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Chapter 376 Fire Magic 48

As a special auxiliary, "Invisible Flame Wall" has the functions of cursing attack disruption, radiation attack disruption, contact attack disruption, mental attack disruption, trapping enemies, blocking enemies, hiding own targets and city walls.

In terms of curse attack disruption, "Invisible Flame Wall", as a skill of the "Hidden Fire Series", naturally also has four spell attack methods: light spell, dark spell, life spell and necromantic spell. The status reduction effect caused by spell attacks

, as long as the target is still within the control range of the skill, it will always exist for the duration of the skill. This causes the target to lose nearly a quarter of its strength from the beginning, and attributes such as health, magic value, attack speed and movement speed,

It can even be reduced to one-tenth.

In terms of radiation attack disruption, the power of the five radiation attacks possessed by the "Invisible Flame Wall" and the dead zone formed by secondary radiation will continue to increase with the accumulation of radiation. And there is one thing that has not been mentioned before, whether it is the "Invisible Flame Wall"

"Invisible Smoke" is still this skill, whether it is a direct attack or a disruptive attack, it has the following additional power: the cold radiation formed by dark elements can double the attack power against light targets, and has double the attack power against life targets.

The target has one and a half times the attack power; the cold radiation formed by the necromantic elements can form double the attack power against life-type targets, and one and a half times the attack power against light-type targets; the holy light radiation formed by the light elements can

The attack power of dark targets is doubled, and the attack power of necromancy targets is one and a half times; the life radiation formed by life elements can double the attack power of necromancy targets, and the attack power of dark targets is one and a half times.

of attack power.

In terms of contact attacks, physical attacks and suffocation attacks are both one blow and have no subsequent disruptive effect. Attacks such as external flame burning, cold attack, corrosive attack, light attack and life attack must target the "invisible flame wall"

It only exerts its power when it comes into contact. Since the "Invisible Flame Wall" is a static skill, these attacks will only exert their power when the target attacks forcefully and accidentally or intentionally encounters the "Invisible Flame Wall". These attacks

disruptive effect,

Only at this time can the power be exerted. Since the physical object exists stationary, these attack methods that require a certain delay time to produce effects have sufficient time to exert their effect. Therefore, if the target does not come into contact with the "invisible flame wall", once it comes into contact, seven

All types of contact attacks (including cold attacks and corrosive attacks have two versions of dark element and necromantic element respectively) will produce powerful attack effects, far exceeding the intensity of radiation attacks. It is basically impossible to directly kill the target instantly.

question.

In terms of mental attack and disruption, because the "invisible flame wall" is relatively powerful, the range of the pressure can range from 20 miles to a hundred miles, and the blood-damaging attack can also reach from a thousand to ten miles, so the mental attack disrupts

It has an effect on the target first at the beginning and continues until the end. The closer the target is to the "invisible flame wall", the more powerful the effect of the mental attack and the better the disruption effect.

There are two ways to trap enemies with the "Invisible Flame Wall". One is to directly place the invisible flame wall around the target's body, causing the target to suffocate within the invisible flame wall. Either the target will be destroyed directly or it will be knocked unconscious. There is also another method.

It uses radiation disruption and mental attack disruption to trap the target within the skill control range to achieve the purpose of destroying the target.

In terms of blocking enemies, whether it is used as a city wall in a garrison or garrison, or blocking roads in the wild, "Invisible Flame Wall" as a city wall skill is a natural enemy blocking skill. This skill also has radiation disruption and spiritual power in blocking enemies.

With the aid of disruption, even targets with low-level flying skills cannot pass easily. To block enemies in the wild, roads within a width of three feet and two can be blocked at will.

In terms of hiding your own targets, like other city wall skills, you can hide a number of your own targets within the wall, and by digging tunnels, you can attack the enemy unexpectedly. Moreover, this skill has another advantage over other city wall skills, that is, it can be used outside the wall.

Flame's camouflage function allows our targets to be more concealed within the wall, making them less likely to be discovered by the enemy.

As a city wall skill, the magician can manifest a city wall once a day at or around a certain station. The width and height of the city wall are one city wall unit, which is five feet, excluding external flames. The length can be arbitrary, but

Each city wall unit must be within 200 meters of the garrison building or within 500 meters of the garrison building. After the city wall appears, it can be built once a month, and each time the width and height of the city wall unit can be increased.

