typeface
large
in
Small
Turn off the lights
Previous bookshelf directory Bookmark Next

Chapter 691 Eighteen Curses

This chapter is free

★1. White Money Spell

All currencies of all players are returned to zero. Currency is converted into village building rights. Every 1 trillion of currency is converted into 1 village building right. When 10 trillion is reached and within 10 trillion, every 10 trillion of currency is converted into 2 village building rights.

On the basis that every 10 to the nth power of a trillion currency is within 10 to the nth power of a trillion, every 10 to the nth power of a trillion currency is converted into n village-building rights. Only one village can be built per game day. After one game month, each game

The currency represented by a village is restored every day.

The skill initiator retains the original currency and receives a minimum currency of 1 trillion.

Each script can only be used once, and other related spells cannot be used within one game month.

★Two, White Money Curse

All items of all players will be reset to zero and automatically converted into currency. After one game month, one item will be restored each game day, and after two game months, all items will be restored.

The skill initiator gets a minimum currency of 1 trillion based on the original currency. The original items are doubled.

Each script can only be used once, and other related spells cannot be used within one game month.

★Three, White Decoration Curse

All equipment of all players will be reset to zero, except self-brought equipment. All equipment will be automatically converted into currency. After one game month, one piece of equipment will be restored on each game day, and after two game months, all equipment will be restored.

The skill initiator will receive a minimum currency of 1 trillion based on the original currency. The original equipment will be doubled.

Each script can only be used once, and other related spells cannot be used within one game month.

★Four, the curse of whiteness

The levels of all players are reset to zero. Levels are converted into troops. Within level 10, there is one private soldier and one subordinate force for each level. When the level reaches 10 to the nth power, every level beyond 10 to the nth power is basically based on the level within 10 to the nth power.

Add n+1 private soldiers

n+1 subordinate troops. When the private troops reach a certain scale, they will have a private military commander. When the subordinate troops reach a certain scale, they will have a corresponding subordinate military commander. After one game month, the level will be restored every game day, and after two game months, all will be restored.

.

The skill initiator gets a minimum currency of 1 trillion based on the original currency. The original level is doubled.

Each script can only be used once, and other related spells cannot be used within one game month.

★Five, white skill spell

All player skills are reset to zero, and only the skills brought into the script are retained, and only 1% of the skills are active, up to 10. Skills are converted into troops, and the troops are doubled every time each skill is upgraded to level 1. Level 1 0

The skill is 1 private soldier and 1 subordinate troop, which will be doubled every time it is upgraded. When the private troop reaches a certain scale, it will have a private military general, and when the subordinate troop reaches a certain scale, it will have a corresponding subordinate general. After one game month, it will be restored every game day.

One skill, all restored after two game months.

The skill initiator will receive a minimum currency of 1 trillion based on the original currency. The original skill level will be increased by 1 level.

Each script can only be used once, and other related spells cannot be used within one game month.

★Six, White Private Curse

All players' private soldiers will be reset to zero, and only the generals and private soldiers who first entered the scenario will be retained. The generals and private soldiers of other players will be converted into currency. After one game month, one family will be restored each game day and one private soldier will be used for two games.

All recovered after a month.

The skill initiator gets a minimum currency of 1 trillion based on the original currency. He gets 10 generals and 500 private soldiers.

Each script can only be used once, and other related spells cannot be used within one game month.

★Seven, White Prize Spell

The rewards for all players in this scenario are reset to zero, and only the rewards brought into the scenario are retained. The rewards are converted into currency. After one game month, the corresponding system rewards are restored every time the time to obtain rewards is reached.

The skill initiator will receive a minimum currency of 1 trillion based on the original currency and a 20% chance of double rewards.

Each script can only be used once, and other related spells cannot be used within one game month.

★Eight, white man’s curse

All player levels and skills are reset to zero and converted into troops; then the items, equipment, generals, private soldiers, rewards and levels, and the troops converted by skills are reset to zero and converted into currency; then the currency is converted into village building rights. One game month later

The currency represented by a village, an item, a piece of equipment, a level, a skill, a family and a private soldier are restored every game day; corresponding system rewards are restored every time the time to obtain rewards is reached.

On the basis of the original currency, the skill initiator gets 10 trillion minimum currency, 1 village building right, items, equipment, level doubled, skill level increased by 1 level, 10 generals, 500 private soldiers, 20% chance of double rewards

.

Each script can only be used once, and other related spells cannot be used within one game month.

★Nine, White General Curse

All player generals will be reset to zero, and generals will be converted into currency. After one game month, one general will be restored on each game day, and after two game months, all of them will be restored.

Skill users get a minimum currency of 1 trillion based on the original currency. They can draw 1 top-level famous NPC with the rank of commander, 5 famous NPCs with the first-level general rank, 20 famous NPCs with the second-level deputy general rank, 100 famous NPCs with the third-level general rank, and 100 famous NPCs with the third-level general rank.

There are 500 named NPCs at level 4, 2,000 named NPCs at level 5 as generals, and 10,000 unnamed generals at level 1.

