The consequence of not fighting was that the Baroque Works' fleet successfully passed through the Stargate and transported the goods on Earth to the central galaxy.
Whether Starfleet will contact Earth and station its fleet on Earth depends on the value of those goods.
But interstellar pirates will swarm the Earth like sharks that smell blood.
If the earth is weak, we will plunder valuable things and drain the earth of its oil and water.
If the earth is powerful and a group of interstellar pirates gets excited and bombards the earth with an idea that they themselves cannot get and no one else can imagine, the possibility is very high.
Therefore, we must try our best to buy time so that the earth can increase its strength and become strong enough to protect itself.
This means delaying the Baroque Working Group from going to the central galaxy, and this means occupying the Stargate and destroying it, but not destroying it.
Not only interstellar fleets, but also interstellar pirates also need stargates to span hundreds of thousands of light years, or even further, to reach the other side.
The universe is so huge that even an expedition starship can sail 1,000 light-years every day.
Theoretically, 100 million light years takes 100,000 days, and it takes a lifetime to sail. Who can bear it?
Except for special occasions, no one targets Stargate.
Otherwise, you are probably a public enemy and no one will welcome you.
…
Therefore, we can only fight once, and then pretend to accidentally damage the Stargate during the battle.
It would be best to control the Stargate, allowing only interstellar pirates to pass through, not allowing interstellar fleets to pass through, and cutting off trade.
Including the fleet of Shichibu Oishi and the fleet of Baroque Works Co., Ltd., they are also unable to pass.
Then negotiate with Starfleet to trade for the fleet.
You can talk longer and buy time.
…
This battle was beyond Yamazaki's expectations. He did not expect that Slapheus's fleet would have so many battleships.
Given the current situation, there are two strategies.
One is to divide the troops and launch a surprise attack from the center at the same time.
Send 24 squads to delay the 24 patrols and attack the main headquarters of Slaphis Fleet.
However, the number of warships in the squadron will not be large, only 3 at most, and they cannot be the opponent of the patrol, especially when there is a lack of experts and command.
As a result of the division of troops, it is very likely that the small squadrons were defeated one by one, and 72 battleships were wasted.
The second is to make a desperate move.
While the 24 patrols are out, ignore the patrols and go directly to attack the Slapheus fleet headquarters.
There are 271 warships versus 503 warships, and 250 mecha legions versus 500 mecha legions.
No, it's not a battle, it's a challenge.
Let’s bet on Brigadier General Duke’s mentality and whether he dares to use nearly twice the force to fight an upright battle with an interstellar pirate force.
There is a high probability that he will.
Because Starfleet allocates 3,000 fleets to Commodore Duke, this can be interpreted from another perspective as looking down on Commodore Duke and distrusting him after losing consecutive games.
You can make a fuss about this and become a provocateur.
In fact, if there are only 271 battleships against 503 battleships, the Bat-Star Thieves Alliance will lose.
But if it's just delaying time, that's different.
…
There is only one tactical plan, which is to launch a battleship assault and implement decapitation tactics.
Whether Brigadier General Duke is temporarily avoiding the edge and luring the enemy deeper, or pressing forward with the entire army and engaging in an all-out attack, the fight will take time.
There are many warships in Slaphis's fleet headquarters, and the warships are not valuable to Commodore Duke, so it is more likely that he will choose an all-out attack.
But no matter which one, in the middle stage of the fight, the battleships of the Bat-Star Thieves Alliance will be besieged by the superior forces of Slaphis Fleet Headquarters.
At this time, theoretically it should be withdrawn.
However, the Bat-Star Thieves Alliance did not give up and continued to attack. As a result, they lost the opportunity to evacuate.
In the later stage, the battleships of the Bat-Star Thieves Alliance shrank into a ball and struggled to their death.
Commodore Duke is most proud when the whole fleet of the Slaphis fleet is fighting around the Bat-Star Thieves Alliance.
At this time, it is also when Kate activates her ability, giving a blow to the entire area.
At the same time, Shan Dai no longer has to endure it and can take off Brigadier General Duke's head.
Because as long as Brigadier General Duke is alive, the situation is controllable, and he will fight for his reputation as a Brigadier General.
If he dies first, the 3,000 battleships of Slaphis' fleet will immediately be dispatched in full force to avenge Commodore Duke.
Then, in the end, we can only kill these 3,000 warships.
This result is not desired.
To kill 500 warships in one battle, intimidate 24 patrols, make them surrender obediently, and obtain 2,680 warships. This is what we want.
…
The headquarters of the Slaphis fleet is said to be stationed on the planet Slaphis, but it is actually about 1 light second outside the planet.
There is a space base there that can accommodate 1,000 people to rest and hold banquets.
But most of the time, officers and soldiers lived on battleships.
The battleship parked directly in the designated area in the surrounding space.
Due to the large number, they appear uneven and slightly messy.
However, overall, it is a defensive sphere that defends from all directions.
No matter which direction the enemy appears from, he must face a fleet.
…
Earth calendar, January 4th, Slaphis Fleet Headquarters.
"Warning, there is a fleet approaching..."
"Raise the defensive force field immediately."
"It's rising."
"Do you know who it is?"
"There are 271 battleships in total. They appear to be the Bat-Star Thieves Alliance."
"Pay attention to the other party's second teleportation. They appear below us."
"Understood, General."
"Very good. These guys are really impatient. They dare to come here directly and watch me destroy them."
The highest alarm, which had not been used for a long time, sounded, and a warship attacked - the Bat Star Thieves Alliance suddenly teleported within 1 light second.
The entire Slaphis fleet immediately entered a fighting posture, but the Bat Star Thieves Alliance had already launched an attack using secondary teleportation.
The Bat-Star Thieves Alliance has a total of 271 battleships, 5 expeditionary starships, 36 shuttle motherships, and 230 general-purpose battleships.
This transmission was carried out by five expeditionary starships who joined forces and brought the huddled battleships and mechanical legions from 50 light-years away. The cost was that the five expeditionary starships were temporarily unable to transmit.
The secondary transmission consists of 36 shuttle motherships, each with 6 general-purpose warships, for a total of 216 general-purpose warships and corresponding mechanical legions, to attack with short-distance precise transmission.
Each team of 7 warships, each group of 6 teams, teleports to the upper, lower, left, right, front and rear of the opponent's flagship, and assumes a beheading tactical posture.
Launch a fierce attack, trying to penetrate the outer defenses of Slaphis' fleet headquarters, which are the warships in those positions.
The Slaphis fleet headquarters has 503 battleships, 23 expedition starships, 80 shuttle motherships, 400 general-purpose battleships, 400 mecha legions and 800,000 mecha guards.
The entire fleet is spherical, with the flagship in the center.
Because of this, many warