The bunkers dug by the dwarves in the Shire are basically the same. They choose suitable places to hollow out the interior, and then build their own comfort homes there. From the outside, these bunkers look like a cluster of small clusters.
The Mantou Slope is a series of ups and downs~
Generally speaking, there are several main roads entering the bunker villages of the Shire people, which stretch all the way in from the surrounding high places. The roads are smooth and gradually lower in height, until they finally lead to the large square in the center of the settlement...
At this time, the players from Jochar's side who were about to come in like a colony of passing ants outside Pirimo Hills poured in from the main road closest to the direction they came from, and in the process of rushing into the large square at the bottom, they were already
People continued to scatter to the nearby bunkers located on both sides of the main road, and they were about to commit burning, killing and looting.
Of course, for the majority of "players", this is just their "game experience". After all, how can a player play a combat game without "fighting monsters"?
No matter how realistic and compelling the game content of "Invincible Heroes: World of War" is, there won't be many people who really feel that they are doing such barbaric and violent things. Instead, they will only feel that the "gameplay" at this moment is
It's exciting and novel, especially the NPCs' reactions that are so realistic that they make people shiver subconsciously... but it makes many people even more excited!
However, as many players who invaded the settlement broke open the wooden doors of the isolated bunkers, the scene before them was a bit beyond everyone's expectations - as before, they only knew the Shire people hiding behind the doors and shivering.
The NPC disappeared, but instead there were teams of players who had been waiting for a long time!
this!!!
After working on it for a long time, no wonder there was no resistance from players from the opposite camp outside the village. It turned out that these guys had actually retreated into the houses of the NPCs!!!
"There's someone in the room!!"
"Be careful, all the cowards in Charles are hiding in the house!"
"Damn~ There are a lot of people here, brothers, please come over and help~"
For a moment, almost all the players on Jochar's side who broke into the door issued warnings or asked for help~
But before more players around were prompted to react, the next moment, a loud shout had spread far in the air, and even directly suppressed the extremely chaotic and noisy sounds on the battlefield——
"Fire arrows!!!"
The next moment, from the top of several bunker slopes opposite the direction in which the Jochar players entered, many people suddenly stood up holding bows, waving slings, launching various spell attacks, and even using brute force to smash out various sizes of weapons.
Stone player team!
Let me go~ There are actually ambushes here?!
The player from Jocharfang, who was at the front, was almost rushing into Pirimo Square. At this time, he was suddenly attacked by the opponent, and almost the entire front was under the opponent's long-range firepower!
In today's games, a common problem for all "long-range units" including spellcasters and archers is that it is "difficult to hit"! It is difficult to reach the sky~
Without the natural so-called "attack lock" system found in other ordinary games, whether the player's attack methods can hit the target is no longer "calculated" by system data, but depends entirely on the player's own ability.
Although this has made the system a big step forward in terms of "realism", it has also caused the embarrassment of a significant drop in the effective firepower of these long-range professions - even if you can shoot a hundred arrows and release a hundred magic spells
Attack, but if you can't hit the enemy even once, it's just a floating cloud. It's better to imitate the most rustic big-headed soldier, pick up the guy and run forward to slash the enemy on the opposite side...
It's just that at the beginning of the game, many people were not aware of the more core "military formation" gameplay of this game, so they more or less underestimated the value of remote professions——
After all, the same problem also plagues NPC armies.
Even if they are second-level crossbowmen with long-standing veterans in the Erathian army, do you think they are all capable shooters with every shot?
Stop making trouble~~!
It can be said that in the entire Entagri continent, except for the elves in Eli who are indeed gifted with bows and arrows, other races are quite poor in this aspect~
The reason why other tribes can still organize their own long-range troops is because in many cases when soldiers are assembled into formations and go to the battlefield, there is actually no need to consider the "individual hit rate" issue.
Just like right now, the "formation" of players from Jochar on the opposite side is straight and dense. It is not an exaggeration to describe it as "crowded"~
Now that everything is like this, how many "missing shots" problems are still there?
Well, even if your luck is extremely bad and one arrow hits a gap in the crowd... Then if you shoot two more arrows, or if you invite a few companions to shoot together, can you still miss them all?
Therefore, let alone those serious long-range attacks that gather together, even those who rely on their strength to directly throw stones, as long as the attack directions are kept in the same direction, it is still "one hit and one hit"! Even killing two birds with one stone is not enough.
Take your time~
Naturally, this group of long-range troops ambushing here were immediately targeted by the opponent: "Damn it, they have arranged a long-range shooting group on the opposite side! Everyone go around and kill those guys!!"
I don't know who in the Jochar team roared with a loud voice, which could be considered as letting some people behind know what was going on ahead.
But as a result, Yoshal's attack techniques couldn't help but become a little chaotic.
On one side are the Shire bunkers waiting for them to kill, loot, and burn. There are actually escort teams ambush one by one. However, the narrow and low door restricts the influx of people from the side of the Shire players, which is extremely difficult.
greatly limits their numerical advantage.
Just when the surrounding bunkers were calling for reinforcements, there was a greeting from the front, saying that there was an ambush, and they were calling for men and horses to rush over and chop the opponent...
So at this time, should we kill the Chalfont players who are resisting in the bunker first, or should we gather to attack the enemy's ambush?
Unfortunately, the Yochar players did not have a complete and systematic command. When it came time to make a decision on the battlefield, the team suddenly became confused~
So the people who had gathered in front of each bunker continued to attack regardless, trying to kill the players in each bunker and then search for valuable things or NPCs in them.
And those players who were blocked outside the bunker, in the tunnels, or even in the large square and were directly exposed to the enemy's long-range firepower had to let out a roar and start trying to sprint towards the opposite side, intending to pass through the opposite tunnels and then rush upward to kill.
