For contact attacks such as external flame burning, cold attack, corrosion attack, holy light attack and life attack, the contact attack has a certain delay time, which is slightly longer than the delay time of radiation attack.
The invisible smoke can hit the target and fly away during rapid movement, and basically cannot play the role of a contact attack. Therefore, the contact attack of the invisible smoke plays a leading role. The invisible smoke that is constantly generated penetrates the target's skin or enters the target.
Targeting the internal organs, it produces a powerful contact attack. Especially the invisible smoke attack that invades the internal organs has an even more powerful effect.
In terms of mental attacks, each invisible smoke flame still carries out a blood-damaging attack on targets within 20 meters, and carries out mental pressure on targets beyond 20 meters. Like "Hidden Flames Floating Wildly", "Smoke Flames Floating Wildly" also uses
The reason for the high-speed movement of invisible smoke is that each space point often has to withstand several mental attacks from different invisible smoke and flames at the same time, so the mental attacks increase exponentially. At the same time
The invisible thick smoke that is constantly generated is also the source of mental attacks. Together with the invisible smoke and flames, it forms a blood-damaging attack on the target. The invisible thick smoke overflows in large quantities outside the movement range of the invisible smoke and flames, which increases the range of mental attacks. And in
Within five meters of the invisible smoke, the spiritual attack of the invisible smoke can still have an effect. Outside this range, there is also the existence of spiritual pressure to suppress the target.
As a status auxiliary, "Smoke and Flame" is mainly achieved by keeping the target at a safe distance. The magician tells the target the range controlled by the physical object, and then allows the target to gather outside the attack range.
On the one hand, it can provide the target with status assistance, and on the other hand, it can also take the opportunity to besiege the enemy. The status assistance of this skill also has the functions of status improvement, status recovery, life recovery, magic recovery, status purification, status blessing, and cultivation.
The status improvement of "Floating Smoke" is also as high as 30.72%, which can last for 2000 times the total assistance time. It can restore 20% of the full status every second. In addition to the improvement of the full status, life recovery and magic power recovery can have 12.36%.
The improvement can resolve state-imprisonment curses and action-imprisonment curses.
It can increase the attack speed and movement speed by 12.36% per second. At my current level, when the attack speed and movement speed are increased to ten times, it will no longer increase. It can last for 2000 times the total assistance time.
In terms of practice, the target can practice resistance to each of the five elements under the influence of the five elements, and can also obtain improvements in the element synchronization rate, element device capacity and element control power of the five elements. The effect of practice is
2000 times that of "Invisible Flame".
As a special auxiliary, "Floating Smoke" also has 15 types of attacks to disrupt, trap and block enemies.
Since "Floating Smoke" also gradually accumulates attack power, there are relatively few instant kills and instant kills at the beginning, and its disruptive effect is fully utilized.
Thanks to the full use of the disruptive effect, the trapping effect of "Smoke and Flame" is also very powerful. The attack power within the control range of the skill is getting stronger and stronger. If the target cannot escape the attack in time, it will become increasingly difficult to escape.
.
In terms of blocking enemies, "Smoke Strike" can also play a huge role. A road with a width of 400 meters can be blocked, and the height of the block is 200 meters. Even with low-level flying skills, there is still a certain way to climb over.
Difficulty.
"Floating Smoke" is a continuous group attack skill. The duration is also three hours, plus an hour of dissipation time, a total of four hours. The cooling time is six months. The magic recovery limit is on-site limit.
"Hidden Wall Winding" is the fifth upgraded version of "Invisible Flame Wall". This skill requires the magician to manifest several invisible flame walls. The magician sets the movement trajectory. Each invisible flame wall moves at high speed according to the trajectory.
Winding and weaving forward within the range controlled by the skill.
This skill also has the functions of direct attack, status assistance and special assistance. This skill is not a city wall skill.
As a direct attack, "Hidden Wall Snake" also includes physical attack, high temperature radiation, cold radiation, holy light radiation, life radiation, corrosive attack, external flame burning, cold attack, holy light attack, life attack, and undead.
Attack methods such as spells, dark spells, life spells, light spells and spiritual attacks.
Spell attacks such as necromantic spells, dark spells, life spells and light spells are still the same as other "hidden fire series" skills. They still reduce the enemy target's status by 24.72% and reduce the enemy target's health and magic power by 12.36% per second.
value, attack speed and movement speed. When a certain status of the target is reduced to one-tenth, this attribute will no longer be reduced.
In terms of physical attacks, "Hidden Wall Winding" relies on the potential energy of the invisible flame wall itself to be converted into kinetic energy, passing through the target at high speed, continuously causing strong impact on the target as a whole and locally, until the invisible flame wall completely passes through the target.
Because the invisible flame wall has a strong mass, its potential energy is quite large, and it can travel at high speeds.
The potential energy generated after the movement is naturally very considerable. Even god-level masters will be hit to pieces, let alone masters below super level. And the high-speed back and forth of several invisible flame walls will also make the target bear it.
The impact is continuous. It is difficult for any god-level master to resist the long-term impact.
