Magicians need to pay attention to one thing when using "Fire Bug Explosion", "Fire Crow Explosion", "Fire Eagle Explosion" and "Fire Dragon Explosion", that is, whether it is a fire insect, fire crow, fire eagle or fire dragon, as long as it explodes
, it will no longer exist in its original form.
In other words, these skills are used on the premise of consuming an embodied object. No matter what kind of embodied object it is, it is an embodied object that can grow, so under normal circumstances, magicians must pay attention not to
Use high-level artifacts to use these skills. Unless all artifacts are already high-level.
These four skills are all one-time powerful skills. The least powerful "Fireworm Explosion" has also reached the level of intermediate magic, so no matter which skill, the system has restrictions on magic recovery. At the same time, except for "Fireworm Explosion"
In addition, the other three skills have other restrictions.
"Fireworm Explosion" is a medium-level magic that only has combat magic power restrictions. That is, from the time the magician uses this skill until the end of the battle, no magic power recovery including natural recovery, drug recovery, and skill recovery can be performed.
"Fire Crow Explosion" is a high-level powerful magic. In addition to the combat magic power limit, it also has a one-month cooldown time.
"Fire Eagle Explosion" is a magic with quasi-forbidden spell power. The system has a double time magic limit, plus a two-month cooling time. The so-called double time magic limit means that from the beginning of using the skill to the end of the battle
, as a time period, the magician cannot perform any magic recovery including natural recovery, drug recovery and skill recovery within the two time periods.
"Fire Dragon Explosion" is a magic with the power of a sub-forbidden spell. The system has a ten times time magic limit, plus a one-year cooling time.
The so-called "sub-forbidden curse" means that under the control of a magician, a skill can reach the power of the forbidden curse without having to reach the power of the forbidden curse. The system calculates all possible powers and obtains a discount.
restrictions in.
The ten-fold magic recovery time limit is a time period from the beginning of the magician's use of skills to the end of the battle. Within the ten time periods, the magician cannot perform any magic recovery including natural recovery, drug recovery, and skill recovery.
"Fire Bugs Fly Together" is the fifth upgraded version of "Flying Fire Bugs". "Fire Bugs Fly Together" is the second upgraded version of "Fire Crows". "Fire Eagles Fly Together" is the third upgraded version of "Fire Eagles".
Two upgraded versions. "Fire Dragon Qi Fei" is the second upgraded version of "Fire Dragon". These four skills are all members of the "Sputter" family. What is different from other skills of the "Sputter" family is that these skills
used
The flying fire bug, fire crow, fire eagle and fire dragon are calculated through the calculation of the total amount of embodied objects with other related skills. The same thing is that the magician can use the already embodied objects within the limit of the total amount calculated through the draw.
Or a temporarily embodied object can launch powerful attacks at targets in all directions at an instantaneous high speed. These four skills also have the functions of direct attack, status assistance and special assistance.
As direct attacks, these four skills also have attack methods such as physical attacks, high-temperature radiation, and external flame burning.
In terms of physical attack, there is not much difference from other skills of the "Splash" family. The only difference is that it is faster and has higher attack power at the same quality. And the quality of physical objects like Fire Dragon is also that of other skills.
It cannot be compared with the physical objects. Another difference is that the number of physical objects that can be used by these four skills is relatively small initially. The longer the magician has the skills, the more targets he can attack.
In addition, in terms of attack range, each flying fire insect or fire crow in "Fire Bugs Flying Together" and "Fire Eagles Fly Together" is limited to its own size and can only attack a single target. In "Fire Eagles Fly Together",
Each fire eagle can attack several targets. Each fire dragon in "Fire Dragons Flying Together" can attack targets in an entire direction.
In terms of high-temperature radiation, limited to very high initial velocities and very small outer flames such as flying fireflies, the initial high-temperature radiation can be ignored. But once it hits the target or flies over the target, it gradually slows down and even hovers in the air.
After that, the high-temperature radiation formed by the flying fireflies during the process of space delay and speed reduction will gradually increase in scale, which will increase the temperature of air elements in the air and earth elements on the ground, gradually forming strong secondary radiation, and gradually forming a space dead zone.
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Although the flames of the Fire Crow are relatively small and the initial high-temperature radiation is relatively subtle, the high-temperature radiation during flight is enough to affect the target. After hitting the target or flying over the target, it gradually slows down and even hovers, the high temperature increases and the secondary
The magnitude of radiation enhancement is also faster than that of flying fireflies, which can also form a space dead zone faster.
When it comes to an embodied object like the Fire Eagle, the initial high-temperature radiation can already cause powerful damage to the target. The temperature rise during impact, deceleration or hovering is calculated in seconds, forming a dead space in space.
