The basic form of the "Fine Fire Series" is "Micro Fire". This skill requires the magician to place individual fire elements one by one wherever he wants to manifest them, and then control the individual fire elements to move. Due to the size of a single fire element
It is very tiny, so it can easily penetrate any material. This skill also has the functions of direct attack, status assistance and special assistance.
As a direct attack, this skill has low-temperature radiation and fine flame burning attack methods.
The so-called low-temperature radiation means that the radiation temperature of a single fire element is not high. Strictly speaking, such radiation cannot cause harm to the target under normal circumstances. But if low-temperature radiation appears in the target's negative meridians and occupies
The most critical traffic artery can bring decisive damage to the target.
The fine flame burning is even more powerful. Although the outer flame of a single fire element is so small that it is invisible to the naked eye, the burning attack power of its outer flame is still powerful. It is completely possible to cause tiny spasms in certain parts of the target's body.
It's possible. Under normal circumstances, this kind of tiny spasm can be completely offset by the healthy movement of the target's body. But if this kind of burning occurs at a special location on a special meridian, just like low-temperature radiation, it will also cause unexpected effects.
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Low-temperature radiation and fine flame burning can be used interchangeably and combined attacks can cause internal injuries, convulsions, dizziness, numbness, blindness, deafness, silence, silence, dazzle, tinnitus, paralysis, rampage, sleep and even death to the target.
.There are two effects of direct attacks: internal injury and death, and other effects are special auxiliary effects.
As a status auxiliary, this skill is even more useful. Because neither low-temperature radiation nor fine flame burning is very powerful in itself, it will only cause damage or negative effects to the target at special locations in the meridians. Correspondingly,
, if low-temperature radiation and fine flame burning occur in other parts of the target's body, they can still have positive auxiliary effects on the target. These auxiliary effects include hemostasis, healing, calming, awakening, activation, restoration of vision, restoration of intelligence, and rehabilitation.
sound, to open up thoughts, to dazzle, to sing,
It has the effects of restoring strength, stabilizing, awakening, restoring blood, restoring vitality, improving and cultivating. Among them, it has the effects of calming, awakening, activating, restoring vision, restoring intelligence, opening up sound, opening thoughts, removing dazzling, removing singing, returning strength, stabilizing, awakening and other effects.
Spasm, dizziness, numbness, and loss of consciousness with special assistance
Effects such as brightness, deafness, silence, silence, light dazzle, tinnitus, paralysis, rampage, and sleep are closely related, so they need to be compared and explained with special auxiliary functions. Functions such as hemostasis, healing, blood recovery, energy recovery, promotion, and cultivation are status
Auxiliary unique features.
In terms of hemostasis, this skill directly stimulates the meridians, which can have an immediate effect. And because it operates on the meridians, the internal movement of the target suppresses side effects, making it more perfect than earth and other fire hemostatic skills.
In terms of healing, blood recovery, and energy recovery, the effect is also better than other skills because it stimulates the meridians and promotes internal movement. Blood recovery can not only restore health, but also spiritual power, divine power, concentration, and wisdom.
Value, mind power value, faith value, Buddha power value and mysterious power value. Returning breath can not only restore magic value, but also spiritual demon value, god demon value, fixed demon value, wisdom demon value, mind demon value, faith value.
Magical value, Buddhist-magic value and mysterious-magic value.
As for the improvement of status, it mainly involves improving various effect attributes, and the improvement of basic attributes only happens randomly. So far, after improving all the skills of the Fine Fire series, I have only improved my strength and physique by 1,000 points. Agility, spirit, 100 points of spiritual energy, ectoplasm, agility, intelligence, 10 points of spiritual energy, spiritual quality, spiritual agility, sanity, 1 point of quantitative, fixed quality, fixed agility, fixed wisdom, and wisdom. There is nothing above the panel. promote.
In terms of cultivation, the element synchronization rate, element device capacity and element control power are still improved. In addition, physical attack, five element attack and spiritual attack can also be improved to a certain extent. However, because the power of a single fire element is too small, the effect It is also not very significant. Similarly, after the improvement of various fine fire series skills, there is not much improvement and can be ignored.
As a special auxiliary, this skill has the above-mentioned effects of spasm, dizziness, numbness, blindness, deafness, silence, silence, light dazzle, tinnitus, paralysis, rage, sleep, etc. Correspondingly, there are calming, awakening, and activation. , restore sight, restore intelligence, open sounds, open thoughts, remove dazzling, remove singing, return strength, stabilize, wake up and other effects to restore.
The so-called spasm means that the target keeps twitching after being attacked. Until the duration has passed or someone uses the calming skill. Depending on the number of meridians stimulated by the magician on the target and the criticality of the stimulation, if the calming function has not been used, , the duration of spasm is also different. The calming function also shortens the duration of spasm according to the quantity and criticality of stimulation.
