In terms of contact attacks, physical attacks and suffocation attacks are both one blow and have no subsequent disruptive effect. Attacks such as external flame burning, cold attack, corrosive attack, light attack and life attack must have the target in contact with the invisible flame wall.
It only shows its power when the time comes. Since contact attacks have been marginalized by this skill, its disruptive function is not strong.
In terms of mental attack and disruption, since the disruption of the invisible flame wall is relatively powerful, the coercive range can reach 20 miles, and the blood-damaging attack can also reach two miles, so the mental attack and disruption will first affect the target at the beginning and continue to do so.
In the end, the closer the target is to the invisible flame wall, the more powerful the mental attack will be and the better the disruption effect will be. Due to the large number of invisible flame walls, the target is actually often under the mental attacks of multiple invisible flame walls.
Next, the accumulated mental attacks are very powerful.
There are two types of trapped enemies in "Continuous Hidden Walls". One is to directly place invisible flame walls around the target's body, causing the target to suffocate within the invisible flame wall, either directly destroying the target or making it comatose. There is also another method.
It uses radiation disruption and mental attack disruption to trap the target within the control range of the skill to achieve the purpose of destroying the target. Also because there are a large number of invisible flame walls, no matter which method of trapping the enemy, the power is far greater than that of the "hidden wall"
Lin Li".
The biggest advantage of "Continuous Hidden Wall" in trapping enemies is that the skill control range is at least tens of thousands of miles. Even God-level targets with lower strength will take a certain amount of time to escape, let alone targets below Super level.
There is absolutely no chance for goals below the advanced level.
In terms of blocking enemies, "Hidden Wall Continuous" can only be used to block roads in the wild. This skill is also assisted by radiation disruption and mental disruption in blocking enemies. Even targets with intermediate flying skills cannot easily pass. In the face of a large number of invisible enemies,
Under the combined action of the flame wall, even smaller plains can be easily blocked.
In terms of hiding your own targets, you can hide a number of your own targets within the wall. By digging tunnels, you can attack the enemy unexpectedly. The camouflage function of the outer flame allows your own targets to be more hidden inside the wall, making them less likely to be detected.
The enemy discovered that a large number of invisible flame walls jointly hide the target and have the camouflage of external flames. It is a very good ambush skill. It is not a problem to ambush the entire army.
As a powerful continuous skill, the system has implemented strong restrictions. The first is the combat-type magic recovery restriction. From the beginning of use until the end of the battle, the magician will not be able to perform magic recovery including natural recovery, drug recovery and skill recovery.
The second is the cooling time limit. This skill has a cooling time of up to one year. The last is the forced destruction limit. Because the control range is too wide and it is disguised to be difficult to detect, the system forces the skill to be destroyed after 24 hours in real time.
All invisible flame walls that manifest.
"Hidden Flames Fill the Ground" is an upgraded version of "Hidden Flames". This skill requires the magician to display a large amount of invisible flames, which are distributed over a wide area. If the target is within ten meters of the invisible flames, the invisible flames will
Flame will automatically track the attack target. This skill also has the functions of direct attack, status assistance and special assistance.
As a direct attack, "Hidden Flames Cover the Ground" also includes physical attacks, high-temperature radiation, cold radiation, holy light radiation, life radiation, corrosion attacks, external flame burning, cold attacks, holy light attacks, life attacks, and undead.
Attack methods such as spells, dark spells, life spells, light spells and spiritual attacks.
Spell attacks such as necromantic spells, dark spells, life spells and light spells are still the same as other "hidden fire series" skills. They still reduce the enemy target's status by 24.72% and reduce the enemy target's health and magic power by 12.36% per second.
value, attack speed and movement speed. When a certain status of the target is reduced to one-tenth, this attribute will no longer be reduced.
In terms of physical attacks, "Hidden Flames All Over the Ground" uses the tracking attack launched when the target is close to the invisible flames, converting the potential energy of the invisible flames into kinetic energy, forming a powerful impact and impact force. Since it often exists in a certain area
There are a number of invisible flames, so the target will be attacked by more than one invisible flame at the same time. Especially when the target senses a threat and runs away, more invisible flames will be brought to attack the target.
In radiation attacks such as high-temperature radiation, cold radiation, holy light radiation, and life radiation, the invisible flames are initially stationary, so the radiation accumulates very quickly. If the target does not move, the invisible flames will not move either, and the radiation will continue.
Accumulation. The radiation formed by a large amount of invisible flames and the secondary radiation gather together, reinforcing each other, and the technology
It can control the rapid surge of radiation in the area. When the target discovers the problem and tries to escape, on the one hand, the invisible flame is tracking and pursuing it. On the other hand, because the invisible flame itself is invisible, it is not easy for the target to determine which direction is the direction.
