Since the moving fire mound is extremely powerful in terms of physical attacks, high-temperature radiation, and external flame burning, the disruptive effect on the target is very significant. Of course, targets below advanced strength can be quickly killed, and the disruption is lost. Meaning. But for targets above super, the effect is very good.
On the trapped enemy, "Fire Hill Dance" forms a spherical skill control range with a radius of ten miles. High-intensity high-temperature radiation quickly fills the space within the skill control range during movement. Together with the secondary radiation, it can quickly form A dead zone. The moving fire hill can block the target's escape route at any time, and the effect of trapping the enemy is very powerful.
In terms of blocking enemies, this skill can block a road with a width of twenty miles, which is a very effective blocking skill in mountain warfare. It is also 10 miles high, and even intermediate flying skills cannot cross it.
In terms of hiding one's own targets, since the fire mound moves at high speed under the trajectory set by the magician, the magician cannot perform subsequent operations, so the targets hidden in the fire mound can only come out of the ground after the fire mound finally stops.
"Fire Hill Dance" has reached the power of an intermediate quasi-forbidden spell, so the system imposes a 30x magic recovery time limit and a cooling time limit of one and a half years. Moreover, the original fire hill must disappear before using the skill next time.
"Flaming Mountain Dance" is the first upgraded version of "Flaming Mountain". This skill requires the magician to manifest a large number of fire mounds at the same time, and stack these fire mounds together to form a huge mountain, which is set by the magician. The movement trajectory is a reciprocating high-speed movement according to the set trajectory. This skill also has attack methods such as physical attacks, high-temperature radiation, and external flame burning.
In terms of physical attacks, the dancing flame mountain is the same as the dancing fire hill. Not only does it have the attack method of gravity damage, but under the trajectory set by the magician, it can also use its own potential energy to combine the kinetic energy of movement. Attacks that impact, impact, and damage the target. Since the mass of the Flame Mountain is larger than that of the Fire Mountain, both the potential energy and the kinetic energy are more amazing. This attack can cause instant kills for super targets, and god-level targets will be killed to varying degrees. Injured.
In terms of high-temperature radiation, since the Flame Mountain has been in high-speed motion from the beginning, although the moving Flame Mountain has to be discounted in terms of radiation accumulation, the surface area of ββthe flame outside the Flame Mountain is too large, and the high-temperature radiation generated is too much. , the radiation accumulation offset by the movement is minimal. During the movement, the fire mound quickly brings high-temperature radiation to enough space, which can eventually turn the entire battlefield into a dead zone. In the Flame Mountain, the diameter of the base of the flame is nearly a hundred miles away and the height of the flame is close to ten miles away. In addition, there is a blood-damaging attack range of nearly a hundred miles on the ground and an almost ten-mile high-altitude ring. Within this blood-damaging attack range, more and more high-temperature radiation can accumulate, quickly forming a dead zone. And then With the continuous movement of the Flame Mountain, the range of this high-temperature radiation attack has been further expanded to a spatial range of thousands of miles in diameter and hundreds of miles in height.
When it comes to burning external flames, the "Flaming Mountain Dance" can also give full play to the power of this attack method. Unlike stationary objects, the Flame Mountain does not let the target hit the external flames by itself, but allows the external flames to go Find the target. Wherever the target is, the Flame Mountain will follow it. The target wants to avoid the outer flame, but the outer flame insists on being in close contact with the target. Since the outer flame of the Flame Mountain has a ring diameter of 100 miles, it is enough to stay in motion. Delay the time to highlight the burning effect of the outer flame.
As a status assist, this skill also has the functions of status recovery, status improvement and practice. Since the high-temperature radiation control range of the Flame Mountain reaches thousands of miles, our target can only achieve the purpose of status assistance outside the radiation attack range. However, At the same time, it also determines that both the auxiliary effect and the auxiliary range are very ideal.
As a special auxiliary, this skill also has the functions of physical attack disruption, high-temperature radiation disruption, external flame burning disruption, trapping enemies, blocking enemies, and hiding own targets.
Since the moving flame mountain is extremely powerful in terms of physical attacks, high-temperature radiation, and external flame burning, its disruptive effect on the target is very significant. Of course, targets below super strength can be killed quickly, and the disruption is lost. Meaning. But for targets above the god level, the effect is very good.
Above the trapped enemy, the Flame Mountain forms a spherical skill control range with a diameter of thousands of miles and a height of hundreds of miles. High-intensity high-temperature radiation quickly fills the space within the skill control range during movement. Together with the secondary radiation, it will soon be able to Forming a dead zone. Although there is only one flaming mountain moving at high speed, within such a wide range, even super-god-level targets cannot easily escape. Especially in single-target attacks, the flaming mountain follows the target like a shadow and can trap the target. Gotta die.
In terms of blocking enemies, this skill can block a road thousands of miles wide, making it a very effective blocking skill in plain battles. It also has a height of 100 miles, and even advanced flying skills cannot cross it.
