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Chapter 446 Continue to level up

In addition, the array panel has undergone minor changes, and the experience of square array and cross array has been increased. The attributes of the nine major panels have been increased to strength value 3, quality value 3, sensitivity value 3, god value 3, and attack value 30.

, defense value 56, power bar 108, magic bar 108, hit 82, dodge 82, attack speed 2.26, power bar and magic bar recovery 2.26, movement speed 2.26.

After upgrading, my health has increased by half, my magic value has more than doubled, my defense, hit and dodge have almost doubled, and my magic attack power has more than doubled. In the current state, fighting Sand Snakes is probably the same as fighting Sand Crabs before.

Just as easy.

After upgrading, I can activate another skill. Because my attributes are already good enough, and the small fire point is easy to use, I activated "Swordless". Because this skill itself can learn skills from other departments, and the learned skills

It can be used directly, no activation is required.

At the beginning of the battle, I discovered that not only the attack power had increased, but also the control of small fire points had become easier. This was mainly because the synchronization rate, device capacity and control power of the fire element had been doubled. So not only the attack power

Improved, even the attack time is greatly shortened. The time to defeat a sand snake is almost the same as the time to defeat the sandworm before. And sometimes, it can still be killed with one hit.

But that's not the main thing. The key is that now everyone's attack power has doubled, and a Sand Snake can be killed in about ten seconds. Calculated in this way, the overall time to kill a bunch of Sand Snakes is longer than the previous time to kill a bunch of Sand Crabs.

It takes slightly less time than it takes to defeat a bunch of sandworms. And after defeating a bunch of sand snakes, my experience has increased by an unprecedented 50 points.

In terms of defense, everyone has greatly improved. As everyone's health bar, defense and dodge have increased, the Sand Snake's attack now does a very small amount of damage to everyone, almost the same as the previous Sand Worm's damage.

And misses started to appear on everyone’s head. I had misses from the beginning, and now it’s even more common.

In this case, it naturally strengthened my determination to continue deeper. I fought through seven or eight piles of sand snakes along the way. It took me 23 minutes and I gained more than 400 experience points. I saw the next monster again - the sand fox.

The situation of hunting sand foxes is similar to that of hunting sand crabs before. The time is between hunting sand crabs and hunting sand dogs. Each sand fox has also increased from 4 points of sand snake experience to 5 points. In this way, each pile of sand foxes will

You can get more than 70 experience points. It took half an hour along the way, killing seven or eight piles of sand foxes, getting five to six hundred experience points, and finally saw the level 6 monster in the desert-Sand Charm.

By this time, the situation had changed. First, Stone Monkey had finally upgraded. Second, we all had been promoted to another level. Third, the annoying baritone told me that my private soldier rank had been upgraded to "Athlete" and I could do it.

As a "corps commander", I will lead five private soldiers, and if doubled, I will have ten private soldiers. However, there are no private soldiers in my private army with the military rank of "Jian'er", so there is no corps commander in the private army for the time being, and I cannot recruit them for the time being.

Private soldiers.

But since it has been upgraded at this time, of course we need to take a look at the current status first:

Player: Zhang Xiaoqiao,

Gender: Male,

Level: Level 2,

Race: none,

Talent: Hunting,

Occupations: Tianshi Tao, Taoyuan Tao, Black Mountain Bandit, Water Thief,... Auxiliary occupations: None, Hidden Occupations: Ancient Sect, Ancient Road, Ninja, Karate, Japanese Swordsman, Water Thief, Undercurrent, Undercurrent Swordsman,...

Bad guy, gangster, scoundrel, prophet, Christ, [the above professions are not activated]

Martial arts level: Level 2.

Core attributes:

Comprehension 68, Charisma 85, Luck 86, Integrity 85

Implicit attributes:

Morality 830, Reputation 700, Knowledge 670, Insight 820, Ability 760, Temperament 800, Politics 650, Economy 810, Technology 710, Article 750

Special properties:

Knowledge 31, Thinking 29, Discovery 26, Creation 29, Eloquence 33, Arithmetic 27, Language 30

Force attributes:

Level 2

Strength 6, Constitution 6, Agility 6, Spirit 18,

+2 Physical Attack: 71

+4 attack 75

+4 leaves attack 79, meridian suitability 3, meridian capacity 3, meridian operation ability 3

+2 Magic Attack: 137

+4 attack 141:

+4 leaves attack 145, element synchronization rate 3, element device capacity 3, element control power 3,

