The training in the hero camp is very free on a daily basis, but no matter how free it is, it is impossible for Liu Yifei to just run out and do seven twists and threes... Besides, now he is just concentrating on laying a foundation for himself. If there are no special circumstances, let him go.
He was too lazy to go out and mess around.
So for a while, Liu Yifei felt that there shouldn't be any big changes in himself in the next week. He would just concentrate on preparing for the small competition in the camp a week later.
He has already thought about it. In the first two weeks of the hero camp, he will try his best to get a chance to be among the top ten in the fighting camp, and then let the fighting instructor "point" him.
As I said before, if you want to advance to the "expert" level skills, you must have a very rare "epiphany" opportunity, otherwise the player will most likely be stuck at this level for many years!
And letting a figure who should be a master of fighting give you guidance is the perfect opportunity to trigger an "epiphany"!
Although Liu Yifei has not been studying the expert-level [Heavy Attack] skill for a long time...but he always has to try it~ What if he succeeds?
Master-level [Heavy Attack]... If he can win it successfully, Liu Yifei can maintain his advantage for about two years with this move! Coupled with the "Greed" sword that he has already obtained, the effect is simply amazing! Maybe it's better!
When faced with the fourth-level senior [Horned Evil Ghost] again, Liu Yifei was confident that he could kill him head-on...
It was a good plan, but unexpectedly, on Wednesday of this week, Liu Yifei received a letter in his forum mailbox that he had not expected - the name of the sender was actually "Forum Administrator [Dayin Xisheng"]
]"...
What happened? The administrator of the official forum sent himself a private message???
Fraudulent information? Click and you will be sent to slay the dragon?? Full server in one second???
At that moment, countless old archaeological Internet jokes came to Liu Yifei, making him think that someone was playing a prank on him... But if you look at the other person's ID number, it doesn't look like a fake - this thing is just like
The ID number is the same. It is an item bound to the online game account. It cannot be changed. It is a player. Officials can tell it at a glance~
Could it be that... the official sent him a private message?
After returning home on Wednesday night, Liu Yifei told his wife about the incident in detail... The two of them had dinner in an Internet cafe. The place was crowded and he didn't dare to tell her about it until he got home.
Revealed to Jiang Ruoyi.
Liu Yifei thinks this is strange because in Liu Yifei's previous life, he had never heard of official personnel sending private messages to players. When the officials did speak, they were either announcements or server-wide notifications. How could they contact a specific player privately?
?
But Jiang Ruoyi didn't understand this. When she first heard about this, she felt strange and subconsciously asked: "Huh? Why is the message still unread? Have you never read it?"
After being reminded by Jiang Ruoyi, Liu Yifei realized that he had been fooled by the identity code and username on the other side. He accidentally found the site message when he was offline. He hadn't clicked on it for more than an hour now.
content……
Suppressing the little bit of embarrassment in his heart, Liu Yifei stopped avoiding people, and simply looked with his wife... And when he was halfway through, Liu Yifei's eyes couldn't help but get bigger and bigger, almost coming out of his eye sockets.
It jumped out!!
"Eh? What does this letter mean? What do you think he means... It seems that he wants to ask you for permission to use information? The game official can also ask the player for... Ah! Yifei! What's wrong with you, Yifei?! Don't
Scared me~"
It was also the first time for Jiang Ruoyi to see an official private site letter. She was so curious that she read every word carefully, but she was somewhat confused. She subconsciously wanted to go back and ask Liu Yifei what was going on, but inadvertently
When I turned around, I was shocked by Liu Yifei's strange expression!!!
You can't blame Liu Yifei for not seeing the world and making such a fuss. It's really the impact of this letter on the site that was too strong for him!
Because if he read it correctly... the official intention was to apply for his game image data and then make a CG promotional video!!!
Although this is the first time I have seen it with my own eyes... Liu Yifei knows this well!
It can be said that this CG promotional video is what hundreds of millions of players look forward to most at the end of each month! Even once it was released, its ultra-high level of visual effects, unique interactivity and appropriate soundtrack and other factors combined, even if it is nothing
With a coherent and complete plot support, it is definitely not to be missed as a high-quality CG animation!
What's more, with countless exciting shots and close-ups...
Is this a CG promotional animation launched by some game company to attract popularity? This is simply an excellent window to greatly promote players' personal heroism and romantic fantasy!!!