The so-called stun refers to the target temporarily losing consciousness after being attacked. The stun time is short, ranging from three seconds to ten seconds. This is because the target of the stun attack is consciousness, and each stimulus can make the target escape from the stun. status, so the intensity cannot be increased. Awakening is a status auxiliary function to eliminate the dizziness state, which can eliminate the dizziness state within 110 seconds.
The so-called numbness means that the target loses control of the body after being attacked. Depending on the number of meridians stimulated by the magician and the criticality of the stimulation, the duration of numbness will also be different when the meridians activation function is not used. The activation function also shortens the time of numbness according to the quantity and criticality of stimulation.
The so-called blindness refers to the temporary loss of vision after the target is attacked. Depending on the number of meridians stimulated by the magician on the target and the criticality of the stimulation, the duration of blindness will also be different if the restoration function is not used. And the restoration function Also depending on the amount and criticality of stimulation, the time it takes to shorten blindness is also different.
The so-called deafness means that the target temporarily loses hearing after being attacked. Depending on the number of meridians stimulated by the magician on the target and the criticality of the stimulation, the duration of deafness will also be different if the hearing recovery function is not used. And the recovery time is also different. The hearing function also depends on the amount and criticality of its stimulation, and the time it can shorten the deafness is also different.
The so-called muted sound means that the target temporarily loses the ability to communicate after being attacked, including general communication and channel communication. Depending on the number of meridians stimulated by the magician on the target and the criticality of the stimulation, if the sound on function has not been used, , the duration of the silence is also different. The volume opening function can also shorten the duration of the silence according to the number and criticality of the stimulus. The silence function can cut off the communication between targets, which is an absolute tool in information warfare. The best function. Of course, in other special states such as spasm, dizziness, numbness, forbidden thoughts, rampage, sleep, etc., as long as the function continues, the purpose of blocking communication can also be achieved. But the blocking of sound is more effective. Be more specific.
The so-called forbidden thought means that the target temporarily loses the ability to think after being attacked. Depending on the number of meridians stimulated by the magician on the target and the criticality of the stimulation, the duration of forbidden thought will also vary if the thought-opening function is not used.
Different. The thinking function also shortens the time of forbidden thinking according to the number and criticality of stimulation. This function is most useful for NPCs. Even for players, it can also block communication and cannot use skills freely.
, command the troops.
The so-called light dazzle means that after the target is attacked, a dazzling light will appear in front of the target, blocking the target's sight. Depending on the number of meridians stimulated by the magician on the target and the criticality of the stimulation, if the de-dazzling function is not used,
, the duration of the light dazzle is also different. The anti-dazzle function also shortens the time of the light dazzle differently according to the number and criticality of the stimulation.
The so-called tinnitus means that after the target is attacked, a buzzing sound will appear in the ears, affecting the target's hearing. Depending on the number of meridians stimulated by the magician on the target and the criticality of the stimulation, if the tinnitus canceling function is not used,
The duration of tinnitus is also different. The tinnitus removal function also shortens the duration of tinnitus according to the number and criticality of the stimulation.
The so-called paralysis means that immediately after being attacked, the target becomes paralyzed and unable to move. Depending on the number of meridians stimulated by the magician on the target and the criticality of the stimulation, the duration of paralysis will also be different if the return function has not been used.
The return function also shortens the time of paralysis according to the quantity and criticality of stimulation.
The so-called rampage means that after being attacked, the target temporarily loses control and acts randomly to attack. Depending on the amount of stimulation of the target's meridians by the magician and the criticality of the stimulation, the duration of the rampage will also vary without using the stabilization function.
Different. And the stabilizing function also varies according to the quantity and criticality of its stimulation, and its ability to shorten the time of the rampage is also different.
The so-called deep sleep means that the target falls into a state of sleep immediately after being attacked. Depending on the number of meridians stimulated by the magician on the target and the criticality of the stimulation, the duration of the deep sleep will also be different if the wake-up function is not used. And the duration of the deep sleep will be different.
The wake-up function also shortens the sleep time differently depending on the quantity and criticality of its stimulation.
As the basic skill of the "Fine Fire Series", the skill "Micro Fire" allows magicians to achieve effects similar to martial arts by manipulating elemental power. Therefore, in fire magic, this is also a unique series. Since the attack power is not
It is powerful, and it takes a certain amount of time to cause the target to be in an abnormal state, so this skill has no cooling time at all.
It is by far the most economical skill. But another limitation has compromised this economy. Because the size of Weihuo is too small, and the magician must understand the internal conditions of the target's meridians, which requires a certain amount of spiritual power, divine power, concentration, and wisdom.
Power. Therefore, it can only be used when the magician has 10,000 spiritual power, 1,000 divine power, 100 concentration power, and 10 wisdom power.