As a special auxiliary, "Fire Pillar Sweep" has the functions of physical attack disruption, high temperature radiation disruption, external flame burning disruption, visual disruption, trapping and blocking enemies. In terms of attack disruption, due to the power of the attack itself, it is the same as other similar skills.
, naturally evolved into a auxiliary after the attack failed. In terms of visual disruption, the relatively long length of the Heavy Fire Pillar itself plus rotation and trajectory movement make all-round visual disruption possible. The target is inevitably dazzled.
Gradually, he fell into a passive situation where he could not distinguish between east, west, north and south.
Since there is only one heavy fire pillar, it is very difficult to trap the enemy. But as long as the magician sets the movement trajectory of the heavy fire pillar, he can think about the target in advance and move the heavy fire pillar to the key position in advance.
, it is entirely possible to block the target within the skill control area. This is equivalent to a martial arts master who only
Relying on a stick of water and fire, you can make the target unable to escape. The requirements for magicians in this aspect are really high. They must not only have the ability to operate at high speed, but also have strong awareness of formations and wisdom that is one step ahead of others.
In terms of my wisdom, this is originally difficult to achieve, but after thousands of years of thinking in the long river of time, it is another matter.
The enemy-blocking function of "Fire Pillar Sweep" is much easier. Since it is a fire skill of the "Crazy Dance" family, almost none of the other "Crazy Dance" family skills are not enemy blocking skills, so "Fire Pillar Dance"
"It's no exception. If a heavy fire pillar with a diameter of three hundred feet and a length of three hundred feet dances wildly, the area eventually controlled will be
It can reach several miles, tens of miles or even hundreds of thousands of miles. So far, among all the enemy-blocking skills, this is one of the best skills for controlling the area, and this skill requires only one heavy fire pillar to be realized. In terms of control,
It is the most economical. Even in terms of the element capacity and magic power requirements, it is still relatively economical.
"Fire Pillar Sweep" has deservedly become one of the three ultimate skills of the "Heavy Fire Series" with its easy operation, high attack, large range, long-term persistence and powerful auxiliary functions. The price of being an ultimate skill is naturally the update of the system.
There are many restrictions. The first is the upper limit on the number of heavy fire pillars calculated in conjunction with the "Heavy Fire Pillar", the second is the limit on the recovery of the two types of magic, and the third is the limit on the cooling time.
Since the upper limit of the heavy fire pillar in "Fire Pillar Sweep" is calculated in conjunction with the "Heavy Fire Pillar", the magician can only have one type of heavy fire pillar in the first year, and can only add one type each year thereafter.
Whether it is "Heavy Fire Pillar" or "Fire Pillar Sweep", both are indiscriminate attack skills, and they are extremely destructive. In the "Three Kingdoms Era" game with the theme of development and war, it is destructive.
Naturally, skills cannot be the first choice, so under normal circumstances, the magician must choose the thinnest and shortest heavy fire pillar. This is not only the need of the game theme, but also the need for use as a weapon. Because too powerful weapons are not suitable for daily combat. This way
The result of the choice is that within a year, the magician can only use the heavy fire pillar of his choice to participate in the battle, and has no other choice.
The system's magic recovery restrictions for "Fire Pillar Sweep" are the same as those for "Heavy Fire Pillar". One is combat limitation, and the other is on-site limitation. The combat limit is calculated from the use of this skill, and the on-site limitation is calculated from the use of Heavy Fire Pillar.
, these two start times are basically the same. However, the end time of the combat restriction is when the battle ends, and the end time of the on-site restriction is when the heavy fire pillar is stored in the storage space. These two times are not consistent, and must be met at the same time to end the magic.
Recovery restrictions.
In terms of cooldown time, this skill has a cooldown of eight months. This is by far the longest even among the ultimate skills.
"Fire Ingot Attack" is the sixth upgraded version of "Fire Ingot". This is also the second ultimate skill of the "Heavy Fire Series". This skill requires the magician to use what he currently possesses and what he can possess at an explosive speed.
The emerging fire ingots attack the same part of the same target one after another, causing continuous and powerful damage to a single target. This skill also has the function of direct attack and special assistance. As a one-time powerful attack skill, there is no status assistance function.
.
As a direct attack, "Fire Ingot Attack" also has physical attacks, high-temperature radiation attacks, and external flame burning attacks.
"Fire Ingot Attack" relies on continuous physical impact on the same part of the same target, which can cause devastating damage. Because the quality of the fire ingot is large enough and the speed is high enough, the skill is very powerful. However, in the early stage, due to the magician
There are relatively few fire ingots that can be embodied, so it can be made
The effective strike is also relatively limited. But as time goes by, this skill will become more and more terrifying. Almost every month or so, it can increase the attack power by twice the initial strength. Even in the early stage, five fire ingots
The attack power is already a very powerful single target attack skill.
In terms of high-temperature radiation attacks, due to the faster attack speed of fire ingots, the power is relatively secondary. However, each fire ingot in "Fire Ingot Attack" is a one-time attack and stays on the target for enough time.
The burning attack time is sufficient, and the attack power in this area is relatively powerful.
In terms of special assistance, "Fire Ingot Attack" is mainly a threat assistance for three attacks, and the effect of visual disruption is not too obvious.
