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Chapter 414 Fire Magic 86

"Fire Mound Gathering" is the third upgraded version of "Fire Mound". This skill requires the magician to manifest several fire mounds at the same time on the open ground, arranged in a large area, with the distance between each fire mound not exceeding

400 meters. In addition to the 100-meter outer flame of each fire mound, the distance between the outer flames of the two fire mounds does not exceed 200 meters. This skill also has direct attack, status assistance and special auxiliary functions.

As a direct attack, "Fire Hill Gathering" has attack methods such as physical attack, high-temperature radiation, and external flame burning.

In terms of physical attacks, "Fire Hill Gathering", like "Fire Hill", is also implemented through the gravity attack of the fire hill. When the magician manifests the fire hill, he relies on the weight of the fire hill itself to instantly press the target under the fire.

Under Qiu. If the target is below super strength, the target will be instantly killed. If it is above god level, it will also be injured to varying degrees.

High-temperature radiation is the main attack method of "Fire Mound Gathering" from the beginning. The distance between the outer flames of the fire mounds does not exceed 200 meters. In fact, the target between the fire mounds is at least 100 meters away from the outer flames of one of the fire mounds.

A high-temperature radiation attack within the range. Because it is close enough to the outer flame, and at the same time it is never separated from the attack of another fire mound, the outer flame, under the combined effect of the two fire mounds,

Under high temperature, high-temperature radiation accumulates very quickly and heats up very quickly, causing strong damage to the target. Moreover, there is another difference between "Fire Mound Gathering" and "Fire Mound Winding", that is, the shape of the fire mounds gathering together, which makes

The radiation influence between fire mounds has greatly increased. Whether it is the accumulation of radiation itself or the accumulation of secondary radiation, it goes far beyond the "fire mound meandering", and the scope of the dead zone is also relatively wide.

When it comes to external flame burning, the general target will not run to provoke the external flame. In fact, the external flame burning in this skill is similar to a "fire hill", and it will inevitably be destroyed when it encounters it. Generally, when the fire hill has just appeared, a certain

Some unlucky people will be treated like this by chance.

As a status auxiliary, this skill, like "Fire Hill", has the functions of status recovery, status improvement and practice. Due to the increase in the number of fire hills, the accumulation of radiation has also increased with this skill, but because it is formed in a formation, it is safe.

The status assistance distance is 200 meters longer than that of "Fire Hill", reaching 500 meters away from the outer flame. Whether it is status recovery, status improvement or training effect, it is higher than that of "Four Sides Fire Hill".

As a special auxiliary, this skill also has the functions of physical attack disruption, high-temperature radiation disruption, external flame burning disruption, trapping enemies, blocking enemies, and hiding own targets.

Physical attack disruption only exists when the fire mound is manifested and the target has not been instantly killed, that is, it is only effective for targets above the god level. High-temperature radiation disruption basically exists for all targets, but it depends on the reliability.

Targets that are too close, if the level is too low, may be directly killed by high-temperature radiation. The external flame burning itself must come into contact with the external flame to cause damage, and the disruption to the target is only a deterrent.

In terms of trapping enemies, "Fire Hill Gathering" has the advantages of both "Fire Hill Winding" and "Surrounded Fire Hill", that is, the target is relatively close to the fire hill, and at the same time, you must continuously break through multiple blockades to escape from the skill.

Control range. With the formation and strengthening of the dead zone, the hope of escape becomes increasingly slim. Once the passage between the outer fire mounds is closed, you will be completely trapped inside.

In blocking enemies, the distance between each fire mound and the outer flame can control a road with a width of 500 meters, which is 1 mile. Therefore, the width of the road blocked by this skill depends entirely on how many fire mounds the magician can embody.

But it is different from "Fire Mound Winding". "Fire Mound Winding" increases the control range by 1 mile for each fire mound that appears, while "Fire Mound Gathering" requires adding a row of fire mounds to increase the control range by 1 mile.

scope.

In terms of hiding our own targets, the Fire Mound itself has a volume of more than 250,000 cubic meters. It is not a problem to manipulate the interior of the Fire Mound and install a large force of thousands or even tens of thousands of people. After attacking from the tunnel, it will

It brings unexpected effects. Several fire mounds hide our own targets at the same time, which can hide hundreds of thousands or even millions of troops.

"Fire Hill Gathering" has reached the power of a low-level quasi-forbidden spell, so the system imposes a 20x magic recovery time limit and a cooling time limit of one and a half years. Furthermore, the original Fire Hill must disappear before using the skill next time.

"Continuous Fire Mounds" is an upgraded version of "Fire Mounds Gathering". This skill requires the magician to manifest a large number of fire mounds at the same time on the open ground, arranged in a large area, with the distance between each fire mound not exceeding 200 meters.

.Except for the outer flames with a 100-meter ring diameter on each fire mound, there is no distance at all between the outer flames. This skill also has direct attack, status assistance and special auxiliary functions.

As a direct attack, "Fire Hill Continuous" has attack methods such as physical attack, high-temperature radiation, and external flame burning.

