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Chapter 532 Powerful Elemental Lord

Although this battle is more troublesome, magic purification must be used from beginning to end to relieve the status of the troops. Sometimes if it is slow, the troops can only resist. Although the damage from the opponent is not low, Lin Han

Their healing ability is also very good, and they can maintain the health of the troops very well during the battle.

Under such conditions, their side also quickly resolved the battle. Lin Han directly asked the meat grinder to throw out a large number of corpses this time, detonating them directly in the cold sea elements, and in order to achieve maximum damage

, the corpses he asked the meat grinder to throw out were not made by them, but the corpses of those deep-sea giant rays that had been stored before, so the damage value was not low.

"Go on, deal with those piles and then open the BOSS!"

The second batch of enemies has been lured over. This batch of enemies is much smaller than the previous wave, so the difficulty of the battle is also reduced a lot. After this batch of enemies are killed, Lin Han and the others will also focus on

They hit the huge deep sea elemental lord in the distance. Because their attention was focused on these cold sea elements before, they didn’t know much about this big guy. But after all the cold sea elements were killed, all the players’ attention was focused on them.

Not to mention, they really felt a certain amount of pressure on this big guy. This guy was larger than any creature they had ever seen among the players here.

If you really want to describe it, this guy is like a small mountain, a movable undersea hill. The icy sea element is a large unit, but in front of this guy, it seems like a little baby. An icy sea element.

This guy is not even half as tall, let alone comparable in size.

"Oh my God, this guy can't handle any punches, right?"

Everyone began to show signs of approaching this big guy. The closer they got, the more surprised they became. This guy called the Deep Sea Elemental Lord was at least 20 meters tall, with a body like a hill and a fist the size of a boulder. They knew that this guy was definitely

Not vegetarian.

"Deep Sea Elemental Lords: Elemental level 8 lord creatures. There are often some particularly powerful elemental aggregates in the deep sea. These creatures have powerful power and elemental abilities. They are called elemental lords. This group of powerful creatures are in their domain.

There are almost no opponents among them. It is said that some particularly powerful elemental lords can gain the power to reach epic existence or even higher existence.

Damage:650-980

Defense:140

Attack method: water magic attack

Armor type: Water elemental armor

HP: 20 million

Magic value: 4 million

Attack speed: once every 4.5 seconds

Movement speed: 5.5 meters per second

Special abilities: 1. Elemental lords [Deep sea elemental lords are powerful elemental lords. They are immune to all water-based negative magic, and absorb water-based damage magic, restoring health x5 times its damage value. At the same time, they are equipped with advanced defensive water shields, which reduce

40% long-range damage. The first time it is killed by an enemy, it will split into dozens of units of elite deep-sea elements. They will gather within 120 seconds and restore a certain proportion of health based on the number of deep-sea elements.]

2. Deep Sea Fury [The Deep Sea Elemental Lord bursts out with terrifying power, making a violent water impact on all enemies within a 50-meter wide range in front, causing 1000-1800 points of damage to all enemies within the damage range, and knocking back the target 3

-5 meters, while reducing the target's attack power by 20% for 20 seconds. The damage value and knockback distance change according to the distance between the target and the Deep Sea Elemental Lord. The maximum distance is 35 meters. Mana consumption: 3000 points, cooling time:

300 seconds.】

3. Elemental Call [The Lord of Deep Sea Elements uses the power of elements to summon troops to join the battle. Each time it is used, it summons 40-80 units of icy sea elements to join the battle. There is a 5% chance of summoning 1-2 units of elite icy sea elements to join the battle.

There is a 1% chance of summoning the alienated cold sea element to join the battle. There is no time limit for the sea element to be summoned. The cooling time is: 60 seconds. The number of summons increases according to the decrease of the health of the deep sea element lord. Mana consumption: 500 points]

4. Elemental chaos [The elemental lord of the deep sea confuses the elemental power of the entire battlefield, causing all non-water magic to use 50% more magic power, 30% more chanting time, and 30% more cooling time, lasting 120 seconds. During this time, the deep sea

The elemental lord's magic resistance is reduced to 0. But he gets a 20% spell damage bonus. Cooling time: 360 seconds, mana consumption: 1000 points]

5. Water Cage [The Lord of Deep Sea Elements summons countless water cages to attack all units within 60 meters around him. The cage will imprison the attacked unit for 5 seconds. During the imprisonment time, it will cause 200 points of continuous water damage per second. At the same time

The imprisoned unit cannot attack, move, or use skills. If it is killed during the imprisonment time, the Deep Sea Elemental Lord will receive a recovery effect of 500% of its maximum health. Cooling time: 300 seconds, mana consumption: 1500 points.]

