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Chapter 128 Shadow of Disaster (Twenty)

[Corpse Explosion] is one of the most representative signature skills in death magic. It has been used as the face of undead spells such as summoning skeletons, death clouds, and banshee's wail. It is active in major online games, novels, and film and television dramas.

in the works.

In "The World of War" is no exception, and because of wars and corpses everywhere in the future, [Corpse Explosion] has become the most insidious and despicable weapon in the hands of evil beings such as necromancers, black magicians, and sorcerers.

His specialty is killing, ambushing, and plotting, and he can do all kinds of evil~

And after suffering too many losses, the light camp gradually figured out some countermeasures... But it either requires manual investigation, or some special props, or at least the ability to detect abnormally violent fluctuations in magic power.

Liu Yifei really wanted nothing at the moment, and he didn't expect that the "strongest enemy" who was fighting him to death one moment would be abandoned by his master the next moment. This time this corpse exploded.

He really ate well and couldn't even find an excuse to shirk his mistakes...

In the final analysis, my own strength is still too weak. When I suddenly encounter a super-standard enemy, I really can't even find a chance to resist and struggle.

It didn't take too long. When Liu Yifei regained consciousness, he had already quit the plot mission and returned to Standwick City. He quickly cut out the character interface and checked. Fortunately, there were no sequelae of death.

, very lucky ~

[Unexpectedly, I failed once. The loss was a bit harsh this time...]

Liu Yifei was also speechless. As mentioned before, unless the player is in an independent copy space, whether the player is on the big map in normal mode or in the campaign, there will actually be an "hidden attribute discount penalty" for the death of the player's character.

This impact is not directly reflected in the reduction of existing attributes, but in the inability to obtain basic attributes that can be obtained after training in the future.

And this effect will not disappear over time, but will continue to accumulate due to repeated deaths.

It can be said that the "previous life" player group has not yet discovered the importance of training basic attributes. In addition to the fact that basic attributes themselves are indeed difficult to train and increase, too many early deaths also directly made it more difficult for most players to obtain basic attributes.

Fortunately, this kind of "punishment" will not really "discount" the basic attributes. For example: a player has never exercised to obtain basic attributes, but dies once. Assume that he needs to be punished by 3 points of exercise for basic physical fitness. He will satisfy this penalty in the future.

Requirements: The background penalty state disappears and players continue to exercise. The difficulty of basic physical fitness training is still calculated from 0 o'clock. If it is calculated from 3 o'clock, it is actually equal to death and will reduce the character's future growth potential. It is too cruel.

.

This setting is actually quite good for most players who only value additional attributes. Although they die more casually and do not take their character's death seriously at all, their basic attributes are generally very low.

Even if you die many times, it will not be too tiring to pay off the debt in the future.

But for someone with strong basic attributes like Liu Yifei, such an implicit death penalty is a bit heavy...

Because the higher their basic attributes and the stronger their strength, the more difficult it is to exercise, the greater the amount of exercise they need to complete the punishment requirements, and the more time they will waste. Maybe one of their deaths can be enough.

It takes an average player ten or even twenty times to die.

Liu Yifei himself never thought that a mere G-level plot or a branch plot would cause him to capsize in the gutter...

But this is lucky. After all, based on the actual situation, it is speculated that the opponent is probably a high-level magician hiding in the dark, and has good attainments in undead magic.

Against this character, simply dying would be a good thing. If the opponent catches him and plays a "magic training play" or something, then the character will probably be completely destroyed...

After secretly wondering about these, Liu Yifei heard the system prompt more than an hour later - the plot failed! This was the last chance, but he did not expect that he failed to pass the level in the end.

As the system prompt sounded, two white lights flashed beside Liu Yifei. They were Born to Fight and Cold Wind Passing, who had exited the plot space after failing the mission.

"You two died together?"

"No! We lived until the end. What about you, Captain? Have you never fought any vampires in the church?"

"I deliberately left some walking corpses in the cemetery and killed the vampires, but in the end the vampire's corpse exploded and I... was killed."

"Huh? Master, you are actually killed in battle? That vampire can self-destruct after death?" I was shocked when I heard Liu Yifei said that he died and was born to fight~

How can a great god be killed by someone? This is not magic at all!!!

"I'm not a god. As long as my opponent is strong enough, why can't I die? But it probably wasn't a self-destruction. I'm afraid the man behind the scenes we've been looking for was really in the town at that time...

Hey! It's a pity that I still couldn't see each other~ By the way, Lengfeng, I'll search your plot status. Even if it fails, there should be some follow-up information that I can tell you."

It’s definitely a lie to say that it’s not a pity, but Liu Yifei’s pity is definitely different from that of being born to fight~

Compared with the first death record and the subsequent death penalty, Liu Yifei regretted not being able to see the "mastermind" side, because he increasingly felt that the other person was probably someone he "knew"...

Leng Feng Chuanjing was also slightly shocked by the fact that Liu Yifei was killed in battle, but she was not as superstitious about Liu Yifei's strength as he was born for war. The content of this plot mission was also obscure and strange, and even great masters would inevitably make mistakes.

After being reminded by Liu Yifei, she quickly updated her plot progress - one of the series of branch plots was marked with a skull symbol, which meant a complete failure.

This is not the worst. The most troublesome part is that they only have five opportunities to challenge again. They fumbled and wasted two times at the beginning, and used them twice this time. The key is that they still failed to clear the plot in the end.

, now there is only one last chance for insurance...

After updating the plot status, the system indeed displayed some follow-up information to her, but Leng Feng couldn't help being stunned when he saw it, and then relayed it to Liu Yifei and Wei Zhan.

It turned out that Liu Yifei had "accidentally" arranged for the gravekeeper to hide in a vacant house near the church to become their last and most critical source of intelligence...

Invincible Heroes Queen's Blade


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