As a status auxiliary, this skill also has the functions of status recovery, status improvement and cultivation. Since several fire mounds are flying in the air and accumulating high-temperature radiation at the same time, they can quickly accumulate enough energy to create a dead zone within the control range of the skill. High-temperature radiation. Status assistance can only be performed outside this range. Under normal circumstances, this control range is approximately within a spherical range with a radius of ten miles. The radiation generated by the accumulation during this movement is outside the range of blood-damaging attacks. , is also more powerful, and the effect of status assistance is faster than the "Fire Hill", "Four Side Fire Hill", "Fire Hill Gathering" and "Fire Hill Continuous" in the "Strong Fire Series".
As a special auxiliary, this skill also has the functions of physical attack disruption, high-temperature radiation disruption, external flame burning disruption, trapping enemies, blocking enemies, and hiding own targets.
Since the moving fire mound is extremely powerful in terms of physical attacks, high-temperature radiation, and external flame burning, the disruptive effect on the target is very significant. Of course, targets below advanced strength can be quickly killed, and the disruption is lost. Meaning. But for targets above super, the effect is very good.
On the trapped enemy, "Fire Hill Hengkong" forms a spherical skill control range with a radius of ten miles. High-intensity high-temperature radiation quickly fills the space within the skill control range during movement. Together with the secondary radiation, it can quickly form A dead zone. The moving fire hill can block the target's escape route at any time, and the effect of trapping the enemy is very powerful.
In terms of blocking enemies, this skill can block a road with a width of twenty miles, which is a very effective blocking skill in mountain warfare. It is also 10 miles high, and even intermediate flying skills cannot cross it.
In terms of hiding our own targets, the Fire Mound itself has a volume of more than 250,000 cubic meters. It is not a problem to manipulate the interior of the Fire Mound and install a large force of thousands or even tens of thousands of people. After attacking from the tunnel, it will Brings unexpected effects. Several fire mounds hide our own targets at the same time, which can hide hundreds of thousands of troops. However, because the fire mounds are always moving in the air, it is not easy to kill the hidden own targets. Only when the fire mounds land or are in the air Only after the water surface stays for a period of time to reduce the temperature at the bottom of the fire mound can the target be killed out of the fire mound. Compared with other "Strong Fire Series" skills, this skill is obviously not the first choice to hide the target.
"Fire Hill Hengkong" has reached the power of an intermediate quasi-forbidden spell, so the system imposes a 30x magic recovery time limit and a cooling time limit of one and a half years. Moreover, the original fire hill must disappear before using the skill next time.
"Flaming Mountain" is the fifth upgraded version of "Fire Hill". This skill requires the magician to manifest a large number of fire hills at the same time, and stack these fire hills together to form a huge mountain. Under the control of the magician, Next, attack the target according to the magician's wishes. After a large number of fire mounds are piled together, the Flame Mountain not only has a base diameter that stretches for twenty or thirty miles and a mountain height of two or three miles, but also has an outer flame diameter of nearly a hundred miles and The height of the outer flame is close to ten miles. This skill also has attack methods such as physical attack, high temperature radiation and outer flame burning.
In terms of physical attacks, "Fire Mountain" is the same as "Fire Hill Hengkong". Not only does it have the attack method of gravity damage, but under the control of the magician, it can also use its own potential energy to combine the kinetic energy of movement to attack the target. Carry out collision, impact, and damage attacks. Since the mass of the Flame Mountain is greater than that of the Fire Hill, both the potential energy and the kinetic energy are more amazing. This attack can kill super targets instantly, and God-level targets will be injured to varying degrees. .
In terms of high-temperature radiation, since the Flame Mountain has been in motion from the beginning, although the radiation accumulation of the moving Flame Mountain has to be discounted, the surface area of the outer flame of the Flame Mountain is too large and generates too much high-temperature radiation.
The radiation accumulation offset by movement is minimal. During the movement, the fire mound quickly brings high-temperature radiation to enough space, which can eventually turn the entire battlefield into a dead zone. In the Flame Mountain
In addition to the base diameter of nearly a hundred miles and the height of the outer flame, which is close to ten miles, there is also a blood-damaging attack range of nearly a hundred miles on the ground and an altitude ring diameter of almost ten miles. Within this blood-damaging attack range, more and more blood can be accumulated.
The more high-temperature radiation there is, the faster a dead zone will be formed. And with the continuous movement of the Flame Mountain, the range of this high-temperature radiation attack will be further expanded to a spatial range of thousands of miles in diameter and hundreds of miles in height.
When it comes to burning external flames, the "Flaming Mountain" can also give full play to the power of this attack method. Unlike stationary objects, the Flame Mountain does not allow the target to hit the external flames by itself, but allows the external flames to find them.
Target. Wherever the target is, the Flame Mountain follows. The target wants to avoid the outer flame, but the outer flame insists on getting in close contact with the target. Since the outer flame of the Flame Mountain has a radius of 100 miles, it is enough to maintain delay during movement.
Time allows the burning effect of the outer flame to become more prominent.
