When it comes to facing a large number of players with one person's strength, Ye Shang is obviously not good at it. When he was in the Ascart territory, he had the experience of facing nearly a thousand Hellfire Guild players alone and killing the Hellfire.
It also became one of the most important triggers for the later alliance between the Morse Territory and the Ascart Territory, which evolved into a series of events.
However, at a Morse Territory supply point on the border of Amon Eto Territory, the situation of Ye Shang, who is dealing with more than 6,000 players, is undoubtedly very different, no matter from every aspect.
Yes, regardless of the fact that the number is five or six times greater, the space limitation alone is enough to make many conditions in Ye Shang worse. Not to mention that this time the players are not hindered by dark vision, and the overall level is still good.
It will be better than the second-rate players brought by Hellfire that time.
There is no doubt that these two battles cannot be simply compared, and the difficulty is not the same, but it is undeniable that there are still similarities between them, such as Ye Shang's ability to dodge.
The first is the irregularity. When facing a large number of players, it is undoubtedly very important to dodge attacks. Basically, any player with some skills or awareness has a certain ability to predict. If you are too straightforward,
Bit, it will definitely be figured out soon.
Once the movement is figured out, there is no suspense about being hit by an attack. Precisely because he understands this, Ye Shang runs around almost at will, without any rules to follow.
Another point is speed. If you are not fast enough, you will easily be surrounded by a large number of players. At that time, the space for dodge will be severely compressed and become smaller and smaller. In the end, you will only end up being beaten to death by random punches.