As special auxiliaries, these four skills also have three functions: attack disruption, visual disruption, trapping enemies, and blocking enemies.
In terms of attack and disruption, the power of the attack itself basically prevents the disruption effect from being fully exerted. Under normal circumstances, except for the initial short delay time, the target will not have time to react at all, and will be subjected to a series of dazzling explosion attacks. It does not matter the disruption of the attack. Visual disruption
In the same way, although the dense flames formed after the explosion have the effect of visual disturbance and visual obstruction, for the target, these disturbances have lost their meaning. Only those extremely powerful targets will suffer such a blow after withstanding the attack.
of disturbance.
In terms of trapping enemies, since the skill control range expands very quickly after the explosion, the target usually has no time to escape and is completely trapped within the skill control area. Coupled with the burning of a large amount of flames and visual disturbance, if it does not die, it will
Trapped for a period of time. Only after walking under the three attacks, fully adapting to the attack disruption and visual disruption, and quickly escaping from the dead zone can you have a chance to survive. However, under normal circumstances, this chance is very slim, so these four
Each skill has a very strong ability to trap enemies.
In terms of blocking enemies, among the four skills, "Fire Bug Explosion", "Fire Crow Explosion" and "Fire Eagle Explosion" are relatively similar. Under normal circumstances, the dead zone range of the three skills is almost the same, and the physical objects thrown into the explosion
The more there are, the wider the dead zone will be. Except for the plains, it should not be a problem to block any other roads. And the "Fire Dragon Explosion" can reach the power of covering the entire earth.
These four skills are all "absolute explosion" skills. In other words, after the magician uses the skill, all the objects invested in the skill will explode, leaving no one behind. Therefore, before using the skill, the magician must choose carefully.
For material objects, try not to use high-level material objects. Because it is really not easy to feed a high-level material object.
However, there are exceptions, and that is the "Fire Bug Explosion". If each flying fire bug is fed with all its strength, it can be raised to level 10 in less than two days. In one month, 20 level 10 flying fire bugs can be raised. So many.
Advanced flying fireflies can be exploded
Play, just feed it next time after you explode it. However, above "Fire Crow Strong Explosion", the feeding speed cannot keep up with the consumption speed, so unless it is absolutely necessary, the magician will never use high-level Fire Crow and Fire Eagle.
Or Fire Dragon to use these skills.
"Fire Bug Explosion", "Fire Crow Explosion" and "Fire Eagle Explosion" are all powerful quasi-forbidden spell skills. Because their power is almost the same, the system gives a combat magic recovery limit of five times the time, and a cooling time of 1
Year.
"Fire Dragon Explosion" is a powerful sub-forbidden spell. The system provides a fifty-fold combat magic recovery limit and a two-year cooling time.
"Dance of Fire Bugs" is the second upgraded version of "Flying Fire Bugs". "Dance of Fire Crows" is the second upgraded version of "Flying Fire Crows". "Dance of Fire Eagles" is the second upgraded version of "Flying Fire Eagles"
"Flying Together" is the second upgraded version of "Flying Together". "Dance of Fire Dragons" is the second upgraded version of "Flying Together". These four skills are the skills of the "Dancing" family. Together with the skills of other "Dancing" families
Same, these skills require
The magician uses existing or newly embodied objects, and after setting the movement trajectory, releases these objects at a very high initial speed. The magician cannot perform subsequent operations on the objects, but the objects
The object will continue to move at high speed according to the set movement trajectory, destroying all targets in the repeated rotation. This skill also has the functions of direct attack, status assistance and special assistance.
As a direct attack, the material object continuously circles and flies under the combined effect of extremely high initial velocity and set follow-up movement trajectory and movement speed, attacking targets around the movement route. Whether it is physical attack, high temperature radiation or external
Flame Burn is very powerful. However, different skills have different attack focuses and different powers.
"Dance of Fire Bugs" and "Dance of Fire Crows" have been based on physical attacks for a long time. This is because whether it is high-temperature radiation or external flame burning, between the high-speed movement of these two physical objects,
Neither of them can form a considerable momentum in a short period of time. The delay time has not been reached after the flying fire bugs and fire crows hit the target.
time, they will leave the target and continue flying. However, the flames spit out by the flying fire bugs and fire crows will stay after hitting the target, but these flames also need a certain period of time to accumulate high-temperature radiation, and the delay time required for burning attacks is even longer.
Long. At this time, Flame's main attack method is still physical attack.
"Dance of the Fire Eagle" has relatively high temperature radiation at the beginning, but it is also difficult to heat up during high-speed movement. Although the delay time of the outer flame burning is short, it must hit the target and the delay time is up.
Damage will only occur later. Often, the Fire Eagle moves again before causing too much damage to the target. Therefore, in the early stage, "Fire Eagle Dance" also focuses on physical attacks.
"Fire Dragon Dance" has different attack methods depending on the size of the fire dragon. When the size is small, the attack method is similar to the other three skills. When the size is larger, the fire dragon roars with high-temperature radiation and powerful external flames.
