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Chapter 366 Fire Element Magic 38

As special auxiliaries, these four skills also have the functions of physical attack disruption, high-temperature radiation disruption, external flame burning disruption, visual disruption, enemy trapping and enemy blocking. According to the power and characteristics of each skill, these functions are also different.

different.

Physical Attack Disruption At the beginning of the use of the skill, because except for the fire dragon, physical attack is the main attack method, so the physical attack disruption is also the main means of disruption. Especially the skill "Fireworm Flying", because high temperature radiation causes death

The domain time is too long, the attack range of the outer flame is too small, and physical disruption plays a leading role for a long time. The magician relies on follow-up operations.

The physical attack disruption caused by the manipulation can suppress the target for a long time. The high-temperature radiation of "Flying Fire Crow" also takes a short time to form a dead zone. Within this time period, the disruption of physical attacks also plays a leading role.

Although the time for "Flying Fire Eagle" to form a dead zone is very short, for some advanced targets, even if the dead zone is formed, it still needs to rely on the disruption of physical attacks to suppress the target.

Since the "Flying Fire" family skills of the "Flying Fire Series" all have the characteristic of spitting fire, physical attack disruptions have become more powerful. The flames with tracking properties press toward the target and form a continuous pursuit, virtually blocking it to death.

Several paths to the target. Compared with other skills that require moving the physical object in front of the target, this is easier to control.

As for "Flying Fire Dragon", when the magician controls the size of the fire dragon to a relatively small size, physical disruption still has to occupy the leading role. Only when the size of the fire dragon is large enough, it can directly use external flames to instantly turn the target into ashes, or even

When high-temperature radiation can instantly kill a target, the power of physical attacks has no chance to be exerted.

In terms of high-temperature radiation disruption, like all fire skills other than the "cold fire series", this disruption method will gradually become the main special auxiliary means. Moreover, special auxiliary functions such as trapping and blocking enemies require high-temperature radiation.

To achieve the goal, the high-temperature radiation assistance of each skill is also different according to the power of the skill itself.

"Flying fire bugs" take a long time to form a dead zone, and the temperature increases slowly. It takes a lot of time to finally form a special auxiliary situation in which high-temperature radiation disruption is the protagonist. If the magician controls the flying fire bugs to perform physical attacks and disruptions

If the target cannot be effectively trapped, the target will escape directly and will not have time to exert the disruptive effect of high-temperature radiation.

Even after it works, due to the slow temperature increase, the target may activate its potential after sensing the danger and escape desperately, leaving the magician to fall short. But as long as these skills themselves are not powerful, "Fireworm"

The dead zone formed by "Flying" can tightly trap the target with the cooperation of physical attack disruption and external flame burning disruption.

"Flight of Fire Bugs" takes a little longer to form a dead zone, and the temperature rises slightly slower. The time consumption is less than that of "Flight of Fire Bugs", but there is also some delay. This period is also an excellent opportunity for the target to escape. However, the Fire Crow starts from a

Its high-temperature radiation can cause damage at the beginning, and the target will not have a period of time when the sense of crisis suddenly increases. The pressure of early disturbance is smaller. After the dead zone is formed, the temperature increases faster than "Flying Fireflies", and the target

There is less time to escape, and it is relatively easy to trap the enemy.

"Flying of the Fire Eagle" forms a dead zone in a relatively short time, and the temperature increases quickly, and high-temperature radiation can soon play a leading role. It is difficult for the target to escape within the control range of this skill.

The time when "Flying Fire Dragon" forms the dead zone is completely determined by the size of the fire dragon. When the size is small, high-temperature radiation disturbance requires a certain delay before it can play the leading role. When the size is larger, the time of playing the leading role is also earlier. The earliest you can use the skill is immediately.

Playing the leading role. Because almost at the same time the skill is used, the dead zone can be generated.

In terms of external flame burning disruption, except for "Flying Fire Dragon", the other three skills have never played the leading role. However, although this type of disruption has a small range and limited effect, it is the most fearful disruption to the target. Because except for "

Except for the "Cold Fire Series", no matter what kind of fire skills, the most powerful damage in direct attacks is external flame burning. It is the same as physical attack disruption.

, the disturbance of external flame burning also comes from the embodied object itself and the flames spit out by the embodied object. The embodied object itself needs to be controlled by the magician in order to pursue it, but the flames spit out directly have the pursuit function and always chase the target.

.So even though he is not the protagonist, with the flames spit out by the embodied object, the external flame burning and disturbance of the "Flying Fire Series" far exceeds the power of other fire-based skills.

In "Flying Fire Dragon", there may be a period when the external flames burn and disturb the protagonist. That is, when the fire dragon is relatively large but not particularly large, the high temperature radiation of the fire dragon has not yet formed a dead zone, but the fire dragon itself

The external flame burning is enough to kill the target instantly. At this time, the disruption of the external flame burning becomes the absolute protagonist. However, later in the evolution, when the dead zone is formed, the high-temperature radiation disruption will still play the leading role.