Each scenario can only be used once. Other related skills cannot be used within one game month.

★Ten, White Soldier Curse

Except for generals, private soldiers, and system troops, all players' troops will be reset to zero. The troops will be converted into currency. After one game month, the corresponding troops will be restored after the corresponding time is reached.

Skill users will get a minimum currency of 1 trillion based on the original currency. They will get a 5 million-strong legion and an unknown NPC general with the corresponding organization.

Each scenario can only be used once. Other related skills cannot be used within one game month.

★Eleven, Bai Cun Curse

All players' territories are reset to zero, and their territories are converted into currency and village building rights. Each game day can build a village and rebuild it, and it will be restored after two game months.

Skill users get a minimum currency of 1 trillion based on the original currency. They also get a county seat and 10 village building rights.

Each scenario can only be used once. Other related skills cannot be used within one game month.

★Twelve, Bai Jian curse

All player territory buildings are reset to zero, with only the newly built territory buildings remaining. The system territory is restored to the time when the player took over. The buildings are converted into currency. One building can be restored each game day, and all will be restored after two game months.

The skill user gets a minimum currency of 1 trillion based on the original currency. Gets a village and rewards 10 buildings.

Each scenario can only be used once. Other related skills cannot be used within one game month.

★Thirteen, Bai Cai Curse

The talents of all players except generals are reset to zero, and only the talents brought into the script are retained. All talents are converted into currency. One talent is restored in each territory on each game day, and all are restored after two game months.

Skill users will receive a minimum currency of 1 trillion based on the original currency. Their talents will be doubled.

Each scenario can only be used once. Other related skills cannot be used within one game month.

★Fourteen, White Earth Curse

The land in all player territories is reset to zero, and only the land owned by the newly established territory is retained. The land is converted into currency. Each territory can restore one acre of land on each game day, and all lands will be restored after two game months.

Skill users receive a minimum currency of 1 trillion based on the original currency. The land is doubled.

Each scenario can only be used once. Other related skills cannot be used within one game month.

★Fifteen, Bai Min Curse

The residents of all player territories are reset to zero, and only the residents of the newly established territory are retained. The residents are converted into currency. Each territory can restore 10% of the residents of the previous game day on each game day, and all residents will be restored after two game months.

Skill users receive a minimum currency of 1 trillion based on the original currency. Residents are doubled.

Each scenario can only be used once. Other related skills cannot be used within one game month.

★Sixteen, White Hand Curse

All generals, talents, troops, residents, territories, buildings, and land of all players are returned to zero. All are converted into currency. Territories are also converted into village building rights. One village is restored every game day, and one person is restored for each restored village.

Only, one building, one acre of land, 10% of the residents on the last game day. After one game month, one general will be restored on each game day, and the army will be restored when the corresponding conditions are met. After two game months, all will be restored.

Skill users get a minimum currency of 10 trillion on the basis of the original currency. They get 10 villages in a county, the right to build a village once, 10 building rewards, doubled land, talents, and residents, and draw 1 top NPC with the title of commander, and one with the title of general.

5 level NPCs, lieutenants

There are 20 second-level NPCs, 100 third-level generals, 500 fourth-level NPCs, 2,000 fifth-level generals, 10,000 unnamed generals, 5 million unnamed NPC subordinates and supporting unnamed NPC generals.

Each scenario can only be used once. Other related skills cannot be used within one game month.

★Seventeen, Baiding curse

All players' system official positions and system territories are reset to zero. All are converted into currency. After one game month, one system territory is restored every game day, and the system official position is upgraded once, until all are restored.

The skill user gets a minimum currency of 1 trillion based on the original currency. Obtains a system village and gets the county official rank, system military rank, civil rank, and craftsman rank upgraded by one level.

Each scenario can only be used once. Other related skills cannot be used within one game month.

★Eighteen, white play curse

The system process is reset to zero and returned to the beginning of the script. As the game progresses again, after one game month, according to the progress of the game and the corresponding conditions are met, the relevant processes can be restored accordingly.

Skill users will receive a minimum currency of 100 trillion based on the original currency, a county town, 10 villages, two village building rights, a system village, 10 buildings, county official rank, system military rank, civil rank, and craftsman rank upgraded by one level.

, items and equipment are doubled, levels are doubled, skills are upgraded by 1 level, 10 families will have 5,500 private soldiers, land, talents, and residents doubled, and the extraction system will be

There are 1 top NPC with the rank of Commander, 5 first-level NPCs with the rank of General, 20 NPCs with the second-level rank of Deputy General, 100 NPCs with the rank of third-level general, 500 NPCs with the rank of fourth-level general, 2,000 NPCs with the rank of fifth-level general, and 10,000 unnamed NPCs with the rank of tooth general.

5 million nameless NPC subordinates and matching nameless NPC generals, increasing the chance of double rewards by 20%.

Each scenario can only be used once. Other related skills cannot be used within one game month.

17k novel(


This chapter has been completed!
Previous Bookshelf directory Bookmark Next