Speaking of "money", the recent rise in the stocks of game companies has also been quite gratifying~
As a result of the previous operations, the total number of registered players in the game has now reached the five million mark!
Although the number of daily active accounts is still far from this number of registrations... but at least this result is enough to classify "Heroes of War World" into the ranks of B-level games - take a further (big) step, the total number of registrations
If it exceeds 10 million, and the average monthly active account exceeds 3 million, then it is an A-level online game masterpiece of the year!
And even for a B virtual online game, the noise it made in a short period of time was enough to attract the attention of the capital market. Taking advantage of this shareholder trend, the market value of Liu Yifei's stock jumped by more than 10%, which can be regarded as making him spend more and more money recently.
He was so lavish that he returned a mouthful of blood~
Although the Wolf's Lair dungeon continues to generate income, and with the rapid expansion of the player base, the future profitability of the dungeon is still guaranteed...
But Liu Yifei also knows that what he spends now is still "small money", and the purpose is to prevent some peripheral matters from hindering his normal game development.
When it comes to major events involving "decisive power" in the future, money will really be spent like water~
It's a pity that I've been so busy lately, and the maximum eight hours of game time a day are all used up for the plot, and there's not enough training and improvement. How can I still care about making money through open source?
Compared with Liu Yifei, who spends money like water, the financial statements of Kuanglong Studio in the past two or three months are very good. At least when Sister Hong reviews them at the end of each month, the boredom on her face has long disappeared.
Of course, the earliest turn for the better was more than four months ago when the server of "Invincible Heroes: World of War" was about to be launched:
Compared with other B-level or even A-level large-scale online games, they put a lot of effort into publicity and publicity at the beginning, hoping that everyone with access to online information would know that their product names are different.
Judging from the quality of the game "Heroes: World of War" today, this technology company either has no promotion department at all, or the management staff is out of ideas and wants to play some old trick of being low-key and restrained.
…
In short, before the official launch of this game, their publicity was only maintained to a minimum level. Although there was an official website, there was no joint promotion on any platform, actual advertising, or celebrity platform promotion. It was comparable to the production of a small roadside workshop.
The three-no "black game"...
Fortunately, the other party chose virtual immersive online games as the "carrier". The difficulty and cost of basic research and development determine that the other party will not use their own company's money to burn paper, so at least more professional studios, online game guilds and the like are not interested in this.
I still have some interest in this game.
This was the initial reason why the earliest professional players and online game guilds tried to enter the game - yes, it was precisely because they had a certain degree of trust in the form of immersive virtual online games that they finally did not let "Invincible Heroes War"
"World", a "low-key" hardcore game, was stillborn before it even started...
Kuanglong Studio is probably the luckiest among this wave of professional players - first of all, because of Sister Hong's relationship, the studio boarded the "Jiangshan" ship early and became the other party's designated cooperation team.
The room found the big benefactor.
As long as the contract with Jiangshan is maintained, the casual jobs taken by other studios are actually more meaningful just to affect everyone's bonus~
"Jiangshan" itself was very lucky. When the game was first launched, it happened to bump into Geralt, who had not yet made his fortune at the time, and through the hands of Xu Gaosheng, he finalized a job. In the eyes of Sister Hong at the time, it was a complete joke.
"Ten million contract"...
But it was precisely this "contract" that really allowed "Jiangshan" to take advantage of the development of "Heroes: World of War" - compared with the original regular entry, only a small number of guild personnel were sent to try to develop the branch's resources.
The cooperation with Geralt immediately made Xu Gaosheng spot the possibility of "Tianhu's opening"!
As a result, Jiangshan suddenly broke away from the whirlpool of competition with other online game guilds of the same level, and established its dominance in this game in one fell swoop - in the early stage, it directly squeezed out the other two who were also originally scheduled to be in Ella.
The great guild developed in West Asia, and then expanded step by step, even including three tribes in one go, and was about to "unify" the entire League of Light player circle!
Although after several waves of newcomers entered the server, Jiangshan's "overlord" dominance has been reduced, and the elves have even been cannibalized by the Holy Maidens' Alliance...
