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Chapter 371 Fire Magic 43

"Firebug Explosion" is an upgraded version of "Firebug Explosion" and "Firebug Explosion".

"Fire Crow Explosion" is an upgraded version of "Fire Crow Explosion" and "Fire Crow Explosion". "Fire Eagle Explosion" is an upgraded version of "Fire Eagle Explosion" and "Fire Eagle Explosion". "Fire Dragon Explosion"

"It is an upgraded version of "Fire Dragon Explosion" and "Fire Dragon Dance". These skills require the magician to use existing embodied objects or temporarily manifest several embodied objects, and set the movement of each embodied object.

trajectory and explosion conditions, and then make all objects move at the same time at an instant high speed. These skills based on the "Crazy Dance" family skills can be set by the magician himself. The explosion conditions can be set as follows.

: Set according to the running time; set according to the distance from the target; set according to the total running distance of the space; set according to the density of the target, etc.

Set the explosion conditions according to the running time, including short explosion, medium explosion, long explosion, progressive explosion, wave explosion and separate explosion.

A short-term explosion refers to an explosion that occurs within one minute of the movement of the physical object. This kind of explosion setting often occurs before the physical object has run through a cycle. The distribution of the physical object is generally relatively concentrated. After the explosion, each

The explosion ranges of embodied objects interact with each other, causing very strong damage to the target. Because the target is still

When you are in the first wave of evasion skills and have generally not figured out a response plan, the sudden explosion can cause a surprise attack on the target, which is conducive to quickly eliminating targets in a small area. For "Fireworm Explosion" and "Fire Bug Explosion"

For a skill like "Crow Explosion", which has a small attack power before explosion, a short explosion is a more suitable choice.

A medium-time explosion refers to an explosion occurring within one minute or one hour of movement of the physical object. This kind of explosion setting often occurs when the physical object runs for more than one cycle. At this time, the target is following the physical object and its location.

The flame-breathing battle is already in a stalemate, and a sudden explosion can quickly change the situation of the battle. Since the physical objects are relatively far apart at this time, the explosion range formed by the explosion generally rarely intersects, and the attack range is wider.

, the disadvantage is that there is a blank area between the explosion range of each physical object, and

The explosion attacks within each explosion range are not as powerful as short-term explosions. When the explosion time is less than ten minutes, for skills such as "Fire Bug Explosion" and "Fire Crow Explosion" with low attack power before explosion,

Said, this kind of medium-time explosion is more suitable. But if it exceeds ten minutes

A medium-time explosion of more than ten minutes is not suitable for these two skills, because it will give the target more opportunities to escape. A medium-time explosion of more than ten minutes is very suitable for "Fire Eagle Explosion", because before the explosion, it can

Give full play to the attack power of the Fire Eagle itself and the flames it spits.

A long-term explosion refers to the explosion of the physical object after it has been in motion for more than an hour. This kind of explosion often occurs after the physical object has run for several cycles, and the targets within the skill range are already exhausted, and the final explosion can be carried out cleanly.

Kill the target. At this time, the physical objects are farther apart, and the resulting explosion range is even smaller.

Cross, the range that can be attacked is wider. Of course, the blank area between the explosion range of each physical object is also larger. The explosion attack within each explosion range is similar to the medium explosion. This kind of explosion method only

It is suitable for skills such as "Fire Dragon Explosion". Only a powerful fire dragon can persist for such a long time without being broken through by the target.

Medium-term explosions and long-term explosions can give the magician a chance to recover the physical object. If the target has been destroyed before the physical object explodes, the magician can terminate the skill and forcibly recover the physical object.

Progressive explosion means that after the embodied object runs for a certain period of time, each embodied object detonates one after another according to the set rule with basically equal time differences, which can cause continuous explosive attacks to targets within the skill range. There is no explosion at the same time.

The embodied object can also continue to use itself and the flames it breathes to attack.

The explosion during the wave is after the embodied object has been running for a certain period of time. Each embodied object will detonate one after another according to the set time interval, which is not equal but has a certain swing rule, which can cause sometimes rapid acceleration to the targets within the skill range.

Sometimes a slow and continuous explosion attack. At the same time, the object that does not explode can continue to use itself and the flames it spits to attack.

These two kinds of explosions are suitable for all four skills. Because they take into account the speed of the explosion, they also allow the physical object itself to play more functions.

The explosion does not follow any rules at all. The explosion time of each object is set individually by the magician, and each object explodes when the explosion time is up. The advantage of this setting method is that it is the most free, and can be adjusted according to the movement trajectory.

And the time setting allows the explosion to happen at any time and anywhere.

