In his previous life, Liu Yifei entered the server too late and never experienced the grand opening of the first dungeon in the game.
Therefore, although he predicted that the appearance of the Wolf's Lair dungeon would greatly stimulate players, and based on the players' love for the dungeon gameplay and the exclusive operation, there was no objective reality. He also guessed that the Wolf's Lair dungeon would be popular for a long time, but Liu Yifei
Still underestimated how crazy the players would be stimulated by the word "dungeon"...
When a new game is launched, there are always people who are willing to give it a try. Then look at the screen effects and try the level of virtual interaction. They are very surprised. More people are willing to continue playing. Even the word-of-mouth effect will attract more passers-by.
Players enter the pit to experience.
However, the overly hard-core campaign mode still has a certain dissuasive effect on new players who are caught off guard: it is difficult to start, difficult to eat, difficult to fight monsters...
After the two campaign modes, many players were tortured to the point of going crazy!
If you don't do anything, you will definitely starve to death. Do something if you want to... It's really not something you can do if you want to. If the NPC doesn't give you a chance, the wild monsters will kill you early... Many players give up on militia training at the beginning.
Suddenly, I fell into the quagmire of the beginning of hell, and deeply experienced an "unprecedented" novel game experience.
Although a small number of players on the forum said that this "unprecedented situation" is also a novel gaming experience, there are not many people who like the feeling of being hungry. Therefore, the campaign mode has a tendency to become an "official failure" due to the criticism of a large number of players.
…
In comparison, the ordinary mode, which is very unremarkable, is very popular. Players once again experienced the refreshing feeling of being cared for by NPC stars. As long as you insist on killing monsters and making money, NPCs will never turn away from you.
, and the service is as considerate as treating your own relatives - this is the attitude that games should show to players! What the hell is it that makes it difficult for players? Does your game company want to go bankrupt???
But after just half a month of fighting monsters, leveling up, and running missions, the players can’t help but feel that there are some flaws - it seems that there are no copies of this game? The desire to play the game is almost unbearable!
Just when similar questions gradually appeared among the players, a shocking sound attracted everyone's attention!
There is a copy of this game? The location of the copy has been discovered? The copy has been cleared???
Damn it! I want to get a copy too!!!
Liu Yifei and the others were rushing to clear Wolf's Lair on the elite difficulty level, so they didn't pay much attention to what was going on on the forum. Mission Bida, on the other hand, was very concerned about his own future, so he kept a close eye on the trends on the forum. Even if the players' reactions were not enthusiastic enough,
He was ready to find some trolls to fan the forum and build momentum.
However, immediately after the announcement was made, questions and discussions about the copy came out like a spurt on the forum!
Seeing such a situation, I immediately felt relieved that my mission would be achieved, and I couldn't help but feel that my future was a little brighter~
About five minutes after the system announcement was issued, the forum was almost exploding. To sum up, hundreds of thousands of players had one question: Where is the so-and-so wolf lair!
Kuanglong saw the east wind coming, and the trend was coming, so they spread the news on the forum, saying that a professional studio named "Kanglong" had "discovered" this copy, and its location was...
While Kuanglong is following the trend, Liu Yifei has already led the team to start the elite difficulty dungeon strategy.
Except for Liu Yifei, the other nine people quickly realized the difficulty of the so-called "elite" copy!
In normal difficulty, the wild wolves in the dungeon are no different from the wild monsters outside. Once you enter the opponent's warning range, the opponent will take the initiative to attack, but if you are farther away, those monsters will not go crazy and run over to die.
Therefore, the battle intensity in the normal mode is low and the rhythm is easy to control. Players have the final say in advancing or retreating~
But after entering the elite difficulty, I fought the first wandering monster I encountered. The wolf howled as soon as it saw everyone, and then after the land reclamation team entered its warning range, this damn thing actually started to delay and deal with it.
, or even a trick to take the initiative to retreat!
What the hell is this? Is this a wild monster? Why does it feel like the same monsters as those monsters in the campaign mode?
The changes didn't stop there. It seemed that they heard the first wolf's "cry for help". Everyone was obviously far away from the warning distance of the monsters behind them, but those wolves rushed over as if they smelled the scent of meat!
From ten against one in an instant to ten against one or three!
Moreover, everyone listened carefully and discovered that there were howling wolves coming one after another in the cave passage... What the hell is this? The monsters in the dungeon came up on their own initiative without waiting for the players to kill them one by one? Can this still be a happy game?
???
Others were a little unprepared and panicked about this strange phenomenon, but Liu Yifei already knew it~
If the normal difficulty dungeon allows players to enjoy the fun of grinding and grinding, then the elite difficulty is to screen out the truly elite Dalang Taosha among the player group!
The high-intelligence mode compared to the battle standard will make the monsters in the elite dungeon extremely difficult to deal with. In many cases, fierce battles will break out before the players are ready. Without a certain level of strength, members who cannot cooperate with each other and even those with higher levels will be defeated by the elites.
The monsters in the copy are drowned~
It can be said that a player team that can clear the elite copy must be a qualified combat team with considerable combat effectiveness when put into the campaign!
And if the elite difficulty is like this, it can be seen how terrifying the nightmare difficulty will be~
Precisely because he clearly understood the secrets involved, Liu Yifei never thought about challenging the nightmare difficulty level in a short period of time from the beginning... At least he didn't want to deliver food rations to the monsters before the first dungeon riot.
Although the wolves surged in, and the situation gradually changed from humans suppressing monsters to humans and monsters stalemate, and there were already twenty wolves visible behind the cave, Liu Yifei still did not order a retreat. He came mainly to see
See if there will be gnolls in the elite copy.
The dungeon under normal difficulty only looks like the cave in Liu Yifei's memory, and the monsters are only wolves. Even Liu Yifei took the initiative to check the area where the secret passage roughly existed, but he didn't get any clues.
And if there were no jackals, the challenge difficulty of this dungeon would undoubtedly drop significantly~
After all, wolves are just low-level wild monsters, and there is not even a wolf king here, let alone a wolf. There are just a lot of them. If there are four or five people of the same level as him who can cooperate, Liu Yifei is confident that he can directly challenge the nightmare right now.
Difficulty!
But if there were jackals, it would be different~
After all, the jackals started with the first-level strength standard, and the emergence of an elite with a second-level level, BOSS, etc. is not surprising at all...