However, when the physical attack takes effect, the powerful high-temperature radiation and external flame burning also begin to damage the target at the same time, which is the most powerful.
Because the skills of the "Crazy Dance" family have always moved very fast, these four skills can form a high-temperature dead zone very slowly, and can only rely on the slow accumulation of spitting flames. However, the characteristics of flame tracking and pursuit can also keep the high-temperature radiation
Stay around the target and keep pressure on the target.
The formation of the dead zone is relatively slow, which also greatly reduces the power of status assistance. It is far from comparable to the skills of the "Feiwu" family.
Similarly, in terms of special assistance, these four skills are not only more powerful in terms of physical attack and disruption, but also in other aspects, that is, "Dance of Fire Dragons" is more powerful. This also makes the other three skills besides "Dance of Fire Dragons" more powerful.
This skill is effective in visual disruption, trapping enemies, and blocking enemies.
It has distinctive physical attack and disruption characteristics. The power of "Dance of Fire Dragons" is also based on the size of the fire dragon, and its special auxiliary functions are different. The smaller ones are similar to the other three skills, while the larger ones are exposed to high-temperature radiation.
It is relatively powerful in terms of burning and disturbing external flames.
Since the flames spit out by the embodied object fly after the target, if it is just a single embodied object, the target will naturally have a way to deal with it, because the flames come from the same direction. As long as the target is fast enough, it is not difficult at all to escape. However,
Now there is not one physical object that spits fire, but many. That is to say, different physical objects spit flames at the target from different directions and chase the target, making the escape direction and escape angle that the target can choose become increasingly narrow.
At the same time, the flames spit out by the object chase different targets, and the flames can also create a dazzling effect in the skill control area, and the effects of visual disruption and visual interruption are very obvious.
From the perspective of trapping enemies, locking the moving flames of the target is the key to trapping enemies with these skills. With this kind of magic-like attack, if the target does not have an overall understanding of the operation of the entire skill, it will be difficult to escape.
Born, even though it is in a range where high-temperature radiation is not too serious, it is still a pipe dream.
Another advantage of these four skills is that the movement speed of the embodied object is fast enough, so the cycle time is also very fast. Often when the target is still avoiding the last flame spitted out, due to the difference between the embodied object and the target
The distance is close again, and new flames have been spit out. And when multiple targets appear around the embodied object, the embodied object will spit out flames at multiple targets at the same time. In other words, the targets within the skill control area
The more, the more material things are spit out
The more flames will be emitted. If the number of targets is large enough, the object will spit out overwhelming flames. At this time, no matter which skill it is, it will be very easy to form a dead zone. The high-temperature radiation accumulated by so many flames
It can quickly heat up the entire skill-controlled area. The increased density of flames can also easily block the path of any target within the skill-controlled area. If the target cannot avoid it, it may even be accidentally injured by the flames originally flying towards another target.
So theoretically speaking, although the dead zone is not easy to form, the number of enemy targets can qualitatively improve these skills. The magician is not afraid of too many enemies, but is afraid of too few targets. This is the key to these skills.
The magic.
If there are too few targets, physical attacks will play the leading role within the skill control range. Although this kind of physical attack is also very powerful, for targets outside the skill control range, the situation can still be resisted. So the target is too large
If there are less, the effect of blocking enemies will not be very obvious. But blocking ordinary enemies is still a problem. Especially in "Dance of Fire Dragons", when the fire dragon has a certain size, high-temperature radiation and external flames will play the leading role, directly forming
The Dead Realm is even less of a problem.
Although the other three skills do not appear to be very powerful on the surface, they can still fully play their role in blocking enemies. Especially in blocking the enemy's thousands of troops, this skill not only has the ability to block, but also
It can be used as a trap to lead targets into the skill-controlled area for large-scale killing. If the enemy targets rely on the large number of people, they will be trapped in front of them.
If the enemy's obstruction is ignored and forced to pass, the more people that come in, the more threatening the skill-controlled area will be. When the number of targets increases, the advantage of the skill will be fully exerted. If the enemy does not
If you wake up and invest more troops, you will play into the hands of the magician. As many as you come will die, as many as you come will die slowly, as many as you come will die quickly.
However, precisely because these four skills are very dependent on the number of targets, they are greatly reduced in power. They are also explosive and continuous skills without follow-up operations, so the system restrictions are slightly smaller.
"Fireworm Dance" is only a mid-level powerful skill. In addition to the two magic limits of combat type and field type, it only has a one-month cooldown time.
"Dance of Fire Crows" is close to high-level power, but it is still an intermediate power, with the same restrictions as "Dance of Fire Bugs".
"Fire Eagle Dance" is only a high-level powerful skill. In addition to the two magic limits of double combat type and field type, it only has a two-month cooldown time.
"Dance of Fire Dragons" is still a sub-forbidden spell. However, due to the problem of average power, it is limited to only ten times the magic power limit of combat type and field type, with a cooling time of nine months.