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Chapter 356 Fire Element Magic 28

"Fire Ingot Dance" is an upgraded version of "Fire Ingot Flying Strike".

As another member of the "Crazy Dance" family, like other members of the "Crazy Dance" family, this skill is also a powerful explosive continuous skill. The magician initially sets the movement direction, movement angle, and movement distance for the fire ingot.

Movement trajectory and movement speed,

Since then, the fire ingot has been moving at a high speed according to the magician's settings. However, this skill is still different from other skills in the "Crazy Dance" family. The difference is that "Fire Ingot Crazy Dance" is also similar to "Fire Ingot" and "Fire Ingot".

"Flying Attack" and "Fire Ingot Flying" pull through

Calculate the number of fire ingots. In other words, in the initial "Fire Ingot Dance", the magician can use no more than five fire ingots. And after using the "Fire Ingot Dance", if the magician wants to continue to use the above

Three skills, you must take back the fire ingot to make this

The skill loses its effect. Of course, as the upper limit of the number of fire ingots that the magician can control increases, this limit will become less and less a limitation. Fire ingots within the upper limit of the number of fire ingots can even be divided into several parts, respectively.

Used for the use of related skills.

Like general magic skills, this skill also has the functions of direct attack, status assistance and special assistance.

As a direct attack, "Fire Dance" also includes physical attacks, high-temperature radiation attacks and external flame burning attacks.

The physical attack of "Fire Ingots Dance" is superior to that of "Fire Ingots Flying" in that "Fire Ingots Dance" embodies the extremely high-speed movement of fire ingots through powerful bursts of magic power from the beginning, directly possessing powerful

Attack power, unlike "Flying Fire Ingots", requires time to accumulate. The advantage of "Flying Fire Ingots" is that "Fire Ingots Flying Attack" is better than "Fire Ingots Flying Attack".

"Flying Attack" is only a one-time skill. After the skill is completed, the magician must take back the fire ingot, otherwise the fire ingot can neither continue to move nor be controlled by the magician. "Fire Ingot Crazy Dance" is launching a high-speed attack on the target.

After that, the momentum of its movement has not disappeared, and it will continue to circle back and forth according to the trajectory set by the magician, preparing to launch the next attack on the target.

Under high-speed movement, whether it is a smash on the side of the base, whether it is chopping and cutting on the horizontal bottom edge, the bottom edge and the blade, or the cutting and shoveling of the plow, it can cause powerful damage to the target.

In terms of high-temperature radiation and external flame burning, since the fire ingot moves relatively fast, the high-temperature radiation it can bring to the space when passing through the space is relatively limited, so the accumulation of high-temperature radiation in the entire space is relatively slow. But even so, the fire ingot can

The accumulation of high-temperature radiation in the ingot is also very rapid

Yes, once the outer flame licks the target, it can also cause instant damage to the target. The longer the time, the higher the intensity of high-temperature radiation and secondary radiation. At the same time, the movement of the fire ingot will also be caused by friction with the air element.

As it continues to slow down, the power of the external flame burning will gradually be exerted.

As a status auxiliary, "Fire Dance" mainly assists around the skill control area. Because the space in the skill area is inherently narrow, and the movement trajectory is difficult to determine, the target is easily attacked in the skill area.

Accidental injury. Therefore, the high temperature in the skill control area

After radiation continues to raise the temperature, status assistance around the skill control area is the best choice. In terms of status assistance, whether it is status improvement, status recovery or practice, the effect of "Fire Ingot Dance" is not as good as

"Fire ingots are flying", but it is also quite impressive.

As a special auxiliary, "Fire Dance" has been fully utilized. This skill has the functions of physical attack disruption, high-temperature radiation disruption, external flame burning disruption, visual disruption, trapping enemies, and blocking enemies. The main functions of physical attack disruption are its The by-product of a powerful attack. High-temperature radiation disruption and external flame burning disruption are fully effective in the early stage. Since the damage power of high-temperature radiation and external flame burning has not been studied on the target, it is often seen that the fire ingots are coming towards the face. Very nervous, afraid to avoid it.

In terms of visual disruption, the disruptive effect of "Dance of Fire Ingots" is relatively powerful. Although there are only five fire ingots at the beginning, the high-speed movement constantly changes trajectories, which will inevitably affect the target's vision. With the fire ingots that the magician can throw into the attack As more and more are added, the effect of visual disruption will become more and more significant.

In terms of trapping and blocking enemies, this skill initially relies on physical attacks to achieve its goals. When the magician sets the movement trajectory of the fire ingot, he takes one step ahead of the target and moves the fire ingot to the route where the target is trying to escape. To achieve the purpose of trapping the enemy. In the later stage, when the power of high-temperature radiation and external flame burning gradually comes into play, the effect of trapping the enemy will be further enhanced. Similarly, enemies outside the control range of the skill will also be blocked for this reason. Outside. Of course, the biggest weakness of this skill is that when the skill is just activated, it is the best time for the target to escape. If the target can choose the right route and make efforts, there is still hope for escape.

