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Chapter 413 Fire Magic 85

On a trapped enemy, without the assistance of one's own military, it is of course unrealistic to rely solely on a solitary fire mound. After all, the farther away the target is from the fire mound, the less damage it will suffer. But through high-temperature radiation disruption and cooperation with one's own military, it is still possible

Can enhance the effect of trapping enemies.

On top of blocking enemies, the fire hill itself has a diameter of 100 meters, and the diameter of the outer flame reaches 300 meters. It can block a 300-meter-wide road from the beginning. There is also a blood-damage space with a ring diameter of 300 meters.

, if time is enough, after the blood loss space of 300 meters in diameter forms a dead zone through the accumulation of high-temperature radiation, the width of the blocked road can reach 900 meters.

In terms of hiding our own targets, the Fire Mound itself has a volume of more than 250,000 cubic meters. It is not a problem to manipulate the interior of the Fire Mound and install a large force of thousands or even tens of thousands of people. After attacking from the tunnel, it will

Bring unexpected effects.

"Fire Hill" has reached the power of a low-level quasi-forbidden spell, so the system imposes a 10x magic recovery time limit and a one-year cooling time limit. Moreover, the original Fire Hill must be allowed to disappear before using the skill next time.

In addition to the basic form of "fire hill", the "strong fire series" also includes "fire hill on all sides", "fire hill winding", "fire hill gathering", "fire hill continuous", "fire hill across the sky" and "flaming mountain"

Skills such as Fire Hill Dance, Flame Mountain Dance, and Volcano Explosion.

"Four-sided Fire Mound" is the first upgraded version of "Fire Mound". This skill requires the magician to manifest a fire mound 300 meters around the target. Since the diameter of the fire mound's outer flame is 300 meters, it also damages the blood of the attack.

The range is also 300 meters, so the target will be attacked from four directions from the beginning. This skill also has direct attack, status assist and special assist functions.

As a direct attack, "Surrounded Fire Mound" has attack methods such as physical attack, high-temperature radiation, and external flame burning.

In terms of physical attacks, "Four Sides of Fire Mound", like "Fire Mound", is also achieved through the gravity attack of the fire mound. When the magician manifests the fire mound, he relies on the weight of the fire mound itself to instantly press the target under the fire.

Under Qiu. If the target is below super strength, the target will be instantly killed. If it is above god level, it will also be injured to varying degrees.

High-temperature radiation has been the main attack method of the "Four Sided Fire Mound" from the beginning. Targets within the fire mound's surrounding range are within the 300-meter high-temperature radiation attack range of a single fire mound from the beginning, regardless of which direction the target is facing.

Even if you run away in any direction, you will not be able to escape the attack of high-temperature radiation. And the further you run outside, the greater the radiation attack you will receive.

The more powerful it is. But if you continue to stay inside, the entire skill control range will quickly form a dead zone under the high-temperature radiation and secondary radiation of the fire mound itself. Therefore, the only way for the target to survive is to rush out.

.However, even if you can escape, injuries are inevitable. If you wait outside, it will be difficult for the target to escape.

When it comes to external flame burning, the general target will not run to provoke the external flame. In fact, the external flame burning in this skill is similar to a "fire hill", and it will inevitably be destroyed when it encounters it. Generally, when the fire hill has just appeared, a certain

Some unlucky people will be treated like this by chance.

As a status auxiliary, this skill, like "Fire Hill", has the functions of status recovery, status improvement and practice. As the number of fire hills increases, the accumulation of radiation also increases for this skill, so the safe status auxiliary distance is longer than that of "Fire Hill".

"Mound" increases by 100 meters, reaching 400 meters away from the outer flame. But whether it is state recovery, state improvement or training effect, it is improved compared to "Fire Mound".

As a special auxiliary, this skill has the functions of physical attack disruption, high-temperature radiation disruption, external flame burning disruption, trapping enemies, blocking enemies, and hiding own targets.

Physical attack disruption only exists when the fire mound is manifested and the target has not been instantly killed, that is, it is only effective for targets above the god level. High-temperature radiation disruption basically exists for all targets, but it depends on the reliability. Targets that are too close, if the level is too low, may be directly killed by high-temperature radiation. The external flame burning itself must come into contact with the external flame to cause damage, and the disruption to the target is only a deterrent.

When it comes to trapping enemies, "Four-sided Fire Hill" is obviously more powerful than "Fire Hill". Since it has the characteristic of taking more damage the farther out it is, the effect of trapping enemies is more significant for the target. Of course, advanced or above The target can still easily overcome the siege of high-temperature radiation, and must be supplemented by one's own manpower to trap the enemy.

In terms of blocking the enemy, only two sides of the fire hill are needed to block the road. Adding the 600-meter distance in the middle, it can actually block a 1,200-meter-wide road. If you add in the radiation attack of 300 meters on each side, After the dead zone is formed, it can block a total of 1,800 meters of road, which is nearly 4 miles wide. General canyon terrain can be blocked by this.