In terms of trapping enemies, the enemy trapping functions of these four skills all come from the above direct attack disruption, which has been mentioned above and will not be discussed here. The remaining two special auxiliary functions are visual disruption and enemy blocking.

Visual disruption is also a more powerful special auxiliary function of the "Flying Fire Series" compared to other fire skills. Although it still cannot play the leading role, its role is very significant. The visual disruption of the four skills is different.

The visual disturbance of "Flying Fireworms" mainly depends on the increasing number of flying fireworms. The flying fireworms themselves are relatively small, and depending on the number, some visual disturbance effects can be achieved, but more visual disturbance effects still depend on the flying fireflies.

The flames spit by fire bugs. Each flying fire bug can spit fire, and the more flames spit out as time goes by, the volume of these fire bugs is far larger than that of flying fire.

The flames of the insect itself far exceed the number and volume of the flying fire insect itself. If the base of the flying fire insect itself is large enough, the total amount of flames spit out will be greater, which will strongly disrupt the target's line of sight or even break the target's line of sight.

Possibly. When the magician has a large enough number of flying fire bugs, visual disruption will replace physical attack disruption as the main auxiliary method in the early stage.

The visual disruption of "Flying Fire Crows" also depends on the increasing number of fire crows. The flames spit out by the fire crows are also larger in volume and quantity than the fire crows themselves, so the visual disruption effect also exceeds the fire crows themselves. Similar to "Fire Worms"

Compared with "Flying", the flames spit out by the fire crows in the "Flying Fire Crow" skill are larger than those spit out by the flying fire insects, but because the requirements for the magician to possess the "Fire Crow" skill are originally higher than those in the "Flying Crow" skill,

"Flying Fire Bug" is high, the time to have the skill will definitely not exceed "Flying Fire Bug", and the time interval for increasing the Fire Crow is more than twice that of Flying Fire Bug, so the number of Fire Crow in "Flying Fire Bug" will definitely not be

By half of the flying fire bugs in "Flying Fire Bugs", its visual disruption effect is definitely not as good as that of "Flying Fire Bugs". But it is entirely possible that it will replace physical attack disruption in the early stage and become the main special auxiliary function.

The visual disruption of "Flight of Fire Eagles" also depends on the number of fire hawks. The number of fire eagles is not more than half of the number of fire crows. Although the volume of the flames spitted out is larger, the visual disruption effect is not even as good as that of "Flight of Fire Crows". Fire

The size of the eagle is already equal to that of the flames it spits out, but its number is far less than the flames it spits out, so the main function of disrupting vision is still accomplished by the flames.

"Flying Fire Dragon" does not have too strict requirements on the number of fire dragons. As long as the magician is willing, a fire dragon can reach the size of several, dozens, hundreds or even hundreds of thousands of fire dragons. When the fire dragon is big enough, the fire dragon will

It has the ability to completely block the target's vision

The volume of the line, the flames spit out at this time are only slightly larger than the flames spit out by the fire eagle, and the visual disturbance is basically negligible. But when the size of the fire dragon is relatively small, the dependence on the quantity is still relatively strong. The fire dragon spits out

The flames will also come in handy.

In terms of blocking enemies, these four skills also use magicians to control the movement of physical objects. High-temperature radiation and secondary radiation form a dead zone within the skill range. They are combined with physical attack disruption and external flame burning disruption to block the enemy.

The purpose. This kind of blocking is mainly aimed at targets outside the skill range and achieves the goal by cutting off the road. The power is also different because of the different control range of each skill.

In "Flying Fireflies", although the size of the flying fireflies is small, if the number is large enough and the size of the flames spit out is relatively large, the skill control range can be very wide, stretching for miles is not a problem, blocking all areas except the plains.

There are no problems with the roads at all. The only drawback is that it takes too long for the dead zone to form.

In "Flight of the Fire Crow" and "Flight of the Fire Eagle", they also rely on a considerable number of bodies and flames to form a relatively wide range of skill control to achieve the purpose of blocking the target. Although the size has increased, the number is often larger than that of the flying bird.

There are fewer fireflies. Therefore, the control range of these two skills is probably within a few miles.

The blocking ability of "Flying Fire Dragon" is very powerful. As long as the magician is willing, it is not a problem to divide the entire Eurasian continent into two, and after the separation, the two sides will be completely separated. Unless the skill effect disappears, both sides will

We can only communicate by sea. By the time the enemy ships arrive, the day lilies will probably be cold.

The difference between these skills and other "Flying" series skills is that when used as a blocker, the physical object can spit out flames. Of course, if the target does not enter the skill control range, the flames will generally not be triggered.

But precisely because of the function of spitting flames, magicians can boldly manipulate embodied objects into a wider space. And generally, embodied objects are ready-made and do not need to be embodied on the spot.

The requirements for device capacity and magic value are not high.


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