But after the commotion of "Invincible Heroes: World of War", the online game community of Jiangshan Online Game Association has become completely popular~
If professional studios earn "commissions" by directly connecting with game services, and e-sports players (the top professional players) earn money by participating in e-sports competitions and ranking, then the so-called online game "guilds" actually earn money.
It’s the channel fee for “virtual communities” outside of games——
Efforts should be made to improve the reputation of one's own guild, collect part of the membership dues from VIP players (the sponsor father needs to be served in the game), and at the same time try to expand the group of ordinary players of the guild, accumulate active users in the virtual community, and then reversely reach an agreement with the game company
Strategic cooperation, followed by various advertising fees, game peripheral fees, and even establishing your own live broadcast channel...
In short, today's online game industry has been extremely developed. According to different profit methods, various people have already had different divisions of labor~
In the beginning, Jiangshan just attracted tens of thousands of people in the game and earned a small "membership fee".
However, as new players continue to pour in after the server is launched, they will be able to use their initial numerical advantage to "monopolize" more game resources as much as possible, thus forming a virtuous cycle of expanding themselves in the game.
And that alone is not enough!
As their achievements in the game become greater and greater, they will also selectively push relevant information in their own virtual communities: not only advertising the game merchants, but also attracting their own players in other games to experience and consume.
.
As the topic of "Invincible Heroes: World of War" gradually aroused, the popularity of Jiangshan's own internal platform gradually increased, and at the same time, it attracted a considerable number of players to go to the game to create an account and experience it.
As the size of the family group continues to expand, the number of peripheral service personnel they need will naturally increase accordingly. Isn't this a great opportunity for Kuanglong to take advantage of the opportunity to expand?
Fortunately, Sister Hong reacted quickly and liquidated her industry and resources in other games early. Otherwise, judging from the current development momentum of "Heroes: World of War", I'm afraid that it would only be one or two in the evening.
In a few months, the industries in other games may shrink...
The employment income connected with Jiangshan is the largest part. On the other hand, the business with other individual players has also grown gratifyingly because of the emergence of the big benefactor "Geralt" - Sister Hong knows that Geralt was very successful in the first year.
He earned a "huge commission" of more than 10 million from Jiangshan Xu Goldman in just one breath!
This amount of money even exceeded the signing fee when their entire studio signed a cooperation agreement with Jiangshan, so that Sister Hong was not optimistic that Jiangshan could earn back this expenditure...
Who would have known that Jiangshan not only made his money back, but even soared into the sky, truly becoming a giant in this emerging game...
It is obviously meaningless to regret the "miss" now. The only remedy that Sister Hong can think of is to stabilize Geralt, the "emerging upstart" as much as possible in the future~
And the other party’s “generosity” did not disappoint Sister Hong!
Sister Hong didn’t know if Geralt used to play games in the same way... But judging from the various "business projects" of the other party and her own studio, Sister Hong could only say that Geralt is "
There are so many ideas”——
Hire someone to ambush and observe the target's surroundings in a similar "undercover" manner?
Of course, this kind of "business" is an old trick in the online game circle, especially among large guilds. Who hasn't buried a nail in the competitor's guild?
After all, online games usually have a heavy element of direct confrontation, and sometimes a lot of information conveyed can have a direct impact on oneself or harming others!
Compared with large-scale operations that disturb the opponent's hundreds or thousands of people at a time, it is not too simple to just place a professional player in the opponent's middle-level, or to act as a "little transparent" in the main team, it can be said to be a huge profit~
Therefore, in the circle of professional gamers, signing an agreement to be a "second or fifth kid" in a designated target group is definitely a good job!
As long as you don't perform too well, be too high-profile, and get yourself to sign some serious confidentiality agreement with the ambush target, you can make two kinds of money at the same time, openly and secretly! As you play in the game, good things will pop up.
Enjoy the benefits within the team, and once you're done, you can earn another undercover commission by delivering some not-so-important news...
What kind of "high-risk occupation" is this? It's just a job that falls from the sky, okay!?
