After the introduction of the grid system, the rules for job transfer have also changed.
First of all, no matter what general level, it remains unchanged that it must be level 10 before the first transfer. However, starting from the second transfer, the total level is calculated based on the level being cleared and the additional general levels being added. The additional general levels due to the transfer of classes are excluded, and the other
When the total number of check squares x increases, the player's average level
Level. My general level is currently Yashuai level. Only general level promotion is due to job transfer. The remaining 14 general levels are all obtained due to level clearing. At that time, the average player level was 58, so my current level
The benchmark level for job transfer is level 849. This level is enough for me to transfer to the fourth job, and I still need level 151 to transfer to the fifth job.
At the first turn, I changed my job to Swordsman, which added a continuous agility point. At the second turn, I had four options: Fierce Swordsman, Sensitive Swordsman, Blood Swordsman, and Holy Swordsman. Among them, Fierce Swordsman emphasizes strength, and Sensitive Swordsman emphasizes agility.
Blood Swordsman focuses on physical fitness, while Holy Swordsman focuses on spirit. My current route is agility.
route, I naturally changed my job to the Sensitive Swordsman. As a result of the job transfer, I once again added two continuous agility points, and also brought my general style to Pi Shuaige. The skill that the Min Swordsman must learn during the second transfer is "Wind"
"Chi", this is a skill that increases movement speed. At level 1, the speed can be doubled.
The Sensitive Swordsman also has four choices at the third turn: Demon Swordsman, Five Swordsmen, Demonic Five Swordsmen, and Pure Sensitivity Swordsman. The Demon Swordsman focuses on magic, and the continuous absolute attribute increases agility 2 and spirit 1; the Five Swordsman focuses on the Five Elements, and the continuous absolute attribute increases strength.
1 Agility 2; Magic Five Swordsman is both
Heavy, continuous absolute attributes increase strength, agility and spirit by 1 each; Pure Sensitivity Swordsman also has both, and has a higher attack, hit dodge and movement speed are also faster, continuous absolute attributes increase Agility by 3. Among them, Pure Sensitivity Swordsman has a higher attack speed
The biggest increase, the disadvantage is attack speed and
The magic bar has less magic regeneration, but these can be improved through the general level. With my current general level, it is just suitable for this route. After choosing the pure agility swordsman, I added three agility points again and upgraded the level to a great commander level.
The skill that the Pure Swordsman must learn at the third level is "Electric Switch"
", this is also a skill that increases movement speed. It can increase the speed by 10 times at level 1. However, before reaching the minimum current level of level 50 to be able to use the third-turn skill, this skill can only be used as "Wind Chi" for the time being.
, can only double the speed.
The Pure Sensitive Swordsman also has four choices at the fourth turn: Blood Sensitive Swordsman, Sensitive Defense Swordsman, High Sensitivity Swordsman, and Extremely Sensitive Swordsman. The Blood Sensitive Swordsman has a heavy blood bar and continues to increase his absolute attributes by increasing Constitution 3 and Agility by 1; the Sensitive Swordsman has Constitution and Agility.
Pay equal attention to it, and the continuous absolute attribute increases the constitution by 2 and the agility by 2; the high-sensitivity swordsman emphasizes agility, and the continuous absolute attribute increases the constitution by 1 and agility by 3; the extremely sensitive swordsman attaches great importance to agility, and the continuous absolute attribute increases the agility by 4. Based on the previous
The reason is that I chose the extremely agile swordsman, which added 4 points of agility again, and upgraded the grid to the wandering grid. The skill that the extremely agile swordsman must learn at the fourth turn is "Flying Life", which is a skill that increases the health bar.
At level 1, the health bar can be doubled. However, before level 100, the lowest current level where the fourth-turn skill can be used, this skill can only be used as "Wind Chi" for the time being. Like "Electric Switch", it can only be improved by one.
times the movement speed.
From this, after I complete the fourth turn, not only will my grid be upgraded to a wandering grid, with 9 points of continuous agility added, but I will also have three acceleration passive skills, which will increase my movement speed by three times in total. If I add freedom points, I will
Each level will increase my agility by 17 points, which will instantly increase my hit, dodge, and movement speed to eight times the original, and my five-element attack and magic attack will be doubled.
