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Chapter 99 Weapon Luck +7 and Curse +10

After hearing it this time, Guo Ziqiang felt it was very pleasant. He must have been worried about the happy event, and other people would have felt the same way.

As soon as I heard that Lucky 1 was added, I quickly put the judgment in my hand into the bag, then took it in my hand again, and saw that the attributes changed:

Requires level 30, attack 0-31, luck +1, weight 80, durability 2/35

After killing the monsters in the Stone Tomb Formation, the durability has almost dropped to a dangerous 1. If you don't repair it by 1 and are still killing monsters, when the equipment durability reaches 0, it means that this 0 piece of equipment will be

Empty refresh----No!

After drinking the blessing oil, the system prompts you to add luck 1. If you want to see the luck of the weapon, you have to put the weapon down in the bag first, and then equip it to see it, or you have to wait until you get off the plane -

--After not playing the game, the lucky number will be displayed only after the second time you play the game.

When the weapon reaches Lucky 1, it will be 100% successful. If you add Lucky 1 to Lucky 2, you have to worry about luck. It may happen that the weapon is cursed. Once it is cursed, Lucky 1 will be gone again, but basically

The probability of the weapon being cursed from Lucky 1 to Lucky 2 is still small, but the probability of success when adding Lucky 1 to Lucky 2 is about 60%;

From Luck 2 to Luck 3, the probability of success is about 30%, and it is the highest. It may be even lower. When drinking blessing oil, the probability of a curse is also about 30%.

appearance;

For Luck 3 to Luck 4, the probability of success is even lower, accounting for about 10%, and the probability of curses also accounts for about 30%;

For Luck 4 to Luck 5, the probability of success is very low, between 3-6%, and the probability of a curse is also about 30%;

From Luck 5 to Luck 6, the probability of success is shamefully low, between 2-4%, and the probability of a curse is also 30%;

From Luck 6 to Luck 7, the probability of success is extremely low, accounting for a decimal point of 100%. The corresponding probability of a curse increases by 1 point, reaching 31%;

Generally speaking, luck 3 is more common, and luck 4 or above is less common. The highest blessing oil that can be added is 7 points. If it reaches luck 7, it does not cost a lot of blessing oil, but it also requires a lot of luck.

Only by being inside can you have a chance of success, unless there are special circumstances, it will not be counted;

Adding luck to kill monsters and exploding items has a little bit of good luck in it. If you can get the lucky number to +9, it means you have activated the hidden attribute of luck, and you can exert the highest number of attacks of the 9 sets of luck, and you can attack again and again.

It is the highest attack. Luck 9 is also called killing monsters, especially bosses. It is described by specific exclusive equipment. PK is also a sharp weapon, but if Lun 9 is the attacking party, after killing people

Finally, you will be subject to a certain curse. Once luck 9 is cursed, the luck of the weapon will be reduced by one immediately. Once it reaches luck 8, it will lose its effect and use the highest attack. At the same time, drink blessing oil to continue to increase that point. It also requires luck. With

When it comes to purchasing blessing oil with financial resources, it’s okay if you spend a lot of money to get the little bit of luck that comes with it. But if you don’t get the blessing oil, it will definitely be thankless and very uneconomical!

For the attacker, adding the number of curses is basically a similar pattern to adding luck:

If you kill a player, the probability of the weapon being cursed is about 40%, the curse is +1, the name will not turn red, but will turn gray. As long as you don't attack intentionally, the name will be white when changing;

Kill 2 players, and the probability of the weapon being cursed is about 20%, Curse +2. The premise is that the weapon you want to take is cursed +1. If the name is white, it will become gray and the safe zone will be suspended.

If you kill someone, you will have a white name when changing; if you go to kill with a gray name, it is equivalent to killing someone before killing someone. After the safe zone suspends killing, you will change to a yellow name;

If you kill 3 players, the probability of the weapon being cursed is about 15%, and the curse is +3. The premise is that the curse of the weapon you want to take is +2, and the name will be turned into a gray name after returning to the white name, which is safe.

If the area suspends killing, the name will be white when changing; if you go to kill if the name is yellow, it means that at least 2 lives will be saved. After killing, the name will be red directly. In the city, you can hide in the safe area. After pretending,

If you are well prepared, the archers will not be able to defeat you. If the equipment cannot withstand the attacks of the archers, hide in the safe area. Although you can avoid the players, you will indeed be attacked by the archers' arrows.

Either the red player ran out of the safe area and was killed by the red player, or he was shot alive by the archers. As soon as the red player is killed, the items in the bag will be exploded, and all the items in the bag will be exploded, and the equipment on the body will also be randomly determined by luck.

Explode!

If you have a powerful person to take care of you, you don't have to choose a safe area. After all, there are archers to prevent "unpeaceful elements". You can choose any place in the city. The premise is that there are no archers in the area. Keep it until it turns yellow. If it turns yellow, it will not

You will be attacked by archers and broadsword guards entering and leaving the city!