But this kind of work is generally only needed by large groups at the "guild" level...at least, it will only happen in professional studios mixing sand into other professional studios?
Lurking around the "target player" and trying to become the opponent's "friend", and then constantly measuring the opponent's strength and so on...
To be honest, since the opening of Kuanglong Studio, this is the first time that even Sister Hong has encountered such a magical "business", and as the "employer", Geralt has directly posted dozens of similar "
"Observation mission", just the basic employment fee every month will cost Xiao Shiwan in the studio...
If this move hadn't directly "digged" the two generals "Shadowless Thief" and "Deadly Cupid", Sister Hong would also have seen a little bit of the rewards (really just a little bit, after all, the above two people currently only have professional careers).
The level of the second and third tiers is not even comparable to those first-class professional players who play e-sports), she almost wonders whether Geralt really became a nouveau riche and burned out the money...
"Latent Observation" has added dozens of overseas assignments in one breath, which takes up a lot of Kuanglong's workload. Fortunately, these tasks can be subcontracted. As long as the information is transmitted in a timely manner, the impact is not big, and the studio can make a small profit.
Everything is also very fragrant.
The rest of them are looking for some plot missions according to Geralt's special requirements, which is much more "normal" in Sister Hong's opinion~
After all, in today's battle world, the value of plot missions is increasingly valued by the player community. Sister Hong even secretly guessed that Geralt has recently emphasized the importance of dungeon camp battles to the plot, perhaps because he wanted to take advantage of the "European spirit" of the Negon forces.
Develop another copy or something.
After all, in Sister Hong’s view, the current setting of “players discover free copies” in the game is simply a huge boon for professional players and high-end powerful players! And it’s worth incalculable! It’s really like digging up gold.
The difference seems to be ~
Considering the cooperation agreement between her family and Geralt in the "dungeon area", Sister Hong arranged for her subordinates to be particularly attentive in this regard, just to find suitable plot tasks to give to Geralt, or to start trying to dispatch them herself.
The men went in to dig.
If they can create a new dungeon or something, then the "dungeon area" they cooperate with will really make a fortune...
It's a pity that Geralt somehow not only requested Nigon's plot missions by name this time, but also specified those related to specific cities and specific NPCs~
While this undoubtedly made the work of the studio more difficult, it also eliminated too many plot tasks that Sister Hong considered "extremely valuable".
Even during this period, Sister Hong had already pushed several F-level and one E-level plot missions to Geralt, but they were all rejected by the other party because they were not related to the "Moriel" NPC, and her subordinates
After people "explored", there were no results, which made Sister Hong secretly sigh that it was a pity...
Involuntarily, Sister Hong also became interested in the NPC named "Moriel". She didn't understand where Geralt learned about such an NPC from the dungeon power, and more people were paying such attention to him.
While instructing her staff to focus on collecting information about "Moriel", Sister Hong also began to want to pay attention to Geralt's gaming experience - after all, judging from the opponent's several operations, this person can expose others every time.
It is difficult to know, but extremely valuable secret information. How can this not make people curious?
It's a pity that compared to the game status of the "nobody" that Geralt wants to know about, Geralt's own gaming circle has always been very simple, which makes it difficult for Sister Hong to send someone to investigate...
Until the past few days, news suddenly came from his subordinates, saying that one of the targets designated by Geralt in their previous "key observation" seemed to have changed!
I don’t know what happened recently, maybe last week in the battle. Since the game this week, the opponent’s combat power has suddenly increased sharply. The combat power standard has approached the “submit information” limit, requesting permission for further contact...
After the two "achievements" of "Shadowless" and "Cupid" appeared in the "Surveillance Target", Sister Hong thought that this series of tasks was rather strange, but she also ordered her subordinates to be careful if they encountered a suitable target again.
, remember to inform her personally first.
It just so happened that the conditions for the target were suitable this time. After a little hesitation, Sister Hong decided to go and get in touch with him in person! No matter what, she would also try to cut off Geralt's penis this time!
[It can’t be said that every time these good ideas have to fall into the hands of Geralt...]