in a certain trajectory, it gradually forms a dead space that mixes physical attacks, high-temperature radiation and external flame burning attacks. The enemy dare not step into it easily, thus blocking it.
The role of the heavy fire pillar. The diameter of the heavy fire pillar can reach three feet, and the length can reach three hundred feet, which is two miles. Even if it exists in a static form,
It can block a road two miles wide. And after movement, the space area controlled can reach several miles or even dozens of miles wide. If the magician's magic value is enough, it is not a problem to block hundreds of miles or thousands of miles.
.In terms of height, it can also reach several feet, tens of feet, or even hundreds of feet or thousands of feet. Among the entire fire system's enemy blocking skills, the heavy fire pillar has the most powerful function.
Due to the special structure, shape and function of the Heavy Fire Pillar, the composition of the fire element is relatively stable, the dissipation time is long enough, and it is a continuous skill. The magician can perform subsequent operations to repair the dissipated parts. Therefore, the Heavy Fire Pillar becomes
It is a special weapon of the magician. The magician can store the heavy fire pillar in the storage space and use it as a weapon during battle.
As a weapon, the heavy fire pillar is more powerful than other weapons, but it is too easy to obtain, so the system limits the storage space. That is, each heavy fire pillar is stored in the storage space after the equipment.
This piece of equipment will no longer be able to store other items. A systematic explanation means that other equipment cannot withstand the burning of the heavy fire pillar and will be melted if placed inside it.
In addition to this limitation as a weapon, because the function of "Heavy Fire Pillar" is too powerful, the system has also implemented more powerful restrictions. These include two restrictions on magic power recovery, a limit on the number of manifestations, and a limit on the cooling time.
The cooling time is one month, and the number of manifestations can only be manifested once a year. In terms of magic recovery, there are two types of combat restrictions and on-site restrictions. The so-called combat restrictions start from the use of skills.
Magic power cannot be restored from the beginning to the end of the battle. The so-called on-site restriction means that magic power cannot be restored from the time when the heavy fire pillar appears on the battlefield until the heavy fire pillar returns to the storage space. In fact, the time when using skills and appearing on the battlefield are the same. The difference is that
The time between the end of the battle and the return to the storage space. These two times are often inconsistent, and the magician must meet two conditions before the restriction on magic recovery will be lifted.