+2 Five Elements Attack:71

+4 attack 75, five-element adaptability 3, five-element transport capacity 3, five-element stimulation power 3,

+4 Leaf Attack 79

+2 Mental Attack: 203

+4 attack 207

+4 Leaf Attack 211, Leaf Adaptability 3, Leaf Shaping Power 3, Leaf Control Power 3,

+29 Physical Defense: 165, +8 Branch Defense: 173, +8 Leaf Defense: 181

+29 magic defense: 165, +8 branches defense 173, +8 leaves defense 181

+29 Five Elements Defense: 165, +8 Branch Defense 173, +8 Leaf Defense 181

+29 Mental Defense: 165, +8 Branch Defense: 173, +8 Leaf Defense: 181

+29 HP: 399

+29 Magic Points: 927

+2 hit rate: 225

The hit rate of +4 each stem is 229, the hit rate of +4 each branch is 233, and the hit rate of +4 each leaf is 237

+2 dodge rate: 225

+4 dodge rate for each stem is 229, +4 dodge rate for each branch is 233, +4 dodge rate for each leaf is 237

+2 health regeneration rate: 5.67

+2 mana regeneration speed: 6.99

+2 attack speed: 5.67

+3 movement speed: 6.67

Invincible status +59%, sweeping status +60%

The experience of the square array and the cross array has been increased again. The attributes of the nine panels have been increased to strength value 4, quality value 4, sensitivity value 4, divine value 4, attack value 54, defense value 104, force bar 204, and magic value.

Bar 204, hit 154, dodge 154, attack speed 3.5, power bar and magic bar recovery 3.5, movement speed 3.5.

I found that the current mental attack is almost twice as powerful as the magic attack, but I seem to remember that in my 0-turn skills, the mental skills are gray and cannot be activated. So now I can only continue to use small fire points to attack,

The new skill is "Sword Heart".

However, the attack power has been increased by one and a half times, and the element synchronization rate, element device capacity and element control power have been increased by half. The current monster killing speed has been increased to three times the original, which can just offset the additional cost after the monster is upgraded.

attack. And now my defense has been increased by half. Fighting level 6 monsters is almost the same as fighting level 0 monsters. It’s a piece of cake. Although other people’s situation is slightly worse than mine,

But it is still not a problem to carry level 6 monsters. In addition to the four large human shields, there is also a level 1 stone monkey. Although the level is one level less, the damage done by the monster to it is about the same as mine, and it is also a main force. And I

I also found that the stone monkey has higher attack power than me and kills monsters more frequently. With its speed of killing monsters, it should have upgraded before us, but it upgraded slower than us. It should be the system.

restrictions.

No matter what, I can now defeat level 6 sand monsters faster than I used to fight sandworms. Each sand monster can get 6 experience points, and when put together, I can actually get more than 200 experience points, which surprised me.

The memory box solved this mystery for me.

[Memory 21] "Monster Fighting Experience Settings": Kill combat units that are within one-eighth of one's own level, or kill combat units that are within five levels of one's own level to gain full experience, with priority in calculating levels.

.Kill those who are one-eighth to one-fourth level higher than your own level

Combat units will gain 110% experience for killing combat units of the same level. Killing combat units that are a quarter to half a level higher than their own level will gain 120% experience for killing combat units of the same level. Killing combat units that are half a level higher than their own level will gain 120% experience.

A first-level combat unit gets 130 points for killing combat units of the same level.

% experience. Killing a combat unit that is one to two levels higher than one's own level will gain 150% experience for killing a combat unit of the same level. Killing a combat unit that is two to three levels higher than one's own level will gain 200 experience for killing a combat unit of the same level.

% experience. Kill those who are three to four levels higher than yourself.

Combat units will gain 250% experience for killing combat units of the same level. Killing combat units that are four to five levels higher than themselves will gain 300% experience for killing combat units of the same level. Killing units that are five to six levels higher than themselves will gain 300% experience.

Combat units gain 350% experience from killing combat units of the same level.

According to this setting, since the monster level has never been higher than our five levels before, we can only get full experience. But now the monster level is finally five levels higher than the stone monkey, so it will be five to six levels higher than its own level.

Calculated, this is 250% more experience. It is equivalent to more experience than me and the four summoned combat units. Of course, the experience acquisition speed is doubled.

After sweeping through five piles of sand monsters again, everyone's level rose to level 3. The Stone Monkey rose to level 2 when he swept through the sixth pile of sand monsters. After that, the speed of gaining experience became normal, and the next two piles of monsters,

We only got almost 100 experience points.


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