Explosion conditions are set according to the distance from the target, including trigger explosion, close explosion, mid-range explosion, long-range explosion and ultra-long-range explosion.

Triggering the explosion requires that the object explodes when it hits the target. This explosion setting is similar to skills such as "Fire Bug Explosion", "Fire Crow Explosion", "Fire Eagle Explosion" and "Fire Dragon Explosion". Different.

The point is that usually when these skills explode, only one physical object will be exploded on the same target. Other physical objects will continue to fly until they hit other targets.

A close-range explosion will only explode when the distance from any target is within one meter. If the distance from all targets is more than one meter at all times, the explosion will not occur. Among these four skills, if you want to make a physical object

In order for the object itself and the flames it spits to be effective, it must be in close contact with the target. Of course, when the physical object spits out flames, it must be more than one meter away from the target, so before the physical object explodes, it can still perform a flame-spitting attack.

A medium-range explosion requires that the distance between the object and the target is between one meter and ten meters before the explosion occurs. If it is less than one meter or greater than ten meters, the explosion will not occur. However, the distance between the object and the target is very small at the beginning.

The target is relatively far away. So in fact, the distance of ten meters is already the triggering condition for the explosion. Except

Unless the embodied object appears next to the target from the beginning, the one-meter limit will not work at all. More importantly, the distance between the embodied object and the target when spitting fire is exactly one to ten meters.

Therefore, the mid-range explosion actually abandons the attack of the physical object itself and the fire-breathing attack.

Long-range explosion means that the explosion occurs when the distance between the object and the target is between ten meters and one hundred meters. Under normal circumstances, the object will appear in this distance. So this setting is actually

Let the physical object explode from the beginning.

There is another problem with the above two settings, that is, no matter the physical object is within the distance of any target, it will explode, so there are many chances of explosion. There are only skills like "Fireworm Explosion", because the flying fire

The insects themselves need to be leveled up quickly so that they can be afforded.

Ultra-long-range explosions only occur when the distance between the physical object and all targets is more than 100 meters. This setting can ensure that when the physical object comes into close contact with the target, it will explode with its own and other objects.

The flames spit out to attack, and only when the target is too far away, the power of the explosion can be used to attack or contain. This kind of

The setting is especially beneficial for skills such as "Fire Eagle Explosion" and "Fire Dragon Explosion". The physical object can be gradually recovered during the process of destroying the target, so the physical object will not be consumed by the explosion. Unless the target

It is particularly powerful. Only after escaping a hundred meters away will it pass through the attack range caused by the explosion of the physical object and encircle the target again.

The explosion conditions are set according to the total distance of space operation. One is to set according to the running distance, and the other is to set according to the actual operation distance. Setting the explosion conditions according to the running distance means that when the physical object moves from the original place to

An explosion will occur after a certain distance from the original location. Set according to the actual itinerary, which means

In fact, the object will not explode until the total distance it travels in the trajectory reaches a certain amount. These two setting methods include short-stroke explosion, short-spaced explosion, mid-stroke explosion, medium-spaced explosion, and long-stroke explosion.

, setting methods such as long travel distance explosion, ultra long travel distance explosion and ultra long travel distance explosion.

Short-range explosion means that an explosion will occur when the actual travel distance of the actual object exceeds three meters. Short-range explosion means that an explosion will occur when the actual travel distance of the actual object exceeds one meter. These two settings are suitable for "Fireworm"

An affordable skill like "Crazy Explosion" is very powerful for enhancing attacks.

A medium-range explosion means that an explosion will occur when the actual travel exceeds 30 meters. A long-range explosion means an explosion will occur when the actual travel exceeds 300 meters. An ultra-long-range explosion means an explosion will occur when the actual travel exceeds 3,000 meters.

These three settings are also settings that are prone to explosions, and are only suitable for affordable skills like "Fireworm Explosion".

A medium-range explosion means that an object will explode when it travels more than ten meters. A long-range explosion means that an object will explode when it travels more than a hundred meters. An ultra-long-range explosion means that an object will explode when it travels more than a thousand meters.

The rice will explode. The setting of these explosion conditions

, you can set the running trajectory so that the physical object never exceeds the running distance, that is, it only runs inside the sphere with the starting point as the center and the reference distance as the radius, and the explosion will never occur. This is for "Fireworm Mania".

Skills other than "Explosion" are very useful.

But generally speaking, this kind of explosion condition setting that sets the running distance can always safely preserve the physical object in order to prevent the physical object from exploding. However, this setting, on the one hand, limits the physical object itself.

Movement also reduces the power of the entire skill. If there is no explosion, these skills are no different from the four skills of the "Crazy Dance" family.


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