When it comes to physical objects like fire dragons, their high-temperature radiation can already kill targets with low strength. And the temperature rises even faster when hitting, slowing down or hovering, and the space dead zone can be instantly eliminated in the blink of an eye.
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In terms of external flame burning, the flying fire bugs need to hit the target so that the external flame stays on the surface of the target for a certain period of time before they start burning. However, once the burning starts, the power is very strong. The disadvantage is that the target can easily avoid it, even if it is burned.
The hit can also be avoided by moving the fire bug away from its body.
The Fire Crow also needs the outer flame to stay on the target for a certain period of time before it starts burning, but the delay time is so short that the target barely has time to react, let alone move the Fire Crow away from the surface of the body.
The Fire Eagle is relatively large, has a relatively long outer flame, and the burning delay time is very short and almost negligible. Even if it does not stay on the target surface, as long as the outer flame briefly licks it, it can still cause strong high-temperature burning damage.
The fire dragon can be big or small. No matter how big or small, as long as the outer flame passes over the target, it will quickly produce powerful damage, and the delay time is as short as nothing. When the magician makes its size larger, even the outer flame will lick it.
Afterwards, the target immediately turned into ashes.
Although the three attacks are relatively powerful, the main function of the "Splash" family's skills is group attack. In this regard, these four skills require the magician to have the skills for a long time before they can exert their power. It takes a month to
If you have more than ten flying fireflies, it takes more than two months to have more than ten firecrows.
It takes five months to have more than ten fire eagles, and it takes ten months to have more than ten fire dragons. Even at the beginning, the magician can only have one physical object. Using this skill is purely to save time. The magician does not
If you plan to spend more time controlling the fire dragon, it will be easier to just attack with strong force.
As status auxiliary, these four skills are also very different from the skills of other "Splash" family. Similar to the splash skills of "Floating Fire Series", the splash skills of "Flying Fire Series" are also realized through
It uses high-temperature radiation after the object hovers to achieve the purpose of assistance. Because the embodied object can still continue to exist after the skill is completed, its auxiliary function is similar to the skills of the "Flying" family. Among them, the difference between each of the four skills
The auxiliary functions are different.
The fire bug heats up slowly, allowing the target to calmly perform status assistance at close range near the hovering area, and gradually move away from the hovering space at a slightly slower speed, so that it will not cause damage to the target. The fire crow heats up a bit faster.
, but the target can still gradually move away from the hovering space with a faster moving speed. When these two skills perform status assistance, the assistance time is early and the assistance effect is relatively uniform. The disadvantage is that the assistance effect is slightly smaller.
The fire eagle and fire dragon heat up faster than the other. The target is too close to the hovering space and there is no time to retreat, which can easily cause damage to the target. Therefore, the target must be slightly farther away from the hovering space from the beginning, and it must not stop from the beginning.
Only by retreating can you reach a safe area before the high temperature is enough to cause damage to yourself. These two skills require a certain amount of time to produce auxiliary effects, but the auxiliary effects are relatively powerful.
As special auxiliaries, these four skills have three functions: attack disruption, visual disruption, trapping enemies, and blocking enemies. Regardless of the special auxiliary, the effect is enhanced as the number of embodied objects increases. Among them, trapping
In terms of fighting and blocking enemies, the main purpose is to achieve the goal by hovering the physical object and gradually forming a dead zone after the skill is completed.
Among them, the flying fire bugs and fire crows are slightly less effective at trapping enemies, because the magician cannot actively control physical objects to block enemies, so the target can escape freely. Except for particularly lazy or stupid targets, they generally will not be trapped.
. The Fire Eagle's trapping effect is slightly better, and the moving speed of targets with lower strength is
Without high-temperature radiation, the temperature rises faster, and even if you escape, you will either die or be injured. With the fire dragon, the effect of trapping the enemy is even better. Even if the target is relatively powerful, it will not heat up faster than the fire dragon, and the fire dragon's high-temperature radiation
The attack is very powerful, damaging the target at an alarming rate, and it is generally difficult for the target to escape.
But no matter which skill, as long as there is enough time, it can form a certain dead zone, and this dead zone can be used to block the enemy. Among them, the dead zone formed by the flying fire bugs is very small, and only in the later stage when the number is large, it can
You can use a large number of flying fireflies to form a relatively large dead zone to achieve the effect of blocking the enemy. The dead zone formed by the fire crows is also small, and the number is relatively large in the early stage.
When there are few, it is only suitable for blocking intestinal trails, and the height is not high, and the target can easily cross it, so it also requires a large number of fire crows to jointly block the enemy in the later stage. The initial skill control range, height and width of "Fire Eagle" are
It can block infantry, but not cavalry. The "Fire Dragon" can be large or small, and the magician can block the enemy at will after increasing its height and width.