As a status auxiliary, "Smoke" is mainly achieved by keeping the target at a safe distance. The magician tells the target the range controlled by the physical object, and then allows the target to gather outside the attack range.
On the one hand, it can allow your own targets to receive status assistance, and on the other hand, you can also take the opportunity to besiege the enemy. The status assistance of this skill also has the functions of status improvement, status recovery, life recovery, magic recovery, status purification, status blessing, and cultivation.
The status improvement of "Smokey Flame" is also as high as 30.72%, which can last for 80 times the total assistance time. It can restore 4% of the full status every second. In addition to the improvement of the full status, life recovery and magic power recovery can have a 12.36% increase.
Improvement. Can resolve state confinement curses and action confinement curses.
It can increase the attack speed and movement speed by 12.36% per second. At my current level, when the attack speed and movement speed are increased to ten times, it will no longer increase. It can last for 80 times the total assistance time.
In terms of practice, the target can practice resistance to each of the five elements under the influence of the five elements, and can also obtain improvements in the element synchronization rate, element device capacity and element control power of the five elements. The effect of practice is
80 times that of "Invisible Flame".
As a special auxiliary, "Smoke and Flame" also has 15 types of attacks to disrupt, trap and block enemies.
Since the invisible smoke attack can only kill low-level targets, seriously injure medium-level targets, lightly injure high-level targets, and does not do much damage to super targets at all, the role of attack disruption is fully exerted. The status reduction of the four spells is a comparison
Constant. The dead zone formed by the initial radiation attack, the constant blood loss of the mental attack, and the long-range pressure are the main ways of disruption. But when the target starts to escape, as the magician controls the invisible smoke to launch a blocking attack,
Physical offensive disruption and contact offensive disruption will start to play a starring role.
"Small Flames" has a powerful trapping effect on enemies. This is mainly because the magician can control the invisible flames to block the target. No matter where the target escapes, there will be a certain amount of invisible smoke and flames just right to block the way, not only for medium and low-level targets, but also for low-level targets.
Even high-level super targets and even God-level targets with lower strength can be completely trapped and destroyed. Moreover, when this skill traps the enemy, due to its flexible control, the invisible smoke will not move on the target like "Smoke and Flame Wei Rui".
will be targeted when
When activated, the invisible smoke and flames are concentrated, and targets in other directions are less stressed. The magician can withdraw the invisible smoke and flames used to block targets at any time and reuse them to block targets in other directions.
So in terms of trapping enemies, this skill is the same as "Hidden Flame Floating". It also has almost no shortcomings. It is a skill that spends a small amount of magic value to obtain significant results. It is very cheap and good. If you want to find out the difference, it is this skill that is more powerful.
Strong.
In terms of blocking the enemy, after destroying the target, the magician will control the invisible smoke to stay as he wishes, and use radiation attacks and mental attacks to form a dead zone within the necessary range. This skill can block a road about two miles wide.
"Smoke" is a continuous group attack skill, but the duration of the invisible smoke is not long, and the duration of the dead zone is not long either. The only thing that is more outstanding is that it is more flexible and the attack will become more and more powerful, so the system
Only the duration is half an hour and the cooling time is ten hours. Since the duration is only the time for the magician to withdraw his magic power, and it will take another thirty minutes for the invisible flame to dissipate, the total duration is one hour.
"Continuous Hidden Wall" is the third upgraded version of "Invisible Flame Wall". This skill requires the magician to create several invisible flame walls, distributed in a wide area, to achieve direct attack, status assistance and special effects in a static state.
Auxiliary function. This skill is not a city wall skill.
As a direct attack, "Hidden Wall Continuous" also includes physical attack, high temperature radiation, cold radiation, holy light radiation, life radiation, corrosive attack, external flame burning, cold attack, holy light attack, life attack, and undead spell.
, dark spells, life spells, light spells and spiritual attacks and other attack methods.
Spell attacks such as necromantic spells, dark spells, life spells and light spells are still the same as other "hidden fire series" skills. They still reduce the enemy target's status by 24.72% and reduce the enemy target's health and magic power by 12.36% per second.
value, attack speed and movement speed. When a certain status of the target is reduced to one-tenth, this attribute will no longer be reduced.
In terms of physical attacks, the "continuous hidden wall" is achieved in two ways. The first is that when the magician embodies the invisible flame wall, he directly hits the invisible flame wall on the target's head, relying on the invisible flame wall.
Its own mass will smash the target into meat pie. The second is when the magician manifests an invisible flame wall, directly surrounding the target in the invisible flame wall, extracting the air element in the flame wall, and causing the target to die from suffocation.