In the past, game promotion CGs were all kinds of plot animations produced with painstaking efforts by the government. They could not only show off the official strength, but also promote the game itself. It can be said to be a perfect tool for expanding the market~
But the game "Invincible Heroes: World of War" goes in the opposite direction. It does not promote its own storyline or game characters. Instead, it specifically uses the players' battle experience to "tell stories". It has one episode per month and is updated steadily.
It’s like making a personal promotional movie for players for free, it’s extremely conscientious!
This behavior naturally received crazy praise from players~
Who doesn’t want to experience an exciting and thrilling epic adventure in a fantasy game?
But as the old saying goes, wealth that doesn’t return home is like walking in brocade at night!
If the biggest regret of an adventurer in another world is that he himself dies after killing the dragon, and the girl in his hometown cannot eat... then what is the biggest regret of the player?
Of course, the dragon was killed, but no one outside knew about it!!
As for whether you will die or not... Of course, "social death" is still very troublesome, which means you have to manage your character's social relationships from scratch, but if you gain enough, death will not be worth mentioning~
And what is “enough harvest”?
"Everyone knows it" is definitely an inevitable part of it!
Some players pursue personal technical breakthroughs, some pursue powerful and invincible equipment, and some pursue a thrilling adventure... But almost no player will refuse to become famous for a while, and everyone knows it!
Even Liu Yifei, a special case who has the patience to endure and silently work on himself, is just trying to exchange his dormancy at the moment for a real skyrocketing in the future!
Reputation can be said to be a core factor that many players who pursue excitement and pleasure cannot avoid, even professional players. Professional studios and even players' guilds are not immune~
If you are not famous, who will come to you to entrust business? Who will recruit new members? Who will expand your market share and increase the capital of the guild?
In an online society where traffic equals wealth, reputation is almost directly equal to actual economic benefits!
The official promotion plan of “producing CG promotional videos for their own players for free” is simply amazing~
Because they only have one requirement, that is, your adventure experience must be "wonderful"! Only in this way can the experience have the value of being "included"~
In order to be famous, in order to be featured in the official promotional video once a month, countless players can be said to have cut their heads and plunged into the campaign mode - this is almost the most fundamental reason why the campaign mode suddenly became popular in the previous life.
reason!
After that, the "specialties" of the campaign such as dungeons, high-quality equipment, wonderful adventure experiences, etc. were gradually discovered by players, which truly made the campaign mode recognized by gamers as the most interesting gameplay.
Before that, the situation of the campaign was indeed relatively embarrassing. After all, people were too lazy, and many people were still used to the simple gameplay of the normal mode. The hardcore nature of the campaign mode indeed caused a large number of people to be persuaded to quit...
Liu Yifei naturally knows all about "history"~ He also knows that the "future" will always happen like history.
In fact, the explosion of CG publicity not only brought the campaign mode to life, but even directly spread to this game, causing an uproar in the entire virtual game circle!
This kind of "game play" that turns players' actual experiences into CG animations, greatly improving the player's interaction with the game and their sense of participation in the game's history, has surprised all virtual game companies!
It’s not that they don’t want to imitate similar practices to increase the popularity of their own game products, but if they want to do so, they must meet two major prerequisites: one is the super intelligence of the game NPC and the fidelity of game details; the other is a CG-level game
screen.
After all, the official advantage of the game "Invincible Heroes: World of War" is that the quality of their game itself is top-notch. They only need to simply intercept the image data in the campaign, and simply add it with the appropriate BGM to create an almost pure natural CG movie!
But what about other games?
Either the picture quality couldn't keep up, or the overall fidelity was very different... It was only then that the entire gaming community suddenly discovered that if they wanted to have such a cheap and efficient CG production speed, what they really lacked
It is the official core processor with super powerful functions!
And if you have to go through professional, high-quality secondary manufacturing to get your own CG promotional video, it will not be equally competitive in terms of production cycle and cost.
They produce one movie a month steadily, and the time is even as long as a theatrically released movie. Compared to their own 10-minute CG animation that costs millions in three months... How does this compare? On the contrary, the operating costs of the game are inexplicably covered.
It's lifted up!
But the problem is that players all like this mode!
Who doesn’t hope that one day his proud figure will appear on the big screen?
It can even be said that this official stroke of genius has not only snatched away all the jobs of its peers, but has even entered into cross-field competition in the film and television industry!
If you play the game well, you can create your own CG movie!
Let me ask you which player can resist this temptation...