As the second ultimate skill of the "Heavy Fire Series", this skill is subject to three system restrictions. The first one is connected with "Fire Ingot", "Fire Ingot Flying Strike", "Fire Ingot Flying" and "Fire Ingot Crazy Dance"
To calculate the upper limit of the total amount of fire ingots, the second one is two kinds of mana recovery limits, and the third one is a more special cooling time calculation method.
In terms of magic recovery restrictions, "Fire Ingot Assault", like "Heavy Fire Pillar" and "Fire Pillar Sweep", has both combat restrictions and on-site restrictions. Combat restrictions are calculated from the use of skills until the end of the battle. On-site restrictions are calculated using
Starting from using fire ingots and ending with recycling fire ingots. The starting time of the two restrictions is almost the same, but the ending time is different. Both restrictions must end before the restriction ends.
The cooling time of "Fire Ingot Attack" is completely different from the calculation of the cooling time of other skills. This skill calculates the cooling time based on the total amount of fire ingots that the magician can currently embody. Every time the magician adds one fire ingot,
The total amount of manifestation, the cooling time will be increased by three days. In other words, as the skill becomes more powerful, the cooling time will also become longer and longer.
According to this special cooling time calculation method, within a year, the cooling time of this skill will not exceed half a year. Especially in the early stage, the cooling time is only a few days or ten days, which is more economical and practical. But later on, the cooling time will be
The longer it takes, until it exceeds all magic skills. But what it gets in exchange is increasingly powerful attack power. Generally speaking, this skill is economical and practical.
In the early stage, even if this skill is not used, the cooling time will gradually increase, but after using it, the cooling time will not increase. Therefore, this skill is often the first choice for magicians to fight, and it is not used in vain. Of course, the premise is that the consumption of magic value will not
affects the battle itself.
"Fire Ingot Explosion" is an upgraded version of "Fire Ingot Explosion". This skill is the third ultimate skill of the "Heavy Fire Series". It requires the magician to manifest or move several fire ingots to the corresponding position, and then detonate the fire.
Ingots create an explosion effect within a wide range. Like general magic skills, this skill also has the functions of direct attack, status assistance and special assistance.
As a direct attack, "Fire Ingot Explosion" also has three attack methods: physical attack, high-temperature radiation attack and external flame burning attack.
Because it is an upgraded version of "Fire Ingot Explosion", the upgrade in quantity allows the attack range of this skill to be expanded accordingly. The fire ingots used in this skill are also similar to "Fire Ingots", "Fire Ingots Flying" and "Fire Ingots Flying".
"Fire Ingot Dance" and "Fire Ingot Assault" are calculated through pull-through. Therefore, the attack range does not expand much in the early stage. But later on
The older the period, the wider the control range of this skill. When a few years later, hundreds of fire ingots are used together in the skill, the instantaneous explosive impact can cover several miles, dozens of miles or even hundreds of miles or thousands of miles.
range, and can produce powerful impact in the entire skill control area, bringing devastating damage to the target.
Compared with physical damage, the control range of the high-temperature radiation and external flame burning formed after the fire ingot explosion in "Fire Ingot Explosion" is hierarchical. Around the explosion point of the fire ingot, the intensity of high-temperature radiation and external flame burning is
Relatively high. In places farther away from the explosion point, the threat of both high-temperature radiation and external flame burning is smaller. In contrast, high-temperature radiation is smaller than external flames.
The control range of flame burning is larger. The convection of the air element and the heat transfer of the earth element will gradually put the entire skill control area under the control of secondary radiation. As high-temperature radiation, this skill will become the main one in the later stage.
attack method. However, the formation process of secondary radiation, except near the explosion point, is relatively slow in the entire skill control range.
As a status assist, the magician can take advantage of the slow increase in high-temperature radiation of this skill. After the effect of the physical impact weakens, let the target enter the skill control area, keep a certain distance from the explosion point, and provide close-range assistance. Follow
Compared with other skills, the target within the control range of this skill can retreat after a long period of assistance. In terms of the assistance range, assistance effect and assistance duration, it is an ideal auxiliary skill.
As a special auxiliary, this skill has the functions of physical attack disruption, high-temperature radiation disruption, external flame burning disruption, visual disruption, trapping enemies, and blocking enemies. The three attack disruptions are relatively powerful because of the power of the attack. In terms of visual disruption,
The effect is reduced due to the relatively regular movement after the explosion. The effect of trapping the enemy is relatively small. Since our own targets can safely perform status assistance, the enemy targets can naturally enter and exit safely. However, if there is sufficient time, if within the skill control area
of high
If the thermal radiation and secondary radiation are fully enhanced, the effect of trapping enemies can still be achieved. The function of blocking enemies is similar to that of trapping enemies. If the functions of trapping enemies and blocking enemies are achieved, this skill can also provide assistance in a wide range.
The effect. In addition, if the magician makes the fire ingots more densely packed, the time delay caused by the distance between the fire ingots will be relatively reduced or even not delayed at all. Although the control range is smaller, the trapped enemies and
The effect of blocking the enemy can be fully exerted.
Because the magician cannot perform subsequent operations on this skill, although the skill itself is continuous, the magician's use of the skill is one-time. So overall it is similar to "Fire Ingot Attack", the only difference is the attack range. Because of this
The reason is that the limit of this skill
The production is similar to "Fire Ingot Assault", except that the cooling time is based on the calculation of "Fire Ingot Assault", with an extra month. In other words, from the beginning, the cooling time of this skill has been at least one month.
, it will always be one month longer than the "Fire Ingot Attack".