In terms of radiation attacks such as high-temperature radiation, cold radiation, holy light radiation, and life radiation, even if the invisible flame wall is moving at high speed, because the surface area of the invisible flame wall itself is large enough, its own radiation will not be greatly affected by high-speed movement.
In addition, the same space point is often visited by different invisible flame walls in a short period of time, and the accumulation of radiation never stops. The addition of secondary radiation and tertiary radiation makes the formation of dead zones even faster.
fast.
For contact attacks such as external flame burning, cold attack, corrosive attack, holy light attack and life attack, due to the high speed of the invisible flame wall, when the invisible flame wall touches the target, even other attacks have not really started to take effect.
, so the contact attack of the invisible flame wall can still work together with other attacks. Of course, under normal circumstances, the moment the contact attack of the invisible flame wall takes effect, the target will basically turn into flying ash.
In terms of mental attack, the invisible flame wall can cause direct blood damage to targets within a radius of 1,000 meters, and targets within 20 miles will be affected by mental pressure. In the process of advancing at high speed, the mental attack effect of the invisible flame wall
The range is also gradually expanding. For those targets that are not subject to contact attacks, mental attacks are still an important attack method. Like radiation attacks, they cause continuous and powerful damage to the target. And in the high-speed movement of several invisible flame walls
In the middle, the mental attack formed is enough to instantly kill high-level targets.
As a status assistance, "Hidden Wall Winding" is assisted outside the skill damage range. This kind of assistance also requires four-series professions, four-series resistances, three-series professions, one resistance, and two-series professions
Only those with two lines of resistance or those with one line of profession and three lines of resistance can accept it. The status assistance of this skill also includes functions such as status improvement, status recovery, life recovery, magic recovery, status purification, status blessing, and cultivation.
The status improvement is also as high as 30.72%, which can last 2000 times the total assistance time. 20% of the full status can be restored within 1 second. Life recovery and magic power recovery can have a 12.36% improvement in addition to the full status improvement. It can be resolved
State confinement curse and action confinement curse.
It can increase the attack speed and movement speed by 12.36% per second. At my current level, when the attack speed and movement speed are increased to ten times, it will no longer increase. It can last for 2000 times the total assistance time.
In terms of practice, the target can practice resistance to each of the five elements under the influence of the five elements, and can also obtain improvements in the element synchronization rate, element device capacity and element control power of the five elements. The effect of practice is
2000 times that of "Invisible Flame".
As a special auxiliary, "Hidden Wall Meandering" has functions such as curse attack disruption, radiation attack disruption, contact attack disruption, mental attack disruption, trapping enemies, and blocking enemies. However, because "Hidden Wall Meandering" itself has very powerful attack power,
It is terrifying, and the target will be destroyed quickly after being exposed to radiation and mental attacks. Therefore, its function of attacking, disrupting and trapping the enemy is not significant. But when dealing with god-level targets, whether it is attacking, disrupting or trapping the enemy, it will
can play a considerable role.
In terms of curse attack disruption, "Hidden Wall Snake", as a skill of the "Hidden Fire Series", is naturally the same as other "Hidden Fire Series" skills. It has four spell attacks: light spell, dark spell, life spell and necromantic spell.
Method, the status reduction effect caused by spell attacks will always exist as long as the target is still within the control range of the skill. This causes the target to lose nearly a quarter of its strength from the beginning, and the health value, magic value, attack
Attributes such as speed and movement speed can be reduced to one-tenth.
In terms of radiation attack disruption, the rapidly formed dead zone will be the tomb of the target within the dead zone. The powerful radiation attack takes care of the target in all directions, and the huge radiation energy can destroy the target in seconds.
In terms of contact attacks, they are almost all one hit and have no subsequent disruptive effect, so the disruptive function is not strong.
In terms of mental attack and disruption, since the disruption of the invisible flame wall is relatively powerful, the coercive range can reach 20 miles, and the blood-damaging attack can also reach two miles, so the mental attack and disruption will first affect the target at the beginning and continue to do so.
In the end, and the closer the target is to the invisible flame wall, the more effective the mental attack will be.
It is powerful and has a better disruptive effect. Especially for those targets that have not been directly attacked, this disruptive effect is greater. But in this skill, the range of the mental attack reaches 200 miles, and the pressure is 2000 miles.
High-level targets within the range can also be killed instantly, so disruption is basically used for targets above the god level.
"Hidden Wall Winding" traps enemies by using radiation disruption and mental attack disruption to trap the target within the control range of the skill to achieve the purpose of destroying the target. This function is also more useful for targets above the god level.
In terms of blocking enemies, the width of 800 miles is enough to block a small plain. The height of 400 miles is also a big challenge for advanced flying skills.
As a powerful continuous skill, the system has implemented strong restrictions. The first is the ten-fold combat magic recovery limit. From the beginning of use to the end of the battle, as a time period, within ten time periods, the magician will not be able to perform
Magic recovery including natural recovery, drug recovery and skill recovery. Secondly, there is the cooling time limit. This skill has a cooling time of up to one year.