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Chapter 360 Fire Element Magic 32

As a status assist, "Fire Veil Assault" itself is not economical to use as a status assist, because there is a better "Fire Veil Floating" to assist. However, if the target escapes the attack of "Fire Veil Assault" or "

After all the fire yarns in "Fire Veil Assault" have achieved the purpose of attacking the target and re-floated in the air, our target can obtain the auxiliary effect near the floating stop point of the fire yarn. Under normal circumstances, the fire yarn will be more concentrated at the stop point, so

The effect will be more powerful, but the range of the auxiliary target will be smaller.

As a special auxiliary, "Fire Yarn Strike" is also different from other skills of the "Strike" family. The skills of the "Strike" family generally only have attack threat disruption and visual disruption, while "Fire Yarn Strike"

Due to its floating performance, the fire yarn can continue to exist in the air after hitting the target, gradually forming a dead zone, so it also has the function of trapping and blocking enemies.

Regardless of trapping and blocking enemies, the "Fire Veil Attack" is actually very powerful. Whether it is physical attacks, high-temperature radiation or external flame burning, it can have a strong deterrent effect on the target. However, in terms of visual disruption, because of the Fire Veil

The attack direction is single, and the disruptive effect is not great.

As for trapping and blocking enemies, there are two situations. One is purely additional functions, and the other is intentional trapping and blocking enemies.

When the magician's main goal is to deal with a single enemy, "Fire Veil Strike" will play the general role of the "Strike" family skill. The skill control range formed after the fire yarn attacks the target will not be the magician's target.

Although it can also pose a threat to the enemy, the threat effect is not great.

If the main goal of the magician is to trap and block the enemy, you can choose an angle to ensure that after attacking the target, the fire yarn will move to the spatial position where you want these fire yarns to reach, blocking the road or dividing the enemy target. Fire

The rapid accumulation of high-temperature radiation in the yarn will achieve the purpose of trapping and blocking the enemy.

But in any case, the biggest function of "Fire Yarn Assault" is the powerful attack on a single target. The real power of this skill is still reflected here. It is precisely because of its powerful single target attack power that this skill becomes the "Floating Fire Series"

"One of the four ultimate skills.

Although it is one of the four ultimate skills, because this skill is a one-time burst skill with a single attack target, and the veil of fire dissipates relatively quickly, the system only limits the magic recovery and cooling time of this skill. The magic recovery is

Combat restrictions: Before the end of the battle, the magician cannot perform any magic recovery including natural recovery, drug recovery and skill recovery. The cooling time is one month.

"Floating Fire Dance" is an upgraded version of "Stacking Fire Whirling Strike". This skill is another skill of the "Floating Fire" family and the second ultimate skill of the "Floating Fire Series". It is the same as the "Floating Fire" family's skill

Like other skills, this skill requires the magician to create several stacks of fire yarns, design the movement trajectory of the stacks of fire yarns, and make all the stacks of fire yarns move at high speed from the beginning to control a large area. Whether it is a direct attack

, this skill is very powerful in terms of status assistance and special assistance.

As a direct attack, "Fire Dance" still includes physical attacks, high-temperature radiation, and external flame burning.

In terms of physical attacks, after the magician manifests the fire yarn, he also sets the rotation method of the fire yarn in the set motion trajectory. The fire yarn will not only continue to move along the trajectory set by the magician,

It changes the attack direction, attack angle, attack distance and attack speed, and its rotation method is not fixed. Sometimes it rotates horizontally and sometimes vertically, and cutting attacks and impact attacks are performed alternately, which is unpredictable.

In terms of high-temperature radiation, the high-temperature radiation possessed by several stacks of fire yarn itself is already very powerful. The secondary radiation formed by gradually heating the air elements in the air and the earth elements on the ground during movement is also becoming more and more powerful. The temperature rises very quickly and can be achieved very quickly.

Forming a dead zone of high temperature radiation.

In terms of external flame burning, the gauze-like structure of the stacked fire gauze determines that the magician can use the least fire elements to manifest a larger external flame per unit area. The cheap and high-quality external flames naturally increase the chance of external flame burning.

.Among fire magic attacks, external flame burning has always been the most damaging attack method, but it is often limited to the direct contact between the external flame and the target.

There is a certain delay time between contact and contact, so it is not as effective as physical attacks and high-temperature radiation. But once it comes into contact with the target and reaches a sufficient delay time, the power of the burning attack is far beyond what physical attacks and high-temperature radiation can compare with.

.The outer flame area of ​​the laminated flame yarn is large and the number of manifestations is large, so it can play a greater role in this aspect.

As a status auxiliary, "Fire Dance" mainly assists around the skill control area. Due to the rising temperature caused by high temperature radiation and secondary radiation in the skill control area, our own targets surrounding the skill control area can therefore

Get strong assistance.

As a special auxiliary, "Fire Dance" has three functions: attack disruption, visual disruption, trapping enemies, and blocking enemies. Especially in terms of trapping enemies and blocking enemies, this skill is very powerful.