Or unconscious. Use the first attack method
When doing this, the magician can also first manifest the invisible flame wall in the air, allowing the invisible flame wall to freely fall, and bring powerful damage to the target with the high-speed falling gravity potential. Because the invisible flame wall has the function of background deception
, before hitting the target, the target cannot detect the invisible flame wall. Because the "hidden wall continuous" embodies a large number of invisible flame walls, so whether it is the falling of the flame wall or the suffocation attack, it can attack a lot of targets.
.
In radiation attacks such as high-temperature radiation, cold radiation, holy light radiation, and life radiation, since the invisible flame wall becomes stationary after it appears, the accumulation of radiation can be faster from the beginning. Intangible
The outer flame of the flame wall has a relatively large surface area, and the various radiations that can be emitted are very powerful, and the area of effect is relatively far. Under the combined action of a large number of invisible flame walls, the radiation accumulates faster, and the effect is
The area is also relatively large, and the secondary radiation is more powerful.
Contact attacks such as external flame burning, cold attack, corrosive attack, holy light attack and life attack will generally have no effect, because after being exposed to radiation attacks and mental attacks, it is difficult for the target to support it until it hits.
to the point of an invisible flame wall. But once the target hits the outer flame of the invisible flame wall, these contact attacks will produce an attack power that is many times higher than the radiation attack, making the target even more insufferable.
Walking around. Compared with "Hidden Walls", "Hidden Walls" can manifest more invisible flame walls, and the target has a greater chance of hitting the invisible flame wall. However, the contact attack of the invisible flame wall
The power is the same. In skills such as "Continuous Hidden Wall", which forms a large number of invisible flame walls, the power of the dead zone formed by radiation attacks has exceeded the power of contact attacks, so contact attacks have been marginalized.
In terms of mental attacks, each invisible flame wall can cause direct blood damage to targets within a radius of 1,000 meters, and targets within a radius of 20 miles will be affected by mental pressure. And a large number of invisible flame walls working together can even
It can cause direct blood damage to targets within tens of thousands, hundreds of thousands, or even millions of miles, and form mental pressure on targets within hundreds of thousands, millions, or even tens of millions of miles.
As a status assistance, "Continuous Hidden Wall" has the same two methods as "Invisible Flame Wall" and "Hidden Walls". One is to let the target assist directly inside the flame wall. Because there is a huge flame wall inside.
Flame Heart, so the external power of any element is relatively low. This state can support ordinary targets, and it is relatively average and sufficient.
The other is to assist the target around the skill control range. This kind of assistance generally requires four-series professions, four-series resistances, three-series professions and one resistance, two-series professions and two resistances, and
Only those with one series of professions and three series of resistances can accept it. Because only after having resistance to the entire four series of radiation attacks and mental attacks, the target will not be accidentally injured by this skill.
No matter what kind of status assistance it is, this skill includes status improvement, status recovery, life recovery, magic recovery, status purification, status blessing and cultivation functions.
The status improvement is also as high as 30.72%, which can last 1000 times the total assistance time. 10% of the full status can be restored within 1 second. Life recovery and magic recovery can have a 12.36% improvement in addition to the full status improvement. It can be resolved
State confinement curse and action confinement curse.
It can increase the attack speed and movement speed by 12.36% per second. At my current level, when the attack speed and movement speed are increased to ten times, it will no longer increase. It can last for 1000 times the total assistance time.
In terms of practice, the target can practice resistance to each of the five elements under the influence of the five elements, and can also obtain improvements in the element synchronization rate, element device capacity and element control power of the five elements. The effect of practice is
1000 times that of "Invisible Flame".
As a special auxiliary, "Hidden Wall Continuous" has functions such as curse attack disruption, radiation attack disruption, contact attack disruption, mental attack disruption, trapping enemies, blocking enemies, and hiding own targets. However, because of "Hidden Wall Continuous"'s own attack
The power is very terrifying, and the target is quickly destroyed by radiation and mental attacks. Therefore, its function in attacking, disrupting and trapping the enemy is not significant. But when dealing with god-level targets, it can be used to attack, disrupt or trap the enemy.
Quite effective.
In terms of curse attack disruption, "Hidden Wall", as a skill of the "Hidden Fire Series", is naturally the same as other "Hidden Fire Series" skills. It has four spell attack methods: light spell, dark spell, life spell and necromantic spell.
, the status reduction effect caused by the spell attack will always exist as long as the target is still within the skill control range. This causes the target to lose nearly a quarter of its strength from the beginning, while the health value, magic value, and attack speed
And attributes such as movement speed can be reduced to one-tenth.
In terms of radiation attack disruption, like the "Invisible Flame Wall" and "Hidden Walls", the power of the five radiation attacks and the dead zone formed by secondary radiation will continue to increase with the accumulation of radiation. Moreover, the "Hidden Wall"
A large number of invisible flame walls are embodied in "Continuous". These invisible flame walls work together to form a greater radiation disturbance.