In the later stage, this skill can not only be used to block enemies outside the skill's control range, but also to block roads. If the purpose is purely to block roads, the magician only needs to make the skill's control range the same width as the road. That’s it.

As a powerful burst-type continuous skill, the system has limits on magic power recovery and cooling time. The magic power recovery limit is combat-based and ends at the end of the battle. The cooling time is two months.

"Fire Pillar Sweep" is an upgraded version of "Heavy Fire Pillar". This skill is also a skill of the "Crazy Dance" family. However, unlike other "Crazy Dance" family skills, this time there is only one fire pillar, not Like other skills, a large number of embodied objects are required. Generally speaking, in "Fire Pillar Sweep", the magician directly uses the already embodied heavy fire pillar to use the skill, because this can reduce the steps of manifesting the fire pillar. Moreover, "Fire Pillar Sweep" "The pillar of fire is also calculated in conjunction with the "pillar of heavy fire" to calculate the total amount of the pillar of fire, so under normal circumstances there is no chance to manifest a new pillar of heavy fire. This skill is also the same as other magic skills, with direct attack, status assistance and special assistance. function.

The direct attack of "Fire Pillar Sweep" also includes physical attacks, high-temperature radiation attacks, and external flame burning attacks.

As a physical attack, the magician sets the movement direction, movement angle, movement distance and movement speed of the Heavy Fire Pillar from the beginning, and moves within the skill range according to a fixed and changeable trajectory. This movement not only includes the movement of the Heavy Fire Pillar as a whole , also includes the movement of the Heavy Fire Pillar itself. The powerful physical attack on the target mainly comes from the movement of the Heavy Fire Pillar itself.

The heavy fire pillar's structure consists of two parts: the capital and the column body. There are two capitals, one at each end, and the pillar body is a uniform cylinder. The main attack methods of the heavy fire pillar in "Fire Pillar Dance" include clicking the pillar and hitting the pillar. , there are four types: column swing and column impact. Column head impact and column impact use the movement of the entire heavy fire column to convert the potential energy of the entire heavy fire column into kinetic energy to impact the target. Among them, the contact surface of the column head impact is smaller, The attack power per unit area is stronger; while the contact surface of the pillar body is larger, the attack power per unit area is slightly smaller. However, after the heavy fire pillar moves, since the magician no longer performs subsequent control, it depends on where the impact is used. The goal itself is created.

The click of the column head and the swing of the column body come from the movement of the heavy fire column itself. The self-motion of the heavy fire column needs to determine a relative stationary point. This relative stationary point is either on the column body, or on a certain stigma. If the relative stationary point is on the column head,

The entire heavy fire column will rotate around this point, which can be a straight-face rotation or a curved-surface rotation. It can even be rotated into a cone with a circular cross-section or an elliptical cone with an elliptical cross-section. It is also possible to change the direction of the straight-face rotation to form a pyramid with a polygonal cross-section.

If the relative stationary point is at a certain point on the cylinder, both sides of the stationary point will rotate around this point. The trajectories of sectors, cones, elliptical cones and pyramids can also be formed through straight surface rotation, curved surface rotation and straight surface turning rotation.

If the target happens to hit the column head, it will form an attack of clicking the column head. This kind of click has a smaller contact surface, and it can even be said that there is almost only one point that touches the target, so the attack power is very powerful. If the target happens to hit the column body,

That forms a pillar swing. For the same reason, the impact of the heavy fire pillar itself plus the kinetic energy of the swing makes the target suffer more damage.

In terms of high-temperature radiation, the heavy fire column itself and the outer flame with the same diameter are constantly moving across the space during the overall movement of the heavy fire column and its own motion. Although the movement speed is relatively fast, the high-temperature radiation of the entire heavy fire column is very high

, so the effect on the accumulation of high-temperature radiation and the accumulation of secondary radiation is also considerable. Unlike the relatively slow formation process of high-temperature radiation in the "Dance of Fire Ingots", the "Dance of Fire Pillars" can easily form a space dead zone.

When it comes to external flame burning, the main factor is the diameter of the flame pillar. If the diameter of the heavy flame pillar is large enough and the length of the outer flame is long enough, the damage will naturally be great. If the diameter of the heavy flame pillar is smaller and the length of the outer flame is smaller, the damage will be greater.

The force is naturally smaller. Compared with physical attacks and high-temperature radiation attacks, external flame burning plays a smaller role in this skill.

As a status auxiliary, since the high-temperature radiation of "Fire Pillar Dance" heats up quickly within the skill control range, the main method of assistance is to focus on outside the skill control range. The heavy fire pillar itself is larger than one foot in length.

After dancing, the range of space that can be controlled is relatively large and can accommodate

A large number of our own targets surround the skill control area for status assistance. Although the high temperature radiation intensity in the skill control area is not as good as the "heavy fire wall", it is still very impressive. Moreover, the temperature rise rate is gentler than the "heavy fire wall".

Once your own target is reached, you can continue to perform status assistance without retreating again and again.


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