As a status auxiliary, your target can surround the 900-meter spherical range around the bolide to obtain status recovery, status improvement and training effects. Among them, status recovery means restoring the current status to the highest value, and status improvement means restoring the current attribute to the maximum value.
To increase, the practice will increase the fire element synchronization rate and the fire element device capacity. Since the radiation attack range of "Meteor Swirl" reaches 10 miles, the actual safe assistance distance should be 10 miles away.
As a special auxiliary, this skill has the functions of physical attack disruption, high temperature radiation disruption, external flame burning disruption, visual disruption, trapping and blocking enemies.
In terms of attack and disruption, the three attack methods are very powerful, so disruption only affects relatively strong targets. Since each bolide can reach anywhere the magician wants it to go under the control of the magician, so
This skill can not only disrupt the target while attacking it, but can also directly disrupt it. Even if the target is strong enough, it can also cause the bolide to follow the target to chase and intercept it.
In terms of visual disruption, the bolide has an irregular trajectory at the beginning, and the visual disruption effect is already very obvious. The bolide itself has the function of visual interruption. If the magician wants to make full use of the special auxiliary effect of visual disruption, he can
The bolide has been deliberately manipulated to perform visual interruption, and the effect will be more significant.
In terms of trapping enemies, because the lethality is very powerful, it is only effective against targets with higher strength. Compared with other skills of the "Spark Series", the trapping effect of "Meteor Swirl" is more powerful. It uses a combination of attack disruption and visual
Disruption, and at the same time, any bolide can be controlled directly in front of the target's escape at any time, blocking the target's way, forcing the target to retreat to the skill control range. With the continuous accumulation of high-temperature radiation, and the close attack of the bolide, it can be completely trapped
Dead target.
In terms of blocking enemies, "Meteor Swirl" can block roads 20 miles wide and 10 miles high. General canyon terrain can be easily blocked, and advanced flying skills cannot cross it.
This skill has reached the power of a low-level quasi-forbidden spell. The system imposes a 30x magic recovery time limit and a one-year cooldown limit. Furthermore, the next time the skill is used, the last manifestation must be destroyed.
"Meteor Swirling Explosion" is the second upgraded version of "Meteor Explosion". This skill requires the magician to manifest a number of bolide meteors. Under the control of the magician, according to the magician's wishes, at any angle and in any direction,
Attack the target at any trajectory and speed, and detonate any bolide at the right time.
There are two waves of bolide explosions. The first wave is the explosion of the bolide body. After the explosion, a spherical explosion range with a radius of one mile is formed. Several bolides explode together, and they are all within the explosion range of other bolides, so it can
Gradually increase the explosion radius to more than 10 miles. The second wave is the explosion of the outer flame of the bolide. After the explosion, a spherical explosion range with a radius of three miles is formed. Also because the bolide is too close, they can be exploded together.
The explosion radius gradually expanded to more than 30 miles. Although there is an explosion of outer flame like a "volcanic explosion", because the outer flame volume of the bolide itself is much smaller than the volume of the Flame Mountain, this explosion can only cause a slight impact on the ground.
A 100-meter-diameter crater, after several bolides gradually explode, can only form a one-mile crater, which does not meet the standard of a forbidden spell. This skill also has the functions of direct attack, status assistance and special assistance.
As a direct attack, this skill has the functions of physical attack, high temperature radiation and external flame burning.
In terms of physical attacks, this skill has three physical attacks. The first physical attack is the same as "bolide". It uses the potential energy of the bolide itself and the kinetic energy of high-speed movement to form impact and collision force on the target, which is enough to kill super
The following goals.Second Physics
The attack is the impact force formed instantly after the bolide body explodes, which is enough to instantly kill targets below the middle or lower god level. The third physical attack is the energy flame shock wave formed after the outer flame of the bolide explodes. This shock wave is very powerful and is enough to kill instantly.
Achieve goals below god level.
In terms of high-temperature radiation, there are three ways to accumulate this skill.
The first is the radiation accumulation of the bolide itself. The radiation produced by a single bolide can instantly kill targets below the intermediate level. After several bolides accumulate at the same time, the temperature will become higher and higher, and the damage will become stronger and stronger.
The second type is the powerful radiation formed by the externalization of the internal flame after the bolide body explodes. The moment it is formed, it is enough to instantly kill targets below the mid-god level. After accumulation, the power will become even more powerful.
The third type is the radiation formed by the energy flame after the outer flame of the bolide explodes. This radiation is enough to instantly kill targets below the intermediate god level at the moment of formation. But the effect of radiation is not limited to the spherical explosion range with a radius of 3 miles.
