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Chapter 34 The Knight's Old Friend

Chapter 34 The Knight’s Old Friend

"Tsk, I forgot to ask this guy for information about the Worm Walker..."

Ren's steps suddenly stopped, and a trace of annoyance appeared on his handsome face, but it quickly disappeared.

"Forget it, I guess this guy won't tell you anything. Let's wait for the information from Nan Zhuo."

Ren shook his head and put the matter aside.

He had no regrets in his heart about killing Blake, the leader of the Red Label Gang.

Destroying evil is the duty of our holy warriors!

After the battle, Renne began to inspect the harvest.

Needless to say, there is no need to talk about the spoils. Blake and the other three were hit by a fireball at close range, and their equipment was basically damaged to the point of being unusable. The only glass cane was also chopped into pieces by Ren's sword.

Two cuts.

Only the experience value aspect is pretty good.

Heavenly War Horse!

Looking at the handsome white horse walking in front of him, a look of surprise appeared on Ren's face.

After the paladin's professional level reaches level 5, a sacred contract is formed between the paladin and the gods he believes in and the beliefs he respects. This contract is called [Holy Oath].

As a black knight, the additional abilities attached to Oath of Vengeance have greatly improved his output ability. In this regard, there is no need to further strengthen it for the time being.

Continuing to add skill points to concentration and blocking respectively, Renn began to study the newly acquired spell-like abilities.

In addition, spirits can also be used to add the following enchantments to weapons: Order, Radiance, Protection, Disintegration, Blaze, Pyroblast, Holy, Sharp Edge, Mercy, and Pursuit. Add bonuses to enchantment costs and enchantments.

The bonuses themselves are the same. The added enchantment is effective at the same time as the original enchantment of the weapon, but duplicate ones do not overlap.

Renn decisively consumed his experience points and raised his paladin level to level 5.

It is a pity that no matter how high his mage level is, he is still a squishy profession. He was attacked in close combat without preparation, and the final result is self-evident.

More importantly, as a black knight, how could he not have a matching mount?

"Let me see who my future partners will be!"

The second oath gives the paladin the ability to summon a special mount.

If converted, this guy should be a level 8 mage.

After thinking about it, Renn chose the second oath.

The intelligence value of celestial creatures is much higher than that of ordinary creatures, at least 4.

Regardless of whether the mount has been injured before, it will appear intact every time it is summoned.

However, once the oath is concluded, whether the weapon hosting the spirit is destroyed, or the mount is killed in battle, within one month (within 30 days), or the paladin upgrades his paladin level, the paladin will not be able to use this

ability, and suffers a -1 penalty on attack and damage rolls for 30 days.

And an excellent mount can greatly make up for this shortcoming.

The first type of oath is the oath established between the paladin and the weapon.

Obviously, the first type of covenant strengthens the paladin's ability at the output end, while the second type greatly enhances the paladin's mobility.

"Acquire 2 skill points (1 + intelligence adjustment value), and increase health by 14 points (10 + constitution adjustment value)."

After choosing to summon the mount as a sacred oath, Renn snapped his fingers and activated his newly acquired spell-like ability.

However, so many experience points prove the fact that Master Fa's head is very valuable!

According to the spell classification, summoning a mount belongs to the conjuration system (calling) effect.

"You mean, you are eager for adventure, so you squeezed out the ugly guys in the world and answered my call?"

The next moment, a light gate composed of pure white holy light slowly formed in the dark alley. In the holy light, the figure of a white horse gradually appeared.

The enhancement bonus and enchantment of the reward are determined each time the soul is called, and cannot be changed before the next call. Non-paladins holding this weapon will not receive any benefits from the contract, but the soul still exists in the weapon, and

The enhancement will take effect again after the weapon is returned to the owner.

Although life similar to certain celestial creatures can be found on the main material interface, celestial creatures are more gorgeous, beautiful and powerful than their counterparts in the earthly world.

A paladin can summon a celestial spirit to attach to a weapon, adding additional abilities to the weapon for one minute per paladin level. At 5th level, the spirit gives the weapon a +1 enhancement bonus, and every 3 levels thereafter, the weapon gains a +1 enhancement bonus.

The enhancement bonus gained is +1, reaching a maximum of +6 at level 20. These bonuses can be stacked with the weapon's original enhancement bonus, but the maximum cannot exceed +5.

Therefore, even if the paladin's mount is injured, as long as he cancels the summons and then summons it again, he will be able to obtain a mount in good condition. Back then, this effect was even used in the hands of players, such as maintaining the physical strength of the mount through such operations.

, Continuously rushing, etc.

"You gain the spell-like ability [Holy Oath]."

The big head of the heavenly war horse nodded heavily, and then rubbed Ren's chest.

After the opponent responded to Ren's call, he gained spiritual communication, proficient evasion, spell sharing, and saving throw sharing. These supernatural or special abilities. Therefore, the Celestial War Horse could completely hear the mainland lingua franca spoken by Ren.

Got it.

As a full-round action, the paladin can call his mount to him through magical summons. This ability is equivalent to a spell with a level 1/3 the paladin's level. The mount immediately appears at the paladin's side. A 5th-level paladin can do so per day.

Use this ability once. For every four levels after 5th, the paladin gains one additional use, up to a maximum of four times per day at 17th level.

He never expected that there would be heavenly creatures responding to his call.

This mount is similar to a druid's animal companion, using the paladin's class levels as her effective druid level. Pact mounts have an Intelligence score of at least 6.

When you appear, you will also wear the equipment you wore before you last returned (including mount armor, saddles, saddlebags, etc.).

With the help of his high animal taming skills, Renn understood the meaning of the other party's cry.

There are two forms of Holy Oath, and once chosen, they cannot be changed.

A 5th-level paladin can use this ability once per day. For every 4 levels after 5th, the paladin can use this ability one more time, up to a maximum of 4 times per day at 17th level.

The heavenly war horse made a low neighing sound, as if it wanted to tell Ren something.

Renn patted the strong neck of the war horse.

The two melee combatants, Dink and Van Red, each gave themselves 1,600 experience points, while Blake, as the leader, gave him nearly 4,800 experience points in one go.

However, it should be noted that before any enchantment can be added to a non-magical weapon, it must be given an enhancement bonus of at least +1.

If an ordinary paladin wants to summon a celestial creature as his mount, he must have the expertise of [Celestial Mount].

"Then, man, you'll have to work hard from now on."

"Xilulu~~"

Celestial creatures live in upper planes such as Paradise Mountain and Elysium, and rarely appear on the main material plane.

Celestial creatures are born with 60-foot darkvision, higher damage reduction, and stronger spell resistance. In addition, they also have the ability to "smite evil", although only once per day.

This special mount summoned with divine power has huge advantages over ordinary mounts - its life, strength, intelligence, natural defense and other attributes can grow with the owner's level. In addition, it also has many special abilities, such as the ability of the mount to compete with

The master communicates spiritually and shares spell effects.

The Heavenly War Horse lowered its head and rubbed Ren's shoulder affectionately. A pair of clear eyes revealed an intelligent look, and then snorted lightly.

However, since the main attribute of the paladin is charm, and the secondary attributes are constitution and strength, he is relatively lacking in agility.

"What a beautiful heavenly war horse!"

As a sound of admiration sounded, Ren and his new mount all turned their attention to the direction of the sound.

Miss Ranger's voice appeared in their field of vision.

The protagonist's paladin profession combines parts of DND3R, 5E and Pathfinder PF, which can be regarded as an epic level enhancement ヽ( ̄▽ ̄)

(End of chapter)


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