On the top of the bunker slopes where the long-range teams were deployed to surround the opponent.
But when they really rushed over, they discovered...
Dry!!
This group of Shire people actually arranged defenses under the small slopes where long-range troops were stationed!!
Damn, are you here to play games or to march and fight?
TM Are we playing a game?
Why do you actually lead the marching troops to set up formations?
After seeing the "arrangement" of the Shire people, I don't know how many players on the Shire side were cursing in their hearts. However, the situation was already like this, not to mention that they charged all the way withstand the opponent's attack. Just at this moment.
We are already face-to-face with the other person, and it is impossible to retreat and leave. What else can we do except go forward rashly?
The next moment, the players on Jochar's side roared and rushed forward, and bloody head-on conflicts broke out under many small slopes in this direction...
And all of this is actually under Liu Yifei's calculation——
A very real problem is that no matter how the game innately divides the background components of NPCs into "Jochal people with a military system" and "disorganized Shire people", it actually doesn't matter to the players~
After all, the stone-throwing dwarves of the Shire are weak. In addition to "all people throwing stones", the individual strength of today's players is probably slightly weaker. It is impossible to suppress and control millions of players as a whole.
The army.
In this way, it means that the outcome of the battle among the player groups between the two camps depends on the players themselves, and the camps themselves will not actually restrict the players' fighting methods.
After all, no one stipulates that players who join the Shire side cannot form their own "army", and players on the Yoshare side are not allowed to wander freely and leave their posts without permission?
But on the whole, Liu Yifei also knows that the overall quality of today's player group must be quite bad. You must not expect them to be able to coordinate sophisticated tactical attacks... They even hand over the teams in their hands to form a team.
Even the more formal professional corps refuses to do so, so what else can we expect?
So in the end, after Liu Yifei completed the recruitment of his "raid team", he gave the advice to the bosses of each team, big and small, that they simply "split up the operations."
As it is now, pure individuals, or small teams, simply combine freely and disperse into the Shire bunkers, using the terrain advantages to block the opponent's invasion, while ensuring the minimum completion of the mission.
It also delays the enemy's capture of Pirimo as much as possible, while also dividing the opponent's forces to a certain extent.
Then there are those large teams, or medium-sized teams that can temporarily absorb and add some manpower, and set up some blocking positions opposite the direction where the enemy is most likely to invade. Although our long-range units and soldiers cannot be gathered together, but
Dividing into several small units facilitates dispersed protection. While taking care of each other, they can also form a joint offensive in the form of area coverage and shooting. It can be regarded as the most basic tactical cooperation...
Long-range troops continue to shoot and kill opponents, creating battlefield pressure. At the same time, team soldiers who are separated to take up positions can also protect their teammates nearby.
At the same time, such a "blatant" move by the Shire people will inevitably not escape the opponent's targeted attack. There will definitely be some bold or clear-thinking players on the Shire side trying to kill...
In this way, to a certain extent, the players on the Yochar side have divided their forces twice, and more importantly, after such a period of time, the enemy's entire formation has spread out from front to back. Although it seems that
It's a bit bluffing to go up and call Zhazha, but in fact, it has basically lost the basic protective effect of the military formation.
Then...
The next moment, in a bunker near Pirimo Square, a bunker door that had not been visited by players from Yoshal's side suddenly opened by itself.
The players on Jochar's side who were around were stunned for a moment, and some of them didn't realize what was going on in this small bunker... Could there be someone coming out at this time?
The next moment, a guy who looked particularly tall and strong came out from there, bending over and lowering his head.
Seeing the opponent's reluctant movement that almost broke the door frame, many players around him subconsciously took a breath - it was not that these people recognized "Geralt" at a glance, but they were simply attracted by it.
This person's exaggerated figure is a bit intimidating - is this a player or an NPC?!
This is the worst thing about the campaign mode. Players or NPCs do not have glowing IP names above their heads. If they are mixed together, it will be difficult to tell them apart...
Just for a moment when the people around were surprised and confused, the tall and fierce man who emerged suddenly pulled out an even bigger and slender sword from his back, swung it in front of him, and while stirring up a circle of blood, he suddenly shouted:
"Do it!!!"
Hands on? Frozen hands?? Another old joke that circulates in the Internet era???
But the weather is not cold either...
But before the sound could be heard, the next moment, the doors of more than a dozen bunkers around him were kicked open from the inside with "bang bang bang bang". The next moment, hundreds of players who seemed not to be trifled with were comfortably seated.
A group of people rushed out of these bunkers, and started directly slashing and killing the surrounding players on the Yochar side~
this……
Shire players are so despicable!! They actually have an ambush here?!
However, the actions of this group of people were extremely purposeful. They were not at all on the same spot fighting against the many players of Jochar who were about to surround them. Instead, they suddenly shouted "Come on me" from the super strong man in the lead.
"Get up"...and then actually "charge" with the opponent in the already crowded large square at the bottom of Pirimo Hills!
At the beginning, the team's marching speed was not very fast, but it was particularly determined!
Or rather...
It's not that no one wanted to stop this "partial army" that suddenly came out, but any "warrior" who dared to face the super strong man leading them would be shattered~
I don’t know what the material of the sword in that man’s hand is, but it is shockingly sharp!
Not to mention the player's flesh and blood body, even ordinary armor or even the weapon in his hand is no match for the big sword in the strong man's hand. It is truly broken at the first touch and invincible to anyone who blocks it~
Those chopped-off bodies and broken weapons paved a ferocious and bloody road of fighting, which was enough to shake the confidence of Jochar's side in the battle!
But under the leadership of a fierce general, this originally small "partial army" rushed faster and faster, as if it was really unbeatable. The next moment, a large number of players poured into Piri directly towards Yoshal's side.