For example, when the name is red, it is outside the city. If the flying scroll cannot be transmitted to the city, if you want to enter the city, you can still enter the city by taking medicine easily if you have good equipment. However, it is only for legends. In classics,

If the equipment of the Broadsword Guard is not above level 100, don't try to sneak in. Fortunately, with flexible skills, there is still hope to get past the Guards of the Broadsword. The prerequisite is that there must be a skeleton training guy there. Do you think so?

The only way to get in is through the opening!

If you kill 4 players, the probability that the weapon will be cursed is 10%, Curse +4. The premise is that the weapon you want to take is Curse +3. For example, if you kill 3 people before, if you are 'lucky',

If the weapon is not cursed, it will return to killing one person to increase the probability of the curse;

Those killed with a white name will become a gray name. After pausing the killing, when the name changes, the name will be white; if the name is yellow, it will be the same as mentioned above!

Kill 5 players, and the curse increase rate of the weapon will be about 8%, Curse +5. The premise is that the weapon you want to take is Curse +4, and the name changes as above!

Kill 6 players, the curse increase rate of the weapon is about 6%, curse +6, the weapon you take must be curse +5, the name changes as above!

Kill 7 players, the curse increase rate of the weapon is 2%, curse +7, the weapon you take must be curse +6, the name changes as above!

Kill 8 players, the curse increase rate of the weapon is about 1%, curse +8, the weapon you take is curse +7, the name change is interesting!

Kill 9 players, and the curse on the weapon will increase at a rate of 0%. The number is between 5 and 9. Curse +9. The weapon should be cursed +8. The name is interesting!

Kill 10 players, and the curse on the weapon will increase by 0%, counting from 1 to 9. It is equivalent to killing ten w players to add this curse. Curse +

10. The weapon you take must be cursed +9, and the name changes are the same as above!

The highest curse of a weapon is Curse +10, which is a must-have weapon for K people to destroy other equipment. After the weapon reaches the full curse, the attack times it performs are the lower limit attacks of the equipment. It is basically used to achieve Curse +10 weapons.

Some are weapons with a high lower limit and an upper limit of 0, such as Ming Yue's 50-0 attack, 50-0 Taoist skills, and 50-0 magic. After being used to create a curse +10, the attack will be an attack of 50.

Taoism 50, magic 50.

For killing monsters and bosses, weapons are good weapons, but the equipment must have a lower limit and a higher limit. Basically, in legends, there are few cases where the lower limit of attack is higher than the upper limit. In classics, there are some, but they are difficult to obtain.

, after all, someone who can upgrade his weapon to curse +10, don’t even think about clearing his name, he has to kill at least 100,000 people.

In order for a player to reach such a high level, he must have a high luck factor. If one player is not good enough and does not reach the level, he will have to kill many players. It is strange that the value of blood red is different. The red name is not the same as Hong Ming Villa and Sabak.

If you go to deal with NPCs, NPCs in other cities will not provide any subsidies, except under special circumstances.

To upgrade the weapon to Curse +10, to clear it, you have to be online for at least 8 hours every day for 5 years without interruption. And in order to clear the weapon, players have to spend 5 hours every day. Who is willing? The equipment cannot be used elsewhere.

You cannot repair the city, buy medicine, and items exploded by killing monsters cannot be sold. Especially the red name transaction can only be done in red.

Mingshan Villa and Shabak are good, but not other places. I don't care who is willing to get a weapon with +10 curse. I can only listen to other people's talks, but I really don't want to.

When killing monsters, you will be attacked by other white players. It's okay if you have a friend to take care of you. If you don't have a lone man, it will be weird if you don't overpower!

However, players who upgrade to Curse +10 weapons are generally unlikely to be lone heroes;

Don't kill red. After killing the player, wait until the player's name turns white and then kill again to add a curse. In this case, add the weapon to the curse 10. It will take at least 10 years to complete. If most of the friends are against each other,

Use that cursed weapon to kill. This will definitely shorten the time greatly. It takes 10 years for one person to complete the creation of a cursed 10, so 10 friends

If you have 100 friends, it will take you 1 year to get a cursed 10 weapon. If you have 1000, 10000 or more people, it will take at least half a year to kill each other.

How long does it take to reach Curse 10, which still requires a high proportion of luck, such as luck, then the time will be longer, and it depends on the character;

When you come to kill with a red name, the curse on the weapon increases at a rate corresponding to the number of kills; while when you come to kill with a white name, the weapon's curse rate is particularly high except when adding 1. If you take a weapon with a curse + 9, you can increase the curse.

+10, very lucky

If so, it would take more than 9 years. The increase rate is several w points lower than adding Curse +9 to Curse +10. To add one point from Curse +9 to Curse +10, the increase rate would also be from 1

Only when the accumulation reaches 9;

Instead of talking about the red name that becomes after killing 3 players, if you use a weapon with curse 9 to kill him, then the curse increase rate of his weapon is 0%, 0000%, counting from 1 to 9, and

After the numbers in 0:00000 and 1-9, you have to kill 5-9 thousandths more points to get the last point.

With a weapon with a curse +10, after killing a player, the probability of the equipment on the killed person being revealed is 20%. You can imagine, if you have such a 'magic weapon', you will be able to rob your home.

, what a great must-have for home travel!

With Curse 10 in hand, who will the master be afraid of?


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