Although Sato felt sorry for Hayakawa's defeat, he was not surprised.
Just like the preparation time for a sprint, the one-second interval between when the card reader reads the remaining notes of the next line of the kata and the second is usually the moment when the competitors are highly concentrated.
Therefore, any slight change will cause emotional fluctuations. In addition, Hayakawa himself is easily nervous during the game, and his mentality is affected by others, so his loss is not unjust.
In contrast, the girl named Kato did very well in this regard.
Not only is my mood not affected by the competition, but I also won’t fall into other people’s rhythms.
And with a little bit of luck…
Thinking of the scene just now, Sato couldn't help but smiled bitterly and shook his head.
Since the song cards that are read in the game are randomly selected, even the card reader does not know what the next card will be.
But in fact, since the first empty card at the beginning, the next five consecutive cards read are all on Hui's side.
Regardless of whether it was a card in the upper, middle or lower bracket, Hayakawa would be just half a step behind his opponent every time, which also caused huge psychological pressure on him.
Therefore, even if his own cards appeared later, Hayakawa's reaction was not as usual as his thoughts were confused.
In the end, the opponent used a gentle move to sweep away the cards right under Hayakawa's nose.
After the game, Kondo, who is also a member of the singing club, immediately went up to comfort Hayakawa.
Looking at the other girl who finished her salute, Sato couldn't help but said: "Kato-san?"
"What's wrong, Sato-senpai?"
Hui looked back with some doubts.
"I want to ask..." Sato took a deep breath, "Can you tell me what Kato... er, Kato Yusuke said to you before the game just started?"
"Ah~~it turns out to be this."
Hui nodded slightly in confusion, thought for a moment and said, "Actually, it's not that important."
She explained: "It's just that Kato-kun told me, 'Put the cards you're not good at in a position that's easy to get, and the cards you're good at in a position that's hard to get.' That way, you can get the cards faster."
"I see, is it really a "fixed position"..." Sato murmured to himself.
The so-called "positioning" is a skill that, although seemingly subtle, plays a key role in competitive singing.
It refers to placing specific song cards in specific positions during daily practice, so that when you need to grab that card in a game, you don’t need to find the position of the card, you only need to wave your hand in that direction.
That’s it.
For example, place the one-character decision cards in the lower right section, the Dashanzha (six-word decision cards) in the lower left section, and the friend cards (cards with the same beginning) placed separately, etc.
Arranging them according to the rules and order you like can greatly save time in memorizing your own formations.
This is also the reason why Hayakawa sometimes thinks of the corresponding cards before Megumi, but is still a bit slower.
To put it simply, the fault tolerance rate is improved because of the distance advantage.
Of course, this situation only applies when the corresponding card is in your own formation. As for the placement of the enemy's song card, you cannot control it, so you can only rely on forcibly memorizing it 15 minutes before the start of each game.
Therefore, every competitive singing session consumes a lot of mental energy.
Just as she was thinking about this, the other party's companion also came up from behind.
"Thank you for your hard work, Kato-san."
Kato Yusuke's tone was gentle.
"It's really amazing. You can't tell it from the outside."
An Yilun didn't know whether to live or die.
"Thank you~Kato-kun."
"Well, it feels very rude to be said like this by An Yi-san... to me."
Hui responded to the two people with two completely different attitudes.
And their conversation also brought Sato back to his consciousness.
"Have you ever played Kato-kun before, Kato-kun?"
Sato raised his head and asked.
"Before...?" Kato Yusuke frowned slightly and thought, then shook his head and said, "Not since I taught "Ogura One Hundred Poems" in school."
"...Hey! That was already in elementary school, right?" An Yilun also complained.
Yusuke did not continue, but turned his attention to Sato.
"Senior Sato, it's our turn next."
After hearing his words, Sato confirmed again.
"Although it may seem a bit strange from me, Kato-kun has already won one game. According to the agreement, if Kato-kun loses, the result will be invalid... Even so, is there no problem?"
"Yeah, no problem."
Before Kato Yusuke spoke, Megumi next to him had already answered.
Then came Yusuke's answer: "So I won't lose."
His calm words were filled with confidence.
Sato looked at Yusuke and Kei's faces respectively, and then slowly exhaled.
"I understand, if that's the case, please give me some advice."
…
The so-called "decision word" in kata means that as long as you can hear the first few words of a sentence, you can determine the next sentence without listening to the entire waka.
Cards that can be decided by hearing one sound are called "one-word decision cards", cards that can be decided by hearing two sounds are called "two-word decision cards", and so on, up to the longest "six-word decision cards".
Even if you don't memorize the entire waka, as long as you remember the deciding words, you can still play competitive songs well.
If we use the "Feihua Ling" gameplay in ancient Chinese poetry as an analogy, assume that the verses read by the card reader are the following cards:
Reading notes: When will the bright moon come? Collecting notes: Asking the sky for wine
Read the note: How many times will the bright moon be full? - Take the note: I will wait for you before you return.
Read the letter: How bright is the bright moon - Take the letter: Take care of my bed curtains
Apart from these cards, there are no poems starting with "Mingyue".
In other words, when the card reader only reads the word "Mingyue", the competitor does not know which specific corresponding card is;
When I read the three words "What day is the bright moon", I don't know whether the card I should take is "ask the blue sky for wine" or "wait for you to come back";
Only when you read "When will the bright moon come out?" can you determine that the card you want to grab is the "ask the blue sky for wine", so "when will the bright moon come out" is the decisive word for the card "When will the bright moon come out".
As the game progresses, the deciding words are constantly changing.
For example, when "When will the bright moon be full" is read, the determining word of "When will the bright moon be" will be shortened to the three words "When will the bright moon be full"; if "How bright is the bright moon" is also read, the determining word will be further shortened to
The word "Mingyue".
It is precisely because of this process that requires a lot of memorizing, forgetting, and re-memorizing that competitive waka is actually a very mentally demanding game.
Back to the game.
Skip the preliminary preparation.
A second after the words of the prologue fell, the first card was drawn by Kondo, who was the card reader.
"Suddenly..."
I just said the first word.
With the sound of "pop--", a slender hand was already pressed on the corresponding card.
Then comes the complete previous sentence.
"Sudden rains fall frequently, and the branches are still exposed."
Remove the card printed with "The autumn mist rises, and the dusk fills the mountains and rivers." from the enemy's formation.
While Sato raised his hand to signal "please wait" to the card reader, he picked out a card from his formation according to the rules and gave it to the opponent.
Kato Yusuke took it over.
Looking at the confident smile on her face, the young man raised one eyebrow slightly.