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Chapter 180 Jakarta

After defeating this native fleet, the Four Seas Guild received a symbolic deposit.

Soon the contents of the post-war statistics table spread among the players in the guild.

3 ships were damaged, 18 were seriously damaged, 157 were slightly damaged, and the number of players killed was 0.

This is the post-war statistics of the Four Seas Guild, and the numbers of this Storm Guild are bloody and eye-catching:

1,821 ships were damaged, 125 were seriously damaged, 841 were slightly damaged, and 1,705 ships left the battle intact... The guild leader, the Fish King, was killed.

It was almost a massacre.

"Long live!"

"Long live victory!"

"We are the strongest!"

After a moment of silence, bursts of thunderous cheers suddenly erupted above the Sihai Fleet.

For a start-up guild, there is no better way to increase cohesion than a hearty victory, which can be seen from the excited faces around them.

Before that, some of them joined the Four Seas Guild because they signed a work contract and worked numbly for the not-so-rich salary, some were greedy for the benefits of the guild, and some just liked to join in the fun...

This is the difference between a new guild and an established guild, and it is also what Jie Shao and others are most worried about.

For a time-honored guild, they have their own core members and a large number of die-hard supporters. Even if they suffer a major blow, these people will continue to support them and they can come back soon.

But what about the Four Seas Guild? If faced with a bad situation, how many people will be able to stay together to cope with the difficulties?

Master Jie and Monkey have also discussed this issue. The answer is very pessimistic.

All this gradually faded away after seeing the faces filled with joy. They had to admire Wang Hao's foresight. The latter had always emphasized that only those players who have experienced the baptism of battles can make these players

True homecoming.

Of course, this is also very risky, and if it fails, it will also be a huge blow to the morale of the guild.

But in Wang Hao's words, there is no risk in anything in the world. You may choke to death even if you drink water. If you want to achieve results that surpass others, you need to take certain risks.

And if it really suffers a setback, that is not necessarily a bad thing. The development of the Four Seas Guild is still too smooth, and there will inevitably be some people fishing in troubled waters. Once the guild suffers a setback, some people will inevitably leave.

People with ulterior motives have left, but those left behind are people who can weather adversity with the guild. From the perspective of the guild's long-term development, this is actually a good thing.

After briefly replenishing supplies at a small port in the Philippines, the people from the Four Seas Guild continued southward.

I have to say, this is a very long journey.

All players departing from Quanzhou Port to their destination in Singapore need to pass through several countries such as the Philippines, Brunei, Indonesia, and Malaysia.

If there were no stops along the way, the entire trip would take more than a day and a half.

This is a huge test for the control ability of Jie Shao and the other three. Taking into account the online time of all players, they set the offline rest time again and again, and revised it again and again. Although they tried to be considerate, they could not gather every time they went online.

From time to time there will be people who are not online for various reasons.

It is impossible for a large army to stop for a few people. If you fall behind, you can only catch up by yourself using the contact method you agreed on before.

In this vast sea, it is undoubtedly extremely difficult for a player to catch up with a large army alone.

For these laggard players, the final outcome is either to be buried under the fire of pirates, or to become the prey of players from other countries.

In the eyes of Master Jie and the other three, falling behind is equivalent to death in battle.

It's not that they are cold-blooded, but that in this cross-border journey, they need to obey the overall interests.

If you really wait for everyone one by one, you may not be able to reach your destination for several days, which is even more unfair to other players.

The difficulty of this cross-country expedition had to be anticipated in advance. For many players in the guild, it was a torment.

If it hadn't been for the previous big victory and everyone's enthusiasm was still there, maybe some people would have backed down midway.

Take the Japanese guild that privately sent troops to Southeast Asia as an example. When the certificate was issued, the size of the fleet was more than 5,000, all of which were the elites in the country. However, when they finally arrived at the destination and counted the number of people, all those who arrived were

But only half of the original.

Countries such as Thailand and Myanmar are even more unbearable. They have better geographical conditions, but the actual loss ratio during the journey is as high as 60% or even 70%.

Looking at the spotless scenery for a long time and enduring the boring loneliness is a huge test for the players.

It can be said that any player who can cross thousands of miles is a determined person.

When Mr. Jie personally announced that he had arrived at the destination, many players in the guild looked at a loss. They didn't come back to their senses for a long time. Even if there were some who heard clearly, they didn't even have the energy to cheer. This journey was really hard.

Too tired.

Tired.

With the development of science and technology in recent decades, human living standards have become higher and higher, but their inertia has also increased.

Many people have even begun to doubt that in such a harsh environment in the 15th and 16th centuries, someone could actually complete a round-the-world journey. This is like a myth in their eyes, at least they think it is impossible.

After the baptism of this journey, only 70% of the remaining guild members gritted their teeth and insisted on arriving at the destination of Jakarta. Although their faces were tired, there was a hint of calmness in their eyes.

None of the senior leaders of the Four Seas Guild, including Wang Hao, realized that this was their biggest gain from this operation.

After arriving at the port of Jakarta, Mr. Jie got in touch with Wang Hao, and then gave the members of the guild a long vacation.

In the next three hours, the members of the guild can move around freely, go offline to sleep, or enjoy the scenery of a foreign country. It is up to them to decide for themselves.

But one thing is still the old rule, the guild will start to take action in three hours, no matter if it is late.

After receiving the order to disband, some players decisively went offline. Those who eat should hurry up and cannot drink more water. Those who sleep should hurry up and set a good time. Those who are sightseeing in the port should hurry up because there are too many things here.

There are places you can go.

Of course, for most players, the first thing they do when they come to the port is to look for an exchange. They don’t come with an empty ship.

You must know that some of Quanzhou's specialties can be sold for sky-high prices in Southeast Asia, with profits several times or even ten times higher than in China. These belong to the players themselves and are considered a benefit given by the guild to internal players. (To be completed.)

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