6. Tidal currents [The Lord of the Deep Sea Elements summons crazy tidal currents to attack all enemies in front. A total of 30 waves of tidal currents are summoned to eject the target. Each ejection causes 500 points of damage to the target. If the target is a friendly unit, 2000 will be restored.

points of health. The ejection range of this skill is 10 meters. Each wave of tidal water can eject up to 20 times. The ejected unit cannot be ejected again within 5 seconds. If the target is killed during the ejection, the Deep Sea Elemental Lord will recover its

500% of the maximum health. Mana consumption: 5000 points, cooling time: 600 seconds.】

7. Elemental Barrier [The Deep Sea Elemental Lord uses seawater to condense a thick barrier armor, which increases the defense by 50 points within 120 seconds. At the same time, it obtains 20% physical damage reduction and spell damage reduction effects. Under the effect of the elemental barrier, the Deep Sea Elemental Lord

You will get an additional health recovery effect of 0.01% of the maximum health per second. Cooling time: 120 seconds, consumption of magic points: 4000 points.]"

"This guy is a bit difficult to beat!"

For this huge elemental lord creature, other players turned green when they saw the information on this product. 20 million health points are not much. After all, this product is a level 8 lord unit, and the previous deep sea predators also have it.

With 12 million health points, the problem is that this guy's defense ability is really no joke. The elemental lord ability can immunity to water magic, reduce the damage of long-range attacks by 40%, plus the split resurrection effect.

Elemental barrier can improve defense, physical damage reduction and spell damage reduction effects, as well as additional health recovery effects. The most shameless thing is that the duration and cooling time of this thing are the same, which means that as long as this thing is happy, it can

Keep this skill present throughout the entire process.

But since this guy's defensive ability is so outrageous, his offensive ability will definitely be weakened to a certain extent. Yes, the Deep Sea Elemental Lord only has 3 active offensive skills, but no one dares to deny the damage of this guy's skills.

Low, Wrath of the Deep Sea, up to 1800 points of damage. If you include the effect of elemental abundance, the damage figure is estimated to have exceeded 3000 points. Water Cage, although the basic damage is only 200 points per second, but with the elemental abundance state, the final damage is estimated

It will also be above 1500 points.

As for the tidal current, this is a skill that is several times more disgusting than the fury of the deep sea. The ejection of the tidal current is something Lin Han and the others have encountered before. The Sirens have this ability, but their ejection and deep sea elements

Compared with the Lord, it really pales in comparison. The ejection range of this product has been increased to 10 meters, which basically does not cause ejection interruption on the battlefield. Then there is the number of ejections, 20 times. I saw this number

At that time, Lin Han's face was no better than other people's. 30 waves of tidal water can bounce 20 times, which is 600 times of damage. Each damage is 500 points. This takes into account the increase or decrease in elemental abundance and magic resistance. In fact,

The value may be higher than this, 600 ejections, which is a minimum total damage of 300,000. If anyone dares to say that the damage of this skill is low, Lin Han will have to slap him twice.

However, this skill also has its shortcomings, that is, the damage is too scattered. If the damage of 300,000 units can be shared among 50 units, Lin Han and the others will probably choose to turn around and leave immediately. This damage is really so

If the BOSS is concentrated, then this BOSS is almost invincible. Every time the skill is activated, they may lose at least dozens of units of level 9 troops. This is obviously a very uneconomical deal for them. 1200

They fought against the Deep Sea Predator with 10,000 health points for almost 2 hours. The Deep Sea Elemental Lord with 20 million health points and only a lot more defense capabilities than the Deep Sea Predator would probably take more than 3 hours.

3 hours, which means that the Deep Sea Elemental Lord can release 18 tidal currents, which is a loss of at least 900 units of level 9 troops. This loss is unacceptable to Lin Han and the others, and this does not include the Water Cage and Deep Sea Fury.

Damage, because counting the damage from these skills, plus the uncertain summoning skills, Lin Han felt that they might suffer heavy losses.

Of course, the system is not so perfect yet. The total damage of this skill is so high. If it is really concentrated, there will be no way to fight. If it is spread over the heads of 600 units, the damage is only medium and cannot stop the troops.

The output, Lin Han's healing ability is not weak, and overall there is not much danger.

"Give the Thorn-backed Dragon Turtle the water-bending magic and prepare to start the battle. Keep the legal troops and other troops as far away as possible, and surround the BOSS in a circular circle. Riding the pig, your Thorn-backed Dragon Turtle will directly attack the BOSS.

Surround them for me, and arrange them in the order of melee, medium range, long-range and magic. If the enemy summons mobs, deal with the smaller ones first. Don't let the number of icy sea elements accumulate."

Lin Han was explaining to other players how to play this time. This big guy can't just come up and fight against the deep-sea predator. To deal with this kind of magic-based BOSS, they have to pay attention to some tactics, otherwise

It will definitely be dealt with badly.


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