Due to the camouflage of the outer flame, the surrounding environment formed by the "invisible flame wall" organically blends together and is very concealed. It often causes unexpected losses to the enemy during the offensive and defensive battles at the garrison or garrison. Coupled with the powerful radiation attack

There are also seven types of mental attacks and contact attacks. Among all the wall skills, it is currently the most powerful.

As a powerful continuous skill, in wild battles, the system imposes strong restrictions. The first is the restriction on combat-type magic recovery. From the moment the "invisible flame wall" appears until the end of the battle, the magician will not be able to perform natural recovery.

Magic recovery including drug recovery and skill recovery

.The second is the cooling time limit. This skill has a cooling time of up to two months. The last is the limit on the number of manifestations. Every time the skill is used in the wild, the magician must destroy the "invisible flame wall" that was last manifested in the wild.

.Every two years, the magician can manifest an additional "invisible flame wall".

"Hidden Flame Ground Attack" is the third upgraded version of "Invisible Flame". This skill requires the magician to manifest the invisible flame directly at the target's feet, and then launch an attack at the target at high speed. This skill

It is relatively hidden and sudden. Coupled with the colorless nature of the invisible flame, the target will be harmed by the attack unknowingly. This skill also has the functions of direct attack, status assistance and special assistance.

As a direct attack, "Hidden Flame Ground Attack" is the same as "Invisible Flame", with physical attack, high temperature radiation, cold radiation, holy light radiation, life radiation, corrosive attack, outer flame burning, cold attack, and holy light attack.

, life attacks, necromantic spells, dark spells, life spells, light spells and spiritual attacks and other attack methods.

In terms of physical attacks, the "Hidden Flame Ground Attack" has a very high initial velocity, and with the potential energy of the invisible flame itself, it can produce strong impact and impact effects on the target. It is very close to the target, and it is launched from an unexpected angle.

The attack, coupled with the colorless concealment, makes it impossible for the target to defend itself, which can produce a more powerful damage effect.

In terms of spell attacks such as undead spells, dark spells, life spells and light spells, since the "hidden flame attack" itself embodies the invisible flame to attack, the curse effect is the same as the "invisible flame", with the status reduced by 24.72% and the health

Value, magic value, attack speed and movement speed are reduced at a rate of 12.36% per second, and will no longer be reduced when it drops to one-tenth.

In radiation attacks such as high-temperature radiation, cold radiation, holy light radiation, and life radiation, because the initial speed of the material object is relatively fast, the speed of accumulated radiation is slightly lower, but the increase speed of radiation immediately becomes faster after hitting the target.

Quickly form a dead zone on part of the target's body, causing the target to suffer fatal damage.

For contact attacks such as external flame burning, cold attack, holy light attack, and life attack, as the delay time expires after hitting the target, each contact attack will damage the target with devastating damage.

At this time, it is easiest to instantly kill the target.

In terms of mental attacks, the target is directly within the attack range of the invisible flame's blood-damaging mental attack. Before it touches the target, the target will begin to lose blood. After contacting the target, the damage to the target's blood caused by the mental attack will be greatly increased.

As a status auxiliary, the magician achieves the auxiliary effect by launching non-contact attacks on his own targets. The invisible flame slowly rises from the target at a low initial speed, and then slowly falls, assisting the target. Assistance

It is required that the target must be a four-series professional, a four-series resistance person, and a three-series professional.

One type of resistance person, one of two types of professions with two types of resistance and one type of profession with three types of resistance, so that the target can resist the radiation attack and mental attack of the invisible flame. The status auxiliary of this skill has status improvement, status

Functions such as recovery, life recovery, magic recovery, status purification, status blessing and cultivation.

Like "Invisible Flame", the status of this skill can be increased by up to 30.72%, which can last three times the total assistance time. It can restore 1% of the full status every 12 seconds. Life recovery and magic power can be restored in addition to the improvement of the full status.

It has an improvement of 12.36%. It can resolve state-imposed curses and action-imposed curses.

It can increase the attack speed and movement speed by 12.36% per second. At my current level, when the attack speed and movement speed are increased to ten times, it will no longer increase. It can last three times the total assistance time.

In terms of practice, the goal can be to practice the resistance to each of the five elements under the influence of the five elements, or to obtain improvements in the element synchronization rate, element device capacity and element control power of the five elements.

Since "Hidden Flame Ground Attack" is a one-time powerful skill, magicians cannot perform subsequent operations on it. Therefore, in terms of status assistance, this skill is far behind "Invisible Flame". Because magicians cannot flexibly control invisible flames.

Go where you need it. But within the cooling time of "Invisible Flame", temporarily using this skill for status assistance is not a good choice.


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