As a status assist, this skill also has the functions of status recovery, status improvement and practice. Since the high-temperature radiation control range of the Flame Mountain reaches thousands of miles, our target can only achieve the purpose of status assistance outside the radiation attack range. However,
At the same time, it also determines that both the auxiliary effect and the auxiliary range are very ideal.
As a special auxiliary, this skill also has the functions of physical attack disruption, high-temperature radiation disruption, external flame burning disruption, trapping enemies, blocking enemies, and hiding own targets.
Since the moving flame mountain is extremely powerful in terms of physical attacks, high-temperature radiation and external flame burning, its disruptive effect on the target is very significant. Of course, targets below super strength can be killed quickly, and disruption is meaningless.
.But for targets above god level, the effect is very good.
On top of the trapped enemy, the "Flame Mountain" forms a spherical skill control range with a diameter of thousands of miles and a height of hundreds of miles. High-intensity high-temperature radiation quickly fills the space within the skill control range during movement, acting together with the secondary radiation, and soon
can form a dead zone. Although there is only one flaming mountain moving at high speed, within such a wide range, even super-god-level targets cannot easily escape. Especially in single-target attacks, the flaming mountain follows you like a shadow and can kill
The target is extremely sleepy.
In terms of blocking enemies, this skill can block a road thousands of miles wide, making it a very effective blocking skill in plain battles. It also has a height of 100 miles, and even advanced flying skills cannot cross it.
In terms of hiding our own targets, the Flame Mountain is huge and can hide hundreds of millions of troops. However, the Flame Mountain is mainly flying in the air under the control of magicians, so it is not convenient for the target to escape from the Flame Mountain. Only when the Flame Mountain lands on the ground or
Hidden targets on the water surface can be eliminated through tunnels and underwater.
"Flaming Mountain" has reached the power of an advanced quasi-forbidden spell, so the system imposes a 100-times magic recovery time limit and a three-year cooldown limit. Furthermore, the original Flame Mountain must be made to disappear before the skill is used next time.
"Fire Hill Dance" is the sixth upgraded version of "Fire Hill". This skill requires the magician to manifest several fire hillocks at the same time. The magician sets the movement trajectory and follows the set speed within the skill control range at high speed.
Trajectory movement. This skill also has direct attack, status assistance and special auxiliary functions.
As a direct attack, "Fire Hill Dance" has attack methods such as physical attack, high-temperature radiation, and external flame burning.
In terms of physical attacks, "Fire Hill Dance" not only has the attack method of gravity damage, but can also use its own potential energy to combine the kinetic energy of movement to hit, impact, and damage the target. Because the mass of the fire hill is very
Large, both potential energy and kinetic energy are amazing. Several fire mounds are moving towards
Attacks launched by different targets are even more powerful. "Fire Hill Dance" is different from "Fire Hill Swinging in the Sky". Due to the lack of follow-up operations by the magician, when setting the movement trajectory, the fire hill is destined to spin back and forth.
. Different fire mounds repeatedly pass over the same area, greatly increasing the chance of the fire mound hitting the target.
In terms of high-temperature radiation, since the fire mound is in motion from the beginning, although the radiation accumulation of the moving fire mound has to be discounted, the surface area of the outer flame of the fire mound is too large, and the high-temperature radiation generated is too much, and the movement offsets it.
The accumulation of radiation is minimal. During the movement, the fire mounds quickly bring high-temperature radiation to enough spaces. Different fire mounds repeatedly pass over the same area, which allows high-temperature radiation to accumulate faster. The speed of forming dead zones is also accelerated.
.
In terms of external flame burning, "Fire Hill Dance" can also fully exert the power of this attack method. Unlike stationary objects, "Fire Hill Dance" does not let the target hit the outer flames by itself, but
It is to let the outer flame find the target. Wherever the target is, the fire mound will follow. The target wants to avoid the outer flame, but the outer flame insists on having close contact with the target. Since the outer flame of the fire mound has a ring diameter of 100 meters,
enough in motion
Maintain the delay time to highlight the burning effect of the outer flame. Moreover, during the reciprocating movement, the same space point is often cared for by different fire mounds in a short period of time. Different outer flames have the same power. Once
Passing over the target is enough to wipe out targets below the super level, instantly kill the target below the god level, seriously injure the target below the mid-god level, slightly injure the target below the mid-god level, and slightly injure the target above the mid-to-low god level to varying degrees.
As a status auxiliary, this skill also has the functions of status recovery, status improvement and cultivation. Since several fire mounds are flying in the air and accumulating high-temperature radiation at the same time, enough energy to create a dead zone can be quickly accumulated within the control range of the skill.
High temperature radiation. Status assistance can only be performed outside this range. In general
Under normal circumstances, this control range is approximately within a spherical range with a radius of twenty miles. The radiation generated by the accumulation in this movement is also more powerful outside the range of the blood-damaging attack, and the effect of status assistance is better than that of "strong fire"
"Fire Hill", "Fire Hill on All Sides", "Fire Hill Gathering", "Fire Hill Continuous" and "Fire Hill Crossing the Sky" in the series are all faster.