In terms of hiding our own targets, the Fire Mound itself has a volume of more than 250,000 cubic meters. It is not a problem to manipulate the interior of the Fire Mound and install a large force of thousands or even tens of thousands of people. After attacking from the tunnel, it will It brings unexpected effects. And four fire mounds can quadruple the number of hidden targets.

"Four-Sided Fire Mound" has reached the power of a low-level quasi-forbidden spell, so the system imposes a 20x magic recovery time limit and a one-and-a-half-year cooling time limit. Moreover, the original fire mound must disappear before using the skill next time.

"Fire Mound Winding" is the second upgraded version of "Fire Mound". This skill requires the magician to manifest several fire mounds at the same time, arranged in a curve according to the terrain, and the distance between each fire mound does not exceed 400 m. In addition to the outer flames with a ring diameter of 100 meters for each fire mound, the distance between the outer flames of the two fire mounds does not exceed 200 meters. This skill also has direct attack, status assistance and special auxiliary functions.

As a direct attack, "Fire Mound Winding" has attack methods such as physical attack, high-temperature radiation, and external flame burning.

In terms of physical attacks, "Fire Mound Winding", like "Fire Mound", is also achieved through the gravity attack of the fire mound. When the magician manifests the fire mound, he relies on the weight of the fire mound itself to instantly press the target on it. Under the Fire Mound. If the target is below super strength, the target will be instantly killed. If the target is above god level, it will also be injured to varying degrees.

High-temperature radiation is the main attack method of "Fire Mound Winding" from the beginning. The distance between the outer flames of the fire mounds does not exceed 200 meters. In fact, the target between the fire mounds is at least 100 meters away from the outer flames of one of the fire mounds. High-temperature radiation attack within a meter range. Because it is close enough to the outer flame, and it is never separated from the attack of another fire mound, the high-temperature radiation accumulates very quickly under the combined effect of the two fire mounds, and the temperature rises very quickly, giving the target Brings powerful damage.

When it comes to external flame burning, the general target will not run to provoke the external flame. In fact, the external flame burning in this skill is similar to a "fire hill", and it will inevitably be destroyed when it encounters it. Generally, when the fire hill has just appeared, a certain

Some unlucky people will be treated like this by chance.

As a status auxiliary, this skill, like "Fire Hill", has the functions of status recovery, status improvement and practice. As the number of fire hills increases, the accumulation of radiation also increases. However, because it is arranged in a snake-shaped formation, it is safe.

The status assistance distance of "Fire Hill" is only 50 meters longer than that of "Fire Hill", reaching 350 meters away from the outer flame. Whether it is status recovery, status improvement or training effect, it is better than "Fire Hill", but it is better than "Four Sides".

"Fire Hill" is slightly less effective.

As a special auxiliary, this skill also has the functions of physical attack disruption, high-temperature radiation disruption, external flame burning disruption, trapping enemies, blocking enemies, and hiding own targets.

Physical attack disruption only exists when the fire mound is manifested and the target has not been instantly killed, that is, it is only effective for targets above the god level. High-temperature radiation disruption basically exists for all targets, but it depends on the reliability.

Targets that are too close, if the level is too low, may be directly killed by high-temperature radiation. The external flame burning itself must come into contact with the external flame to cause damage, and the disruption to the target is only a deterrent.

When it comes to trapping enemies, "Fire Hill Winding" is more powerful than "Fire Hill", but it is more limited than "Fire Hill Winding". "Fire Hill Winding" only traps enemies from two directions, so the target can move towards

Escape in the other two directions. But in special terrain, the effect of this skill on trapping enemies is greater than that of "fire hills on all sides". For example, in a canyon

In the terrain, there are mountains on both sides that are responsible for blocking the enemy. They not only trap the target tightly, but because the fire hills are arranged in a serpentine formation and extend a relatively long distance, they can also trap more targets. They are also trapped.

The living target has no way to escape. Unless he meets the outer flames head-on, there is no other way to go. And to meet the outer flames head-on is, of course, asking for death.

In blocking enemies, the distance between each fire mound and the outer flame can control a road with a width of 500 meters, which is 1 mile. Therefore, the width of the road blocked by this skill depends entirely on how many fire mounds the magician can embody.

Each additional fire mound will also increase the width by 1 mile.

In terms of hiding our own targets, the Fire Mound itself has a volume of more than 250,000 cubic meters. It is not a problem to manipulate the interior of the Fire Mound and install a large force of thousands or even tens of thousands of people. After attacking from the tunnel, it will

It brings unexpected effects. Several fire mounds hide our own targets at the same time, which can hide hundreds of thousands or even millions of troops.

"Fire Hill Winding" has reached the power of a low-level quasi-forbidden spell, so the system imposes a 20x magic recovery time limit and a one-and-a-half-year cooling time limit. Moreover, the original fire hill must disappear before using the skill next time.


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