Safe, it is difficult to escape from the dead zone caused by radiation attacks.
For contact attacks such as external flame burning, cold attack, corrosive attack, holy light attack and life attack, the contact attack has a certain delay time, which is slightly longer than the delay time of the radiation attack. Once the contact attack starts to take effect,
It will immediately cause strong damage to low-level targets until the target is eliminated. When the target is close to the invisible flame
, the invisible flame launches a tracking attack, and the attack speed gradually increases. Once it hits the target, the contact attack will show its magical power after the delay time. Also because the target cannot see the invisible flame, the invisible flame often cannot be avoided in time, or even after the delay
He is unable to make correct judgments within a short period of time and is easily injured by contact attacks.
In terms of mental attacks, each invisible flame still performs a blood-damaging attack on targets within 10 meters, and exerts mental pressure on targets beyond 10 meters. There are often different invisible flames within a radius of 10 meters around the target.
The possibility and intensity of blood damage in mental attacks are greatly increased. As for mental pressure, almost every invisible flame's mental pressure can affect the target, causing the target to be insufferable in the face of mental pressure.
normal state.
As a status auxiliary, "Hidden Flames Fill the Ground" is mainly achieved by keeping the target at a safe distance. The magician tells the target the range controlled by the physical object, and then allows the target to gather outside the attack range.
However, this skill can only be used to assist, and cannot be used to siege targets, because the tracking and pursuit of invisible flames in this skill does not distinguish between friend and foe.
It is inevitable that the target will be attacked by the invisible flame. Even if you see the target running away from a distance, your target must avoid it in advance to prevent the invisible flame tracking the enemy target from changing its attack target and launching an attack at your own target. The purpose of this skill
Status assistance also has the functions of status improvement, status recovery, life recovery, magic recovery, status purification, status blessing and cultivation.
The status improvement of "Hidden Flames" is also as high as 30.72%, which can last four hundred times the total assistance time. 1% of the full status can be restored within 10 seconds. Life recovery and magic power can be restored in addition to the improvement of the full status.
It has an improvement of 12.36%. It can resolve state-imposed curses and action-imposed curses.
It can increase the attack speed and movement speed by 12.36% per second. At my current level, when the attack speed and movement speed are increased to ten times, it will no longer increase. It can last for four hundred times the total assistance time.
In terms of practice, the target can practice resistance to each of the five elements under the influence of the five elements, and can also obtain improvements in the element synchronization rate, element device capacity and element control power of the five elements. The effect of practice is
Four hundred times the "invisible flame".
As a special auxiliary, "Hidden Flames" also has 15 types of attacks to disrupt, trap and block enemies.
Since the attack of the invisible flame can only seriously damage low-level targets, lightly damage medium-level targets, and does not do much damage to high-level targets at all, the role of attack disruption has been fully exerted. The status reduction of the four spells is relatively constant. The initial radiation attack
The resulting dead zone, constant blood loss from mental attacks, and long-range pressure are the main ways of disruption. However, when the target begins to escape, as more and more invisible flames launch tracking attacks on the target, physical attacks disrupt and
Contact aggression disruption will begin to play a starring role.
The trapping effect of "Hidden Flames on the Ground" is relatively powerful. This is mainly because the invisible flames can launch a tracking attack when the target is close. No matter where the target flees, a large number of invisible flames will besiege it, not only medium and low-level targets, but also
Even high-level super targets and even god-level targets can be completely trapped and destroyed. Moreover, this skill traps the enemy.
There is no weakness like "Hidden Flame". Although the invisible flame will be driven by the target when it moves, causing the invisible flame to be concentrated, and the pressure on targets in other directions will be reduced, but the invisible flame
The distribution area is really too broad. There is a gap in a certain place, but the entire skill still has broad depth.
In terms of blocking enemies, the distribution of accumulated radiation and mental attacks in the entire vast hell is relatively even. The invisible flames driven by the target are completely negligible for the entire skill control range. Therefore, the dead zone formed by the entire skill is relatively balanced.
, the range that can be controlled is also relatively wide.
"Hidden flames all over the ground" is a continuous group attack skill, but the duration of the invisible flame is not long, and the duration of the dead zone is not long either. What is more outstanding is that the group attack includes a single strong attack, and the second is the attack range.
It is broad, so the system only limits the duration to half an hour and the cooling time to one month. Since the duration is only the time for the magician to withdraw his magic power, it will take another ten minutes for the invisible flame to dissipate, so the total duration is forty minutes.