"The Gazer Cell has a total of six forms. Unfortunately, the air type we randomly received today is the relatively difficult air type. If you are hit by the tentacles of the air type Cell, you may fall into a trap.
A state of paralysis.”
"Once the body is in a bad state, it will attract a large number of tentacles to tie it up. If it is tied up by multiple tentacles at the same time, its life force will be drained. If more than ten tentacles are involved, it will be sucked to death directly. The paralysis state has a high probability of being triggered.
The wide attack range, the life extraction with instant death effect, and the ability to restore one's own vitality, this is the first difficulty for Purcell."
While Roland was explaining Sel's fighting style to Scott, he nervously watched Syrah, who was immediately at a disadvantage after entering the battle.
Inexplicably, Roland had the illusion that he had returned to Earth and taught the new members how to play the dungeon as the leader of the group.
...Although this newbie's level is more than double that of Roland at this time.
At this time, Xila's left hand that originally held the shield was paralyzed, so he had to drop the lightsaber in his right hand and use his right hand to hold the shield.
With a sophisticated defensive posture, Xila only relied on one hand to defend, and did not show a single flaw under the attack of dozens of tentacles. It seemed that he could last for a long time.
However, he has lost the ability to fight back.
...as long as you can hold on.
Roland coughed lightly and then said: "But it should be noted that no matter which form it is, Purcell's weak point will not change. It will always be the six eyes. If his eyes are not exploded, no matter what form he is in, he will be killed.
He will be resurrected several times after death, and his blood volume after resurrection... I mean his vitality is one-sixth of the total vitality multiplied by the number of eyes. And every time he dies, Seer will perform a terrible
Self-destruction...self-destruction before death and unlimited resurrection are Seer's second weakness."
"I see. It turns out that Seer's immortality is based on this principle..."
Scott suddenly realized.
There is no absolute immortality in the world of Farnes. Including saints, all beings born in the world of Farnes have the possibility of being killed. The difference is only whether they are found or not found.
After the game enters the later stage, immortality has become a standard feature of almost every boss. Observing the details, finding the abnormalities in these bosses, and using this as a basis to eliminate their immortality has become the fun of dungeon strategy.
As the first BOSS with strong immortality, Purcell's various playing methods have been developed to perfection.
The key is that Seer is naturally immune to witchcraft, has resistance to divine magic, and has a steel plate on his skin. Coupled with his terrifying height, it is very difficult to attack the eyeball.
But Scott's eyes were full of confidence: "In other words, just blow out all his eyes, right?"
"No. This is not over yet."
Roland shook his head, indicating that Scott hadn't finished speaking yet.
As the last boss before Jupiter IV, Purcell naturally cannot have only this ability - Jupiter IV is the final boss of the plague revival version, and the difficulty of conquering Cell has also increased linearly.
"Every time one of Cell's eyes is knocked out, Cell's overall difficulty will make a qualitative leap. Taking the air type Cell as an example, every time one of Cell's eyes is knocked out, Cell's tentacle swing speed will double, and the previously damaged Cell will
The steel armor will also return to its original state, and the frequency and power of divine spells will also be slightly improved. At the same time, each eye blown out will bring some greatly improved status to Cell."
In other words, Cell changes stages not by the health bar, but by the number of eyes knocked out.
After knocking out the third eye, Cell's tentacles will turn into spirits and cannot defend themselves. Therefore, all tentacles need to be cleared before knocking out the second eye.
Moreover, the attack range must be as concentrated as possible. There is no need to worry about the steel armor on his body. Just clear the steel armor near the output position. Anyway, the steel armor on his body will return to its original state after the transfer stage.
However, the blessing status on Purcell is not irreversible.
Each death can temporarily eliminate the blessing that previously existed on Cell until the next eye is blown out. But killing Cell is also risky, because even if all of Cell's tentacles were defeated in the first and second stages,
Dropped. If Cell dies once, some of his tentacles will still be resurrected when he is resurrected.
For example, when the four-eyed Seer is resurrected after death, he will carry two-thirds of the tentacles on his body. It seems to be nearly half missing, but if the new eyes are blown out, the attack speed of the tentacles will instantly reach eight
Even twice as much, it still can't be defended.
Moreover, when there is a blessing on the body, the power of Cell's self-destruction when he dies will be further improved. If Cell's six eyes are blown up in one go, then the power of the self-destruction when killing Cell will be simply destroyed.
Heaven destroys earth.
If you don't stop it, it will be more than enough to directly blow up the White Tower. Many people who have reached a high level and come back to solo-play Seer are kneeling here.
And if you fight like one life at a glance, it's easy to accidentally kill Cell, then self-destruct, reset, and fight again.
After all, the fewer Cell's eyes, the less blood he will have after resurrection. And without the cover of tentacles, powerful skills can easily affect him.
The normal fifty-man strategy process should be in the first and second stages. While Purcell's attack frequency is not high, control the power of skills and use small damage skills to slowly clear off Purcell's tentacles. At the same time,
You can send some people to replenish Cell's health to ensure that he is not killed, but don't send your teammates to death.
After blowing out Cell's second eye, make sure that Cell doesn't have a tentacle on his body. At this time, Cell will turn into a complete magical posture, like a priest BOSS without using magic - this
It’s no different from other boss boss strategies, but it’s much easier to beat.
However, after destroying the third eye, you need to prepare to cool down the damage reduction and recover.
The three-eyed Seer has reached a critical value, and the output must be controlled. Because there are no tentacles at this time, Seer has no ability to restore life, and he will get two eyes accidentally.
However, Seer with two eyes will start to change his posture.
For example, an aerial type will suddenly transform into other types, and immediately become violent after resurrection, restoring all blessing abilities. Players will be caught off guard and explode in an instant, completely wiping out the group.
The correct way is to deal even damage to two or even three eyes when fighting a three-eyed Cell, and then blow them up at the same time. This will jump directly to the stage, and finally kill Cell with an explosion, then use damage reduction to block and self-destruct.
The difficulty is that hitting Cell's eyes will still deduct blood from Cell's body. It's about one-third of the blood of one eye.
Therefore, how to ensure that he hits the tentacles and eyes without killing Cell has become a difficult problem.
However, as the saying goes, the wisdom of the people is infinite. After fully understanding the mechanics of Xar, players have developed many clever or dirty tricks.
What Roland wants to teach Scott is not the most ingenious or dirty one, but the easiest one to learn. (To be continued.) For mobile phone users, please visit http://m.piaotian.net