In fact, the addition of fishermen is of great benefit to players who are starting this game.
Not only is it not a help, but it is a drag.
This is like an escort mission in a traditional online game. Players not only have to guard against enemies that may appear at any time, but also have to protect the safety of the target.
The strength of the fishermen is not too weak, roughly the same as that of a player driving a first-order ship. At any rate, he is a free helper and can be used to block cannonballs at critical moments.
The key is that this helper is not under the control of the player. He often pulls monsters and attracts monsters. Many teams are destroyed because of this.
If that's all, then that's it, the worst is to send him to death.
But the fatal part is here. If the fisherman dies, the system will deduct their reputation on the grounds that they failed to protect the fishermen and let the fishermen down.
Moreover, the reputation points deducted are not fixed, ranging from one to two hundred points to dozens of points, which seems to vary from person to person.
Because of this, some people who have had this experience generally do not choose to save themselves from depression.
They usually wait for a while at the entrance of the dungeon until the fishermen are dead and then go up to kill the pirates. This saves trouble, avoids drag, and the system does not impose any penalties.
This is also the first lesson that some self-proclaimed veterans teach newcomers when playing in individual groups.
After many rookies have had such an experience, they will often keep it in mind until the next copy, as veterans, repeating the previous experience.
However, some elite groups of large guilds usually do not do this because they firmly believe that since the system has given such a setting, it must have a purpose, but they have not discovered it yet.
Just like the last dungeon trip of the United Fleet, this team was extremely powerful and actually brought it to Brad intact until it was killed by Rokov's two mines. This was what made Sisi so happy.
That's why they were so angry at that time.
Prioritizing the killing of fishermen was an unwritten rule in the bounty robber world, and it remained until three years later.
Current players don't know the role of fishermen. The reason why there is such an unspoken rule is completely a bad taste of basing one's own happiness on the pain of others.
Of course, Wang Hao definitely knew the benefits of protecting fishermen, but he couldn't explain the source of the information clearly, so he simply used the reasons of other elite groups to teach York another lesson.
Far away, Wang Hao heard the roar of artillery fire, and his expression changed.
"Everyone, speed up."
There were ten fishermen in that group. As long as one died, even if all the remaining nine were saved, they would only say a few words of thanks at most and forget about helping.
The environment in the dungeon is similar to what Wang Hao saw last time when he guest-starred as a bounty thief. Above his head are all kinds of strange bell-shaped stone pillars, with some powdery unknown substances stuck to the outermost layer of the stone pillars.
It is precisely because of the gleaming light emitted by these unknown substances that the entire cave is not completely dark.
After passing a corner, a wave of cruel laughter mixed with pirates and fishermen begging for mercy swept over.
This group of fishermen only drive first-class fishing boats, so they are naturally no match for the surrounding pirates.
If it weren't for the system's settings, which allowed these pirates to have a playful mentality when taking action, these fishermen would have been killed long ago.
"1,2,3...a total of 8 pirate ships."
Wang Hao counted the number of pirate ships, and then said in the team channel: "Me, Kai, and Rokov will each face two. York, you can drink one Smith each, should it be okay?"
He arranged this in order to observe the strength of his own people and formulate more targeted tactical arrangements.
Kai stood on the deck, his long hair like flames moving in the wind. After hearing Wang Hao's words, he nodded, then turned around and walked into the captain's cabin coolly.
"No problem, head, just look at me."
Rokov was cheerful and his chest was beating loudly. Speaking of which, he had become a lot quieter since arriving in England. It was only at this time that he regained some of his strength when he played the bounty thief.
Style.
"no problem."
Smith said softly that he was still a little dissatisfied with this arrangement and thought that Wang Hao had underestimated his own strength, but he had not forgotten his identity and could only let his actual actions speak for himself in the next battle.
"Hehe, dealing with a little monster is a piece of cake." York smiled proudly. He was now much different than before, just in time for Wang Hao to see the results of his hard work during this period.
The few in front of me are the most common bloody marauders in the dungeon, and they are not very strong.
After placing several fishing boats within his protection range, most of his attention was focused on the other four team members.
Needless to say, Kai's strength is second only to him in the team. The "Crow"'s attributes are also extremely powerful. Coupled with the former's excellent operation and awareness, Wang Hao does not need to worry about combat.
Seeing Rokov, this guy obviously understood Wang Hao's other meaning, and showed off his special skills. While avoiding the opponent's artillery attack, he began to lay traps and mines.
At first glance, his progress is the slowest among all, because the two pirate ships he picked have not yet deducted much health.
But Wang Hao knew that as long as the opponent laid out the mine trap array and as long as the opponent touched a few mines, Rokov might be the first to kill the opponent.
I carefully observed the opponent's minelaying techniques and locations. They were all very subtle, so there was no need to worry here.
However, it was York's performance that made Wang Hao's eyes light up. The strength he showed became more and more like a veteran.
Although the opponent will still issue many meaningless instructions and operations when fighting, the overall efficiency has improved.
For example, York used to be able to control the ship and issue fifty commands per minute, but now he can issue a hundred, and perhaps thirty of them are useless commands.
Even so, his effective commands increased by twenty.
Moreover, Wang Hao discovered that York's equipment was not bad, especially in terms of output, and he could deal more than 70 points of damage from time to time.
There are only two possibilities for this, one is that it is equipped with artillery with a green level or above, and the other is that it has learned skills that increase damage such as armor-piercing projectiles.
York has had the experience of losing money three times. He knows that his skills are weak, so he plays the role of a mobile turret in the team. Simply put, it is a brainless output flow.
For this purpose, he learned two skills, one is armor breaking and the other is rapid shooting, both are output skills.