, within a spherical range with a radius of 9 miles outside this range, high-temperature radiation can still bring devastating attacks to the target. However, this attack is relatively weak at first, and it is even in a safe zone in farther places. After radiation
After the accumulation of itself and secondary radiation, the entire radiation range will become a dead zone.
In terms of external flame burning, this skill also has three attack methods. The first is that after the external flame of the bolide itself hits the target, it is enough to instantly kill targets below super level. The second is the external flame formed after the explosion of the bolide itself.
The third type is the energy flame burning formed after the explosion of the outer flame of the bolide. This attack can instantly kill targets below the dragon level.
As a status auxiliary, this skill also has the functions of status recovery, status improvement and cultivation. Since the explosion of bolides will form a spherical dead zone with a radius of 100 miles, the safe auxiliary distance of the target is outside this range. But the meteors
Exploding powerful radiation can also make the auxiliary effect better. At the same time, the auxiliary range with a radius of 100 miles is enough to accommodate large-scale legions for assistance.
As a special auxiliary, this skill has the functions of physical attack disruption, high temperature radiation disruption, external flame burning disruption, visual disruption, trapping and blocking enemies.
In terms of attack and disruption, due to the super strong attack power, it can only disrupt powerful targets. Among them, within the spherical explosion range with a radius of 40 miles, it is only effective against targets with smoke level, that is, the third level of super god level or above.
.Outside the spherical explosion range with a radius of 40 miles, and within the spherical radiation range with a radius of 100 miles, it is only effective against targets with average or above god level strength.
In terms of visual disruption, the outer flames explode one after another to form a spherical explosion range with a radius of 40 miles. Due to the large amount of energy flames filling this range, there is a strong disruptive effect on the target's vision. The inner flames with a radius of 20 miles have an externalization range of
Inside, it is because of the double obstruction of the outer flame and the energy flame, which even achieves the effect of visual blocking.
In terms of trapping enemies, it is closely related to attack disruption. Since the effect of attack disruption is only effective on powerful targets, the targets of trapping enemies can only be these targets. However, meteor explosions also have the characteristic that the farther away from the center, the weaker the power.
.So if the target has not been eliminated, as long as it escapes in time, the greater the hope of escape, the smaller the resistance it will encounter, and the role of trapping the enemy cannot be fully exerted.
In terms of blocking enemies, a spherical space with a radius of 100 miles can not only block roads with a width of 200 miles, but can also block enemies in relatively wide valleys. At the same time, a height of 100 miles cannot be climbed by flying skills below advanced level.
of.
"Meteor Swirling Explosion" has reached the power of an intermediate quasi-forbidden spell, and the system imposes a 50 times magic recovery time limit and a two-year cooling time limit. Since the energy flame itself exists for a relatively short time, there is no limit to destroying physical objects.
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"Meteor Strike" is the fourth upgraded version of "Bolide". This skill requires the magician to manifest a number of bolides, and under the control of the magician, they will attack the same or the same target at an instantaneous high speed.
Launch an attack. As a skill of the "Strike" family, this skill also has the functions of direct attack, status assistance and special assistance.
As a direct attack, this skill also has attack methods such as physical attack, high-temperature radiation, and high-temperature burning.
In terms of physical attacks, this skill is no longer just the sum of several bolides. The instantaneous high-speed attack itself is enough to produce the impact and impact force that can instantly kill a super target. Such high-speed attacks happen many times, even if it is a god
It is also difficult for a target of level 1 to retreat completely. The bolide coming from behind usually relies on impacting the previous bolide to transfer its force. When the bolide collides, a small explosion will occur at the junction, making the impact more powerful.
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In terms of high-temperature radiation, not only can several bolides themselves accumulate a large amount of high-temperature radiation, but as time goes by, these high-temperature radiations also become more powerful. At the same time, the small explosions produced by the collision of bolides are far less powerful than the externalization of internal flames.
It is powerful, but it is enough to produce twice the radiation of the bolide itself, tripling the entire radiation power and radiation range.
The outer flame burn will also start to show its power after several bolides stop moving. The target that manages to escape the physical attack will be attacked more powerfully in front of the outer flame burn. Of course, the outer flame burn that can directly cause the target can only be hit by the outer flame burn.
It can only be generated when the first bolide hits the target. Because the following bolides only push the first bolide. The huge body of the first bolide blocks the subsequent ones.
The external flame attack of the bolide. So relatively speaking, although the external flame burning is still the most powerful attack part of this skill, it is not much improved compared to the "bolide". But the small impact caused by the bolide is
The explosion not only occurs between the bolide, but also between the bolide and the ground. It can also cause double the external flame burning damage to the target, tripling the entire external flame burning damage.