Chapter 73 Olaf Didn't Flash 【For further reading】
Chapter 73 Olaf didn’t dodge [seeking follow-up reading]
"Hahahaha, these two are pretty good at acting. I thought they could deceive their opponents this way."
The cat king at the commentary desk laughed loudly, because from the perspective of God, the actions of Ye Si and Ah Shui in the lower half looked stupid, as if they were fighting for wits with the air.
"The vision left by Toothpaste at the entrance to the jungle did a great job. He clearly saw Casa's invasion. TES's early movements were seen by JDG. This vision is worth it."
"It should be time to change to the jungle. After Kanavi gets the blue BUFF, he will definitely go for a reverse invasion. TES's deception in the bottom lane is meaningless."
Of course, Ye Si, who was back on the line, didn't know. Their actions were being laughed at by the two commentators. At this time, Ye Si was thinking about how to face the line next.
The opponent's combination of EZ and cat has little laning ability in the early stage, but it is still quite difficult to kill in line.
At present, Thresh's mainstream addition is to learn E at level one, and then focus on Q, but this is a strategy for dealing with hard support in melee combat, because Thresh learns E at level one, and can attack when advancing, and defend when retreating.
But against soft support heroes like cats, Thresh's E skill is useless. It is impossible for Ye Si to walk up to EZ's face and use his E skill.
Therefore, it is more appropriate for Thresh to learn Q at level 1. At least the hook can force EZ to move and prevent him from easily stepping forward to replenish troops.
But Ye Si's Thresh chose to learn E at level one because he thought a little more. Now, Ye Si is very familiar with JDG's AD players. The EZ on the field is LokeN, who just transferred from TES to JDG this season.
If Kanavi discovers Casa's move, he should immediately rush to TES's red zone to counterattack. Therefore, the most dangerous place is the lower half of TES.
But the ruthless Kanavi didn't give Ye Si any chance to operate.
In order to enhance Thresh's roaming ability, when Ye Si chose Aftershock in his talent, he did not choose the mainstream enlightenment system's Golden Body and Biscuits as his secondary talent, but chose the witchcraft system's Water Walking and Transcendence.
Both of these talents increase Thresh's movement speed.
If Thresh runs into the river and uses the speed of walking on water to twist Olaf's next axe, he might actually be able to escape.
Thresh was slowed down by being thrown against the current, and Olaf rushed towards him with double axes in his hands. Without thinking, Yeas hit the pendulum of doom with his backhand, pushing Olaf back, and then Thresh immediately flashed towards the river to escape.
Movement speed is your lifeline.
If you are a Thresh who focuses on laning, it doesn't matter whether you have five-speed shoes, but for a support like Ye Si who often wanders in the river.
To put it simply, the logic of the jungle area is that if the toads in the lower half of JDG are brushed, then Kanavi must not know about Casa's movements, and Olaf is rushing to the upper half.
One blood is given.
Even if these two people make no mistakes, Nayes' Thresh can still use the advantage of the army line to roam and find rhythm from other routes. After all, EZ and Cat do not have the ability to kill online.
Accelerating through the river, Ye Si quickly arrived at the entrance of the JDG wild area. Thresh walked directly in without hesitation.
When Thresh was about to step into the grass, an ax was thrown directly in his face.
Ye Si was not discouraged. After saying hello to Ah Shui, Thresh left the bottom lane and slowly walked into the river. He was going to go to the jungle to get some vision and detect Kanavi's movements.
Ye Si speculated on many situations in his mind, but he never expected that jungler Olaf would squat in this place. This is unscientific.
If the toad has not been destroyed, then Olaf must counter-red BUFF in the lower half of his side. In this way, jungler Kasa in the upper half and Ah Shui in the bottom lane will have to make corresponding adjustments.
Therefore, those slight advantages in the early stage are not so important. It is better to quickly gain the initiative of the bottom lane.
If Thresh recklessly enters his own jungle to guard the red buff, he may encounter Olaf instead.
Although Ye Si is not Thresh's unique skill brother, he also knows that in the fast pace of the professional arena, five-speed shoes, which are purely functional and have no resistance at all, are completely unsuitable for the auxiliary position without financial resources.
After entering the river, Olaf threw the ax close to his body and slowed Thresh again. Ye Si looked helpless and could only watch as he was hacked to death by Kanavi.
Ah Shui's Aphelios has the ability to develop one-on-two in the bottom lane.
Thresh learns the E skill Pendulum of Doom. He can first help Ah Shui push the lane, slowly suppress the living space of EZ and Cat, and then find out the mistakes of the two from the lane.
However, Ye Si did not expect that a third situation would arise.
These are Ye Si's judgments on the bottom lane situation.
Olaf picked up the ax directly and immediately threw it on Thresh. At this time, Yes was only one step away from the river, but Thresh was slowed down by Olaf again.
Therefore, Ye Si concluded that it might not be difficult for him and Ah Shui to gain an advantage in this game, but it would not be easy to defeat LokeN online.
But if Ye Si goes to the bottom half of JDG, it will be safe.
The purpose of Ye Si entering the wild area was to see toads.
Therefore, after Aphelios and Thresh grabbed the second level, LokeN's EZ immediately pulled back and hid directly behind the next wave of troops, giving Thresh no chance at all.
If the toad in the lower half of JDG has not been beaten yet, then it can be concluded that Olaf must be in his own red zone.
Plunder!
The whistling sound of the ax startled Ye Si.
Thresh had just entered the jungle and was about to insert an eye into the toad. He walked step by step towards the corner of the blue buff area and the grass near the river, preparing to insert an eye through the wall.
According to Ye Si's judgment, if Kanavi had not discovered Kasa's anti-red behavior, then Olaf should have cleared the wild monsters in the lower half and was rushing to the upper half to continue clearing wild monsters, so now JDG's lower half
is safe.
In two very crucial training matches for Ye Si, the opponent's bottom laner was LokeN. This Korean AD's steady style left a deep impression on Ye Si.
As long as the toad in the lower half of JDG is still visible through the field of vision, Ye Si can lock Kanavi's position.
The aggressive Olaf caught up with Thresh and slashed wildly. Ye Si had no choice but to use Q to limit Olaf's output, but this only delayed the attack a little, and Thresh couldn't escape at all.
Olaf kills Thresh.
If the level 1 Q skill hits, at least one of the opponent's summoner skills can be used. The combat power of Aphelios and Thresh at level 1 can hit EZ plus two cats.
"My! My! I was ambushed by Olaf." Faced with the surprise of his teammates, Yesi apologized in his voice in disgrace.
But Yes felt that Kanavi must still be in the lower half, but definitely not near the river.
Since Kanavi has never appeared in TES's field of vision, Ye Si has no way to determine the whereabouts of jungler Olaf. Now Ye Si only knows one piece of information, that is, Olaf opened the jungle from the lower half.
"What a gift! You are making the game more difficult for me." Ah Shui joked happily on the sidelines. Even though a fully developed Olaf would only get in his face during team battles, Ah Shui still remained optimistic.
In order to relieve the embarrassment, Ye Si could only say that very classic phrase, "Ahem, Olaf didn't dodge."
Then he used the newly learned operation to mark the time when Olaf's flash changed in the chat box, "Jungle 0832". Kasa glanced to the side and said nothing. This first blood made him a little stressed.
It’s really hard to write two thousand and one chapters, so I’ll change it to two in one tomorrow and make it four thousand and one chapters, so I can get used to the rhythm of putting it on the shelves as soon as possible.