In addition to required skills, there are also optional skills. Both required skills and optional skills cost money. You must learn the required skills for the same transfer before you can learn the optional skills. At the same time, you must learn the previous transfer
You must learn the required skills before you can learn the current required skills. Whether you choose to learn skills or not has no impact. You can only spend your own funds to learn skills, and you can neither embezzle public funds nor borrow money. Of course, you can buy game currency.
I took a look at the price of learning skills. "Fengchi" only costs one flower coin, "Electric Switch" costs 10 flower coins, and "Flying Life" costs 100 flower coins. They are all within the acceptable range. All at once
I learned. At this time, I remembered that when Li Feng and others changed jobs, it should also cost so much. However, the share given to them by Toad Mountain was only 60 flower coins.
, it seems that the fourth-level skills cannot be learned. I immediately opened the list of subordinates to check, only to find that the bandits in Toad Mountain have learned all the skills. It is easy to understand when you think about it. After so many years of robbing homes, everyone has accumulated a lot of private money.
It's not that much. This expense is really nothing. As for the other subordinates, they are currently less than level 30 and have not even reached the second rank yet, so there is no need to worry about money.
Now it’s time for me to learn the optional skills. The current optional skills are: Rejuvenation Technique (second turn), Three-Point Sword Qi (second turn), Plum Blossom Sword (second turn), Bingxin Jue (third turn), Passionate
Rejuvenation Technique, increase blood by 5000, cool down for 10 seconds, 5000 leaf coins; three-point sword energy, attack all enemies 10 meters away and 30 meters away from three lines, cooling time 30 seconds, 3000 leaf coins; Plum Blossom Sword, attack the target point and five surrounding areas
enemy, cool down for 30 seconds, 5000 leaf coins; Bing Xin Jue, eliminate negative status, cool down for 10 seconds, 5 flower coins; Amorous Sword, track the target within 30 meters and attack, cool down 1
0 minutes, 10 flower coins; Lingering Sword, tracks and attacks all enemy targets within 30 meters, cooldown 30 minutes, 20 flower coins; Life absorption, converts damage into blood bar, restores blood, defense limit, 1000 flower coins; Plum Blossom Sword Qi,
Attacks all enemies 10 meters away and 50 meters away on five lines, with a cooldown of 50 seconds and 30 flower coins; the Seven-Star Sword attacks the target point and seven enemies around it, with a 1-minute cooldown and 50 flower coins.
Among them, the price of Amorous Sword, Lingering Sword and Life Absorption is higher. Among them, "Life Absorption" is worth up to 1,000 flower coins, which can catch up with the skills that must be learned at the fifth rank. The "Lingering Sword" also exceeds the must-learn skills at the third rank, "
"Sentimental Sword" and Sanzhuan
The must-learn skills have the same price. Under the current situation, my funds can still afford it, so the more expensive it is, the more I need to learn it. Judging from the descriptions alone, these skills are already very good. Especially for fighting bosses.
Sometimes, just use the "Sentimental Sword"
" and "Lingering Sword", and stay within 30 meters of the target, you can attack the target endlessly. Of course, these two skills must have a duration, but you can't see it until you learn it. As for the others
Skills, each one is very
Useful. There are only "Three-Point Sword Qi" and "Plum Blossom Sword", which seem to be duplicates of "Plum Blossom Sword Qi" and "Seven-Star Sword" and have low power. However, in the current situation where the levels are reset at every turn, these two level 0
The second-turn skills that can be used are really suitable.
Without hesitation, I learned them all. A total of 1,116 flower coins and 3,000 leaf coins were just a drop in the bucket, but I had already acquired powerful skills. If I put on the level 37 blue suit and used the level 37 purple weapon, it would still be a drop in the bucket.
You know how powerful you are.
Thinking of this, I immediately replaced the black equipment on my body with a blue suit + purple weapon. The equipment is as follows: a flying sword with a movement speed of
+20000, hit +60000, attack speed x10 sword; a hat with defense +5000, constitution +50, magic power +60000
A necklace with strength, constitution, agility, spirit +500, and blood recovery x20; a necklace with defense +20000, constitution +500, life +50000, agility +300, and flash
Armor with evasion +60000; a shawl with defense +3000, constitution +100, and magic regeneration +1000; two wrist guards with defense +2000, constitution +50, and attack speed +100;
Ten rings with strength, constitution, agility, spirit +50, movement speed +100%, storage +50; one belt with defense +5000, constitution +100, physical defense +10000, storage +500; a pair of defense +