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Chapter 214 Epoch-making gameplay (3 more)

(Leader of the Sky: Burning Dawn 910)

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"Fuck, I'm Zhongli!"

"Don't talk nonsense, I am Zhongli!"

A group of sand sculpture players with names like "Zhongli" were spitting at each other and chanting spells to make barrel-shaped rocks rise from the ground. No, to be precise, they made a small area of ​​the ground clear for easy plugging.

Progressive trap.

These high-tech traps, jointly created by the dwarves and gnome craftsmen of Stromgarde, can be reused many times until they are completely destroyed or their energy is exhausted.

All traps are adjusted to be pressure-triggered and will only be triggered if a weight exceeding 150 kilograms is pressed against them.

The vast majority of human and orc peons, even when fully armed, cannot reach this weight. Before the orcs discover this secret, stepping on a trap often costs the life of an elite warrior or multiple peons.

It can be said that you are risking your life to fill it.

As for the thick fog that must come every night... to be fair, wouldn't it be easy for a time traveler to get a smoke generator?

Since then, the progress of Orgrim's clearing was so bad that it was almost like falling into a quagmire.

The real Stormwind City is not comparable to the condensed version of the game. The entire Stormwind City covers nearly 80 square kilometers. After many centuries of expansion, Stormwind City has almost filled the entire valley.

Each district covers an area of ​​more than 10 square kilometers, and there are canals between districts.

Because the canals are connected to springs and have fast currents, even after the orcs occupied Stormwind City, they were unable to completely fill up the canals. These canals, which are 20 meters wide, have only a few bridges to cross the rivers, which effectively blocks the movement of the army.

.

The defeat of Kargath was so unexpected that Orgrim had to attack all areas again when he led his army to attack.

Those Trident soldiers were like monkey spirits. They simply avoided the area where Orgrim was. No matter where he was, the main force of the Trident took a detour and did not confront him at all.

Orgrim did not dare to spread his elite men and generals too thinly.

I couldn't see any famous strong men from the other side, but the fact that the other side killed Kargas proved that they had the combat power to kill the first-line chiefs. This was the most disturbing thing.

The orcs circled around for three days, but made no progress. Instead, they lost more than a thousand elite warriors to get in.

Orgrim finally realized how difficult these guys were.

He had to copy MacDonald's lesson - yes! He also wanted to play turret streaming.

Orgrim soon discovered that he was terribly wrong. Orcs' craftsmanship was not at the same level as humans'.

The orcs would only use giant wood with animal skins and plaster to create something similar to a brick and wood structure.

When Lothar was guarding Stormwind City, he had already cut down all the wood on the road from Stormwind City to Goldsmith Town, and used it to build the defense line from Goldsmith Town to Western Spring Fortress. After such a long time, the wood that was used at the beginning was either moldy or moldy.

They used it to build houses for the clans that stayed behind.

Anyway, building the orc version of the arrow tower is a bit awkward.

It's useless to build it, there will be heavy fog in the middle of the night.

When the fog came, at least 300 thieves came over and killed the sentries who stayed behind.

Kill those who sleep, kill those who go to the toilet, and kill those who eat late night snacks. Anyway, wherever the thieves group goes, not a blade of grass grows.

In the dark and foggy environment, the combat effectiveness of the orc warriors dropped by at least 50%.

Basically, the areas that were captured during the day are spit out at night, and tons of traps are reinstalled for humans.

Orgrim is going crazy.

On the other side, while sand sculpture players trapped the Blackrock clan, Ironforge ushered in the dawn of victory.

The dwarf king Magni and his brother Brian were in the wizard's hall, watching a group of dwarf mages casting spells. The dwarves do not have mage professionals, and their allies, the dwarves, are famous for being mages. The friendly relationship between the bronzebeard dwarves and the dwarfs can be traced back.

Until a long time ago.

Ironforge at this point in time actually does not have a spatial anchor point. Without an anchor point, there would be no point-to-point magic teleportation between the major cities.

In the past, humans and Bronzebeard dwarves did not have such a close relationship, and of course they would not open teleport points to each other.

Things are different now. The orcs have been attacking Ironforge for nearly a year. Although Ironforge has a relatively large stockpile of supplies, there are always certain supplies that are particularly lacking, such as medicine.

The high-intensity battles every day keep the dwarf priest's mental strength always on the verge of overdraft.

In addition, there are high-grade metal ingots. Thanks to the batch of Thorium ingots sold at a low price by someone in advance, Magni's bodyguards [Dwarf Guards of the Secret Chamber] suffered far less losses than expected. This allowed Magni to be in iron every time.

When the Hearth is in danger, lead your bodyguards on the front line to repel the orcs' invasion.

In the past few months, Ironforge could only rely on the Alliance's griffins to transport limited supplies. Today, this situation is finally changing.

"Connected!" the dwarf mage shouted in surprise.

"Get ready! At the same time, everyone be careful!" Magni called to his men.

More than five hundred elite dwarves surrounded the place with three floors inside and three floors outside.

As we all know, orcs also seem to know how to teleport. It would be great fun if the one that came was not friendly forces but orcs.

Fortunately, when the blue arcane light door opened, there were human faces on the opposite side of the door.

"I am Alliance Major General Macdonken Stratholme. Are you His Majesty Magni Bronzebeard?"

"McDonald!?" Magni's eyes lit up, and a smile suddenly bloomed on his face: "Oh, my old friend! I really miss you!" This powerful dwarf king greeted McDonald.

Ken is a bear hug.

"Ouch!" Mai felt as if his internal organs had been displaced.

Seeing someone's performance, Brian blinked - isn't this person known as Stratholme's God of War? Why does it feel...a little weak?

If someone from Mai heard Brian's thoughts, he would definitely say: Ahem! This is all a misunderstanding!

The true God of War! His power can crush lions and shake the ground with his kick!

False god of war! He will collapse at a touch and his feet will be numb!

At this moment, McDonald felt so resentful - that system that doesn't do anything serious, even if you don't want to be a master for me, can't you give me Qian'er 800 points of endurance and make me stronger?

[I belong to the Star Realm God System, not the Star God of War System.]

Your sister! She went against it! The system actually complained about it.

Here, Magni was excited to see his old friend Lothar.

Lothar and Magni had known each other for many years and were very familiar with each other. After a few words of greetings, Lothar handed over the military power to MacDonald and then returned to the other side of the portal.

Magni was so excited as he watched the rows of brightly-armored Stormwind Kingdom soldiers step out of the portal.

"I can finally beat those damn orcs to death."

Teleporting soldiers over sounds high-end, but in fact at this point in time, only the powerful can afford it regardless of the cost.

Why?

First of all, the only people who can afford teleportation are high-level wizards or above.

To truly maintain a large-scale portal, it must be presided over by an archmage.

In reality, opening a portal to send people and supplies consumes a constant amount of magic power. It would be amazing if a great mage can transport hundreds of people with his total magic power. Any more than that, you can only rely on magic crystals to travel back and forth.

It just so happened that a certain army that robbed water from many wells in the Sunwell was most in need of magic crystals.


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