In terms of physical attacks, "Fire Mound Continuous", like "Fire Mound", is also achieved through the gravity attack of the fire mound. When the magician manifests the fire mound, he relies on the weight of the fire mound itself to instantly press the target under the fire.

Under Qiu. If the target is below super strength, the target will be instantly killed. If it is above god level, it will also be injured to varying degrees.

In terms of high-temperature radiation, this is not the main attack method of "Continuous Fire Mounds", because the distance between the outer flames is almost zero, which allows high-temperature radiation to only have an effect outside all fire mounds. Among the continuous fire mounds,

Almost entirely filled with outer flames. However, outside the continuous fire mound, it can also produce blood-damaging attacks within a range of 1,000 meters, or one mile. The closer to the fire mound control area, the greater the blood-damaging attack caused by high-temperature radiation.

Powerful. The longer the skill lasts, the more blood it will lose.

In terms of external flame burning, this has become the main attack method of "continuous fire mounds". Within the range controlled by a large number of fire mounds, there are boundless flames everywhere. In front of the powerful external flame burning, targets below the super level will immediately

It was wiped out in ashes, the lower god level was instantly killed, the intermediate god level was severely injured, the upper god level was slightly injured, and the super god level could hardly stay away from the incident.

As a status auxiliary, this skill, like "Fire Hill", has the functions of status recovery, status improvement and cultivation. The safe distance of this skill is one mile away. Whether it is status recovery, status improvement or cultivation effect, it is better than "

"Fire Hill Gathering" should be high.

As a special auxiliary, this skill also has the functions of physical attack disruption, high-temperature radiation disruption, external flame burning disruption, trapping enemies, blocking enemies, and hiding own targets.

Physical attack disruption only exists when the fire mound is manifested and the target has not been instantly killed, that is, it is only effective for targets above the god level. High-temperature radiation disruption basically exists for all targets, but it depends on the reliability.

Targets that are too close, if the level is too low, may be directly killed by high-temperature radiation. The external flame burning itself must come into contact with the external flame to cause damage, and the disruption to the target is only a deterrent.

On the trapped enemy, "Continuous Fire Mound" is equivalent to an enlarged version of the fire mound. Therefore, in addition to killing the target instantly, the further the target escapes, the smaller the threat it faces. The effect of trapping the enemy is not obvious, and additional peripheral equipment is needed.

Build an encirclement.

On the enemy's block, a large number of fire mounds are connected together, which can stretch for tens or hundreds of miles, and the radiation zone within a one-mile range can be ignored. This skill can block roads that are tens of miles or hundreds of miles wide. On open ground

It's enough to stop the enemy.

In terms of hiding our own targets, the Fire Mound itself has a volume of more than 250,000 cubic meters. It is not a problem to manipulate the interior of the Fire Mound and install a large force of thousands or even tens of thousands of people. After attacking from the tunnel, it will

It brings unexpected effects. A large number of fire mounds hide our own targets at the same time, which can hide millions or even tens of millions of troops.

"Continuous Fire Hill" has reached the power of an intermediate quasi-forbidden spell, so the system imposes a 50 times magic recovery time limit and a two-year cooling time limit. Moreover, the original fire hill must disappear before using the skill next time.

"Fire Hill Hengkong" is the fourth upgraded version of "Fire Hill". This skill requires the magician to manifest several fire hillocks at the same time. Under the control of the magician, each fire hillock flies in the air. According to the magic

The teacher's will is to launch an attack on the target. This skill also has direct attack, status assistance and special auxiliary functions.

As a direct attack, "Fire Hill Hengkong" has attack methods such as physical attack, high-temperature radiation, and external flame burning.

In terms of physical attacks, "Fire Hill Hengkong" not only has the attack method of gravity damage, but under the control of the magician, it can also use its own potential energy to combine the kinetic energy of movement to impact, impact, and damage the target.

Attack. Because the mass of the fire mound is very large, both the potential energy and the kinetic energy are very amazing. When several fire mounds attack different targets together, they are even more powerful.

In terms of high-temperature radiation, since the fire mound is in motion from the beginning, although the radiation accumulation of the moving fire mound has to be discounted, the surface area of ​​the outer flame of the fire mound is too large, and the high-temperature radiation generated is too much, and the movement offsets it.

The accumulation of radiation is minimal. During the movement, the fire mounds quickly bring high-temperature radiation to enough space. Under the combined effect of several fire mounds, the entire battlefield can eventually be turned into a dead zone.

When it comes to burning external flames, "Fire Hill Hengkong" can also give full play to the power of this attack method. Unlike stationary objects, "Fire Hill Hengkong" does not let the target hit the outer flames by itself, but

It is to let the outer flame find the target. Wherever the target is, the fire mound will follow. The target wants to avoid the outer flame, but the outer flame insists on having close contact with the target. Since the outer flame of the fire mound has a ring diameter of 100 meters,

It is enough to maintain the delay time during movement, so that the burning effect of the outer flame is highlighted.


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