The three attacks themselves are very powerful, and the disruption they generate is naturally very powerful. In terms of visual disruption, because there are a large number of stacked fire yarns and their movement speed is faster, the volume of a single stacked fire yarn is also large enough. Although the fire yarn

It is transparent in itself, but after being combined with multiple yarns and repeatedly refracted,

The visual disruption to the target is even more powerful. In fact, in battle, it doesn't matter if you can't see. A blind man like Ke Zhen'e can still become a martial arts master. I'm afraid that although he can see, the scenes he sees are all deceptive scenes.

The stacked flame yarn can just provide the target with a deceiving sight.

When it comes to trapping enemies, the function of "Dance of Fire" is equally powerful. When the magician sets the trajectory of the fire yarn, if he can move the yarn in advance in the direction of the target's escape, it will always be faster.

The function of trapping the enemy can be realized with one step of the target. The sharply rising high-temperature radiation and secondary radiation will quickly envelop the target, completely losing the opportunity for the target to escape.

In terms of blocking enemies, "Fire Dance", like other skills of the "Dancing" family, is naturally a skill that blocks enemies. Because the skill control range is large enough, it can block a relatively wide road. In terms of height,

, the height of the fire yarn itself is high enough, and after movement, the controllable height is enough to completely block all enemy targets without flying skills.

"Fire Dance" is a powerful one-time continuous attack skill, and the magic power recovery and cooling time limits are indispensable. Of course, the inability to perform subsequent operations is a requirement of the "Frenzy Dance" family skill. The magic power recovery limit is

Combat restrictions and end-of-combat restrictions also end. The cool-down period is two months.

"Boundless Stacking Fire" is the third upgraded version of "Stacking Fire Yarn". This skill is the third ultimate skill of the "Floating Fire Series". It requires the magician to continuously manifest the Stacking Fire Yarn until the line is endless.

While manifesting, you can mobilize the already manifested Fire Yarn to launch an attack. This skill also has the functions of direct attack, status assistance and special assistance.

As a direct attack, "Stacked Fire Boundless" also has physical attacks, high-temperature radiation, and external flame burning.

In terms of physical attacks, in theory, the magician can move the fire yarn at any time and launch physical attacks on the target. However, this skill has a limitation, that is, the process of the magician creating the fire yarn cannot be stopped. As long as the magician stops

The process of embodiment also stops the entire skill process, and neither

If you continue to manifest the Stacked Fire Yarn, you will not be able to control the Stacked Fire Yarn. Therefore, in terms of physical attacks, due to its multitasking, it is slightly inferior to "Stacked Fire Dance" or "Stacked Fire Dance".

But even so, the physical attack is still powerful, after all, the attack power of the stacked fire yarn is there.

In terms of high-temperature radiation, the "Boundless Stacking Fire" will exert its most important power. As more and more stacked fire yarns are realized, the magician is distracted, and the speed of stacking fire yarns is relatively slow, so in high-temperature radiation and

The effect is more significant on the accumulation of secondary radiation. As the laminated yarn continues to extend, the high-temperature radiation dead zone that can be formed becomes wider and wider.

When it comes to external flame burning, "Stacked Fire Boundless" is equally powerful. Although the stacked fire yarns move slowly, the number is getting larger and larger. The target can also be forced to directly face the outer flames by relying solely on the crowding of the stacked fire yarns.

burning.

As a status assistance, "Stacking Fire Boundless" is still based on the powerful high-temperature radiation of the skill itself, allowing the target to surround the skill control area for continuous assistance.

As a special auxiliary, "Stacked Fire Boundless" is not generally powerful in terms of three types of attack disruption, visual disruption, and trapping and blocking enemies. Needless to say attack disruption, in terms of visual disruption, due to the layers of stacked fire yarn, it is boundless.

Boundless, the illusion caused by the stacked flame yarn itself will appear in large numbers in the target's eyes, making the target dazzled and unable to make correct judgments.

When trapping enemies, due to the effects of high-temperature radiation and secondary radiation, as well as the large number of stacked fire yarns, part of the stacked fire yarns can be mobilized to intercept targets trying to escape, and then completely trap the target within the control range of the skill.

Of course, there is also a chance for the target. That is, when the stack of fire yarn has just begun to materialize, the magician's multi-purpose control is not enough to intercept the target. This is the opportunity to escape. Wait until the magician has enough stacks to appear.

Fire yarn, the target's chance is completely lost.

In terms of blocking the enemy, as long as the magician has enough fire element capacity and magic value, in principle, it can block as wide an area as possible. However, no matter how wide the area is, it will quickly evolve into a dead zone of high-temperature radiation.

The blocking effect is very powerful.

As the third of the four ultimate skills of the "Floating Fire Series", this skill has reached the level of a quasi-forbidden spell. Therefore, the system has implemented restrictions on magic power recovery and a longer cooling time. Magic power recovery is limited to combat limits and cannot end until the end of the battle.

The cooling time is half a year.


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