In terms of hiding our own targets, the Flame Mountain is huge and can hide billions of troops. However, the Flame Mountain cannot accept the follow-up operations of the magician. Only when the Flame Mountain stops moving and lands on the ground or water, the hidden target can pass through the tunnels and underwater. Break out.
"Flaming Mountain Dance" has reached the power of an advanced quasi-forbidden spell, so the system imposes a 100-times magic recovery time limit and a three-year cooldown limit. Furthermore, the original Flame Mountain must disappear before using the skill next time.
"Volcanic Explosion" is the second upgraded version of "Flaming Mountain". This skill requires the magician to manifest a flaming mountain at the same time, and the magician moves it to the target's head, and then detonates it. The explosion of the flaming mountain is divided into There are two steps, the first is the externalization of the inner flame, and the second is the explosion of the outer flame. The externalization of the inner flame is the most common explosion method of fire skills. The outer flame explosion is unique to the explosion of the Flame Mountain. Because The outer flames of the Flame Mountain are very large and have formed a substantial whole. Under the impact of the externalization of the inner flames, the outer flames decompose into ordinary fire elements and release a large amount of energy flames. This skill also has direct attacks. Status assistance and special assistance functions.
As a direct attack, "Volcano Explosion" has attack methods such as physical attack, high-temperature radiation, and external flame burning.
In terms of physical attacks, "volcano explosion" mainly relies on the explosion shock wave generated by the instantaneous explosion of the flaming mountain. There are two types of shock waves generated by the explosion. One is the explosion shock wave in which the internal flame is externalized. This shock wave is very powerful. Targets below the lower god level can be killed instantly, targets below the upper god level will be severely injured, upper god level and below will be slightly injured, and super god levels will cause slight damage. The second type is the shock wave formed by the outer flame explosion. The shock wave is more powerful, killing targets below the god level instantly. Targets above the god level will also suffer severe, light and minor injuries to varying degrees.
In terms of high-temperature radiation, since the Flame Mountain accumulates a large amount of fire elements, the high-temperature radiation generated by the externalization of the inner flame can already form a powerful force that can instantly kill mid-level and god-level targets. The radiation formed by the outer flame explosion can even reach
It can instantly kill dragon-level targets, which is the second level in the super god level. The explosion range formed by the external flame of the inner flame can extend to thousands of miles, and the explosion range formed by the explosion of the outer flame can reach thousands of miles. And the distance from the center of the explosion is 100,000.
Blood-damaging high-temperature radiation can be produced within eight thousand miles.
In the case of external flame burning, whether the inner flame is externalized or the external flame explodes, a powerful energy flame will be formed within the explosion range. The energy flame formed by the externalization of the inner flame can instantly kill even a god-level target. The external flame explosion forms
The energy flames can instantly kill Xia-level targets, which is the fourth level of super god level. Because the outer flames that generate the explosion have a huge volume, the energy flames formed instantly can not only kill Xia-level targets instantly
The target will also have a devastating effect on the surrounding environment. All targets and buildings below the Xia level within the outer flame explosion range will be destroyed, and a 1000-meter deep pit will be created on the ground. All the land in the original pit, mountains, rivers, etc.
All will be wiped out in the energy flame. At the same time, because the energy flame directly damages the earth, it will also cause earthquakes, affecting the surrounding area of ββ1 million miles.
As a status auxiliary, this skill also has the functions of status recovery, status improvement and practice. However, because this skill is so powerful, even in a safe area 108,000 miles away from the center of the explosion, you must also beware of the impact of earthquakes.
Unless the target's strength reaches super or above, survival is the most important thing.
As a special auxiliary, this skill has the functions of explosion disruption, radiation disruption, earthquake disruption, trapping enemies, and blocking enemies.
In terms of explosion disruption, it is only effective for targets at the cloud level, that is, the fifth level or above of the super god level. Radiation disruption is only effective for targets above the upper or lower god level. Earthquake disruption is only effective for targets above the super level. The effect of trapping enemies is not
Obviously, under normal circumstances, targets that are lucky enough to survive will be flushed.
The impact force rushes outside the attack range. The farther outside, the safer it is. Relying on skills alone cannot achieve the goal. As for blocking the enemy, the deep pit of thousands of miles and the radiation range of hundreds of thousands of miles can certainly effectively block it.
The wide range of enemy troops blocked is unmatched by other skills.
This is the first forbidden spell that appears in my self-created fire skills. Since the damage to the ground is very serious and the lethality is too powerful, this skill of course gets the "care" that the forbidden spell deserves. The first is to use the forbidden spell.
The level after the curse is directly reduced to level 0, and all combat attributes are reduced to the minimum value. The system gives
All attribute rewards are cleared. In addition, there is a one-month attribute reset time. That is, not only the basic attributes such as strength, constitution, agility, and spirit, but also the effect attributes such as attack and defense have a value of 0. Even the health value and
The magicians have also all returned to zero. In this case, if you don't have powerful equipment, there is no need to upgrade.