These two simple words plus four letters must be the common dream of most virtual online game players. It can be said that it is the same world and the same dream, regardless of whether the players are simply for high experience and rare props.
If you still want to show your strength, challenging the boss alone is also an excellent way.
But at the same time, this also proves that challenging the boss alone is extremely difficult, and not everyone can do it.
Of course, if you want a player of level 50 or 60 to challenge a boss of level 7 or 8, or a novice player of level 1 to challenge a high-level boss, then it’s obviously a no-brainer. The level difference is too big and it doesn’t matter.
Not within the scope of discussion, the huge gap in attributes is enough to eliminate all possibilities. The only suspense is whether to watch people abuse monsters or monsters abuse people.
However, this also illustrates one point, that is, challenging a boss requires the support of certain attributes, which is the major premise, and after meeting the major premise, it becomes skill.
The so-called skills do not just refer to detailed operational behaviors such as dodge and block. In fact, even the timing of skill casting, one's own position, etc. can be included in it. For different professions, the emphasis on skills is
There are also many differences.
Take the archer profession, which most often challenges bosses. With the longest attack range and a movement speed second only to thieves, they are not in danger of being attacked most of the time. All they need to think about is how to grasp the distance between them and the boss.
Also be careful not to attract the hatred of other monsters. In this case, dodging and blocking will obviously be meaningless.
In the same way, when a melee professional fights a boss, dodge and block become the top priority as they cannot stay out of the attack range.
It's not impossible to challenge the boss of the magic profession in a duel, but it's just a lot more difficult than the first two. First of all, they have short legs and can't keep a distance like archers, and their poor agility is hard to maintain.
The accuracy of dodge and block, low blood and low defense, and it is impossible to learn the hard resistance of a warrior knight. In short, in three words, it is very troublesome.
As for priests, especially purely auxiliary team-based priests, things like single-handedly defeating bosses have nothing to do with them. They should wait until the next life.
There is no doubt that with the bonus of "Dark Chaser" and the Backlight Sword, Ye Shang's attributes are fully enough to support him to challenge the boss alone, and through a simple competition with Gao Junhao, the dodge required for the melee profession to challenge the boss
His skills are clearly at the top level in the entire "God's Domain".
It can be said that Ye Shang has all the conditions to challenge the boss alone.
But this does not mean that Ye Shang can freely challenge any boss he sees. After all, the boss is not only capable of normal attacks, but skills are also a key factor. Certain attributes that cannot be seen with the detection technique sometimes
There will also be some impact, and there are also restrictions on level and quality.
For example, at this moment, the huge beast-shaped boss standing forty or fifty yards away from Ye Shang made him hesitate.
"Is it a level 60 diamond-level boss? It's a little troublesome..." Ye Shang touched his chin and muttered to himself as he looked at the monster information reflected in the information column by the detection technique.
With Ye Shang's strength, including the bonus to monsters at night, the maximum level he can challenge is a gold-level boss below level 60 or a diamond-level boss around level 50. The level and quality will increase suddenly as the level goes up.
There is a lot of pressure, and there is a certain possibility of accidents with special bosses.