"Heavy Fire Wall" is the fourth upgraded version of "Fire Ingot". This is another city wall skill. This skill requires the magician to gather several fire ingots together to form a cube with a side length of five feet. Such a cube is a city wall unit.
. Around the cube, there are three-foot-high outer flames. Therefore, compared with "Fire Wall" and "Flame Wall", "Heavy Fire Wall" has higher outer flames. This skill also has direct attack, status assistance and special assistance.
Function.
As a direct attack, "Heavy Fire Wall" also has physical attacks, suffocation attacks, high-temperature radiation attacks, and external flame burning attacks.
In terms of physical attacks, "Heavy Fire Wall" is similar to "Fire Cube", with three structures: corners, edges, and surfaces. The surface is suitable for impact, the ripples are suitable for chopping, and the corners are suitable for stabbing. As a continuous skill, magic
The teacher can freely control the attack direction, attack angle, attack distance and attack speed of the heavy fire wall (actually also called the "heavy fire cube"). The longer the skill lasts, the more powerful it is.
In the suffocation attack, the magician needs to directly manifest the heavy fire cube around the target when manifesting the heavy fire cube, and trap the target in the middle of the heavy fire cube, causing it to suffocate to death or become comatose. Due to the heavy fire cube's
Due to its small size, it can only attack a few targets and is not suitable for large-scale operations.
In high-temperature radiation attacks, since the outer flame of the "heavy fire wall" is three feet high, the entire heavy fire cube has a side length of one foot. It has six square contact surfaces with the air element with a side length of one foot. The total contact
The surface is up to five square feet. Such a large contact surface will naturally bring more high-temperature radiation, and the spatial range and ground range that can be affected during movement are also larger. The temperature of high-temperature radiation is also higher, and the temperature of secondary radiation is also higher.
The growth is also faster. Compared with physical attacks, the effects of high-temperature radiation are also revealed faster.
On the outer flame burning, since the outer flame is long enough, the burning intensity is higher and the burning area is larger. The burning attack that originally required a certain delay to start has also shortened the delay time a lot.
Generally speaking, whether it is physical attacks, high-temperature radiation or external flame burning, the Heavy Fire Cube is very powerful, and especially in high-temperature radiation and external flame burning, it is not comparable to other fire skills.
As a status auxiliary, "Heavy Fire Wall" also has the functions of status enhancement, status recovery and cultivation. Because it is more intense than the flames, the outer flame is longer, and the high-temperature radiation is stronger, the "Heavy Fire Wall" has a stronger auxiliary effect. Heavy Fire Wall
There are three ways of status assistance: static assistance, dynamic assistance and internal assistance.
The stationary heavy fire wall has a volume of one foot in length, one foot in width, and eight feet in height. It can accommodate several targets around the heavy fire wall for assistance. The advantage is that the heavy fire wall continues in the same place, and the surrounding air and earth elements heat up quickly.
Sub-radiation increases rapidly. The disadvantage is that rapid temperature increase requires the target to gradually move back, and it is difficult to master a degree, and the range of assistance is relatively small.
The moving heavy fire wall is one foot in length, width and height, which is larger than the stationary heavy fire wall, and can produce secondary radiation in a larger space. More targets can be gathered around the skill control range, and more extensive attacks can be carried out.
Assistance. Initially, it does not have as powerful an effect as a static heavy firewall, but as time goes by, the effect will gradually increase. Generally speaking, a dynamic heavy firewall has a better auxiliary effect than a static heavy firewall.
Inside the heavy fire wall, due to the internalization of a lot of external flames, after the temperature control of the magician, the assistance intensity is relatively large, the assistance effect is relatively constant, and the target's whole body receives more even assistance, which is better than the dynamic heavy fire wall assistance effect. The disadvantage is that the internal capacity of the heavy firewall is not large and can accommodate up to seven or eight targets.
Of course, the most powerful function of Heavy Fire Wall is its special auxiliary function. As a fire wall skill, "Heavy Fire Wall" also has physical attack disruption, high temperature radiation disruption, external flame burning disruption, visual disruption, trapping enemies, and blocking enemies. It has functions such as hiding your own targets and city walls. Among them, attack disruption is very powerful and needs no introduction. Visual disruption mainly blocks the line of sight, which depends on the huge size of the heavy fire wall. As for dynamic disruption, because as a combat skill, it only It can create a heavy fire wall of a city wall unit, so the effect is not significant.
The function of the heavy fire wall to trap the enemy is mainly to use suffocation attack to stun the target to achieve the purpose of capturing. In terms of effect, it is also relatively limited. Therefore, the most outstanding part of this skill is to block the enemy and hide the target and the city wall.
In terms of blocking the enemy, the heavy fire wall mainly uses its own blocking ability, or the range of skills controlled during movement to block the enemy. As a city wall unit, compared with other city wall units, the heavy fire wall is only higher than the earth wall and stone wall. Three feet, two feet higher than the wall of fire, one foot higher than the wall of flames, and with higher temperature radiation, a full eight feet in height, even the cavalry and targets with good light skills have to weigh it. The overall stillness A heavy wall of fire can block a road one foot wide.
As a dynamic heavy fire wall, the space it can block is larger. As long as there is enough time, through the heavy fire wall heating up the air and earth elements within the skill control range, you can get several times more energy than a static heavy fire wall. Or more than ten times, or even dozens or hundreds of times the blocking width. At the same time, the blocking height is also increased. If the enemy does not have flying skills, it is basically impossible to cross it.
In terms of hiding one's own targets, the heavy fire cube is the same as the general fire wall skill. The heavy fire cube of an independent city wall unit can only hide up to seven or eight people, but when used as a city wall skill, it can hide more targets. In When it comes to the use of hidden targets, the Heavy Fire Cube has one more trouble than other fire wall skills, that is, the bottom of the Heavy Fire Cube also has external flames, so after the target is hidden in the Heavy Fire Cube, it will be completely enclosed in the Heavy Fire Cube. In the fire cube, there are external flames on all four sides. Only by letting the heavy fire cube stand still and waiting for a certain period of time can the external flame on the bottom surface be extinguished through pressure. Then it will take a certain period of time before the contact surface between the bottom surface and the ground cools down. Only to the extent that our own targets are immune to damage can our targets be able to escape unexpectedly by digging tunnels. Since the Heavy Fire Cube has a large enough mass, its gravity is greater than its buoyancy, so it cannot be used on the water surface. It cannot be used to escape from the bottom of the water. The method is not applicable to heavy fire cubes.
The most powerful auxiliary function of "Heavy Fire Wall" is the city wall function. Like ordinary city walls, the Heavy Fire Wall is five feet wide and five feet high, which is a city wall unit, and the length is not limited. However, the appearance of the Heavy Fire Wall is more special than other city wall skills. Pulling the wind. In addition, the total height of the outer flame is eight feet and the width is one foot and one foot, making the city wall even more imposing. Moreover, the high temperature radiation far exceeds other city wall skills, which greatly increases the difficulty of the enemy's attack. In addition, it itself The structure of the fire element is relatively dense and dissipates slowly, so it is much easier to maintain later.
Like the general city wall skills, the magician can choose a station or garrison and use this skill to build a city wall once a day. Each section of the city wall must be within 500 meters of the garrison building, or within 200 meters of the garrison building. The city wall can be used every month.
When it is built once, the height and width of one city wall unit can be increased each time.
In addition to the city wall skill, since "Heavy Fire Wall" is also a powerful attack skill and auxiliary skill, the system limits the cooldown time of this skill as a field skill to one month.
"Fire Ingot Explosion" is the fifth upgraded version of "Fire Ingot". This skill requires the magician to use a fire ingot and use magic control to instantly externalize the internalized external flame, releasing instantaneous impact, high-temperature radiation and
The outer flame burns. Compared with the fire pills of the "cold fire series", the fire
Because the ingot has accumulated more fire elements and internalized external flames, it can release more energy in an instant, and the impact force, high-temperature radiation and external flame burning it can generate are also more powerful. This is a one-time powerful
Attack skills are mainly used for direct attacks and special assistance.
As a direct attack, "Fire Ingot Explosion" has physical attack, high-temperature radiation and external flame burning attack methods.
In terms of physical attacks, "Fire Ingot Explosion" mainly relies on the impact of the explosion to impact and tear the target. If the target's defense is not enough, it can completely blow the target to pieces of flesh and blood or even directly blow it into fly ash.
In terms of high-temperature radiation, the instantaneous high-temperature radiation is the most powerful of all fire skills so far. The damage of this high-temperature radiation has even exceeded the external flame burning damage of other skills. The instantaneous high-temperature radiation moves around at high speed.
As it emanates, the surrounding air elements and the earth elements on the ground heat up sharply, quickly forming secondary radiation, forming an extremely terrifying absolute dead zone in the explosion space. The temperature of the entire space is enough to evaporate the target into gas.
When the outer flame burns, the external flame instantly rises into a huge flame, quickly rolling over the target in all directions in the entire space from the center of the explosion. The burning of the flame is more powerful than the high-temperature radiation, like a laser, it makes the target
Turned into ashes.
The special assistance of "Fire Ingot Explosion", in addition to the threat of three attacks, also includes the functions of visual disruption, trapping enemies, and blocking enemies. Among them, whether it is the threat of three attacks, or the functions of visual disruption and trapping enemies,
have lost their meaning. Because it is generally difficult for a target to escape from the scope of the skill. As a hindrance to the enemy, it is because after the fire ingot explodes
The dead zone formed can exist for a relatively long time, always blocking the enemy. Generally speaking, the skill control range formed by the explosion of the fire ingot is about a spherical shape with a radius of ten feet. Therefore, the explosion of the fire ingot can block ten feet.
roads, and there are almost no ground targets that can pass through. The high-temperature radiation in the spherical area will not finally disappear until a day later.
As a powerful one-time skill, the system imposes two restrictions. One is the limitation on magic power recovery, and the other is the cooling time of three days. Although the cooling time seems very small, in fact, the limitation on magic power recovery has made this
The cooldown time has become longer. Because the magic recovery limit here is actually as long as the cooldown time.
In other words, before the cooldown time of this skill expires, the magician will not be able to perform any magic recovery including natural recovery, drug recovery and skill recovery. But then again, although this skill cannot be said to be a quasi-forbidden spell
, but in terms of local attack power, it is probably more powerful than the quasi-forbidden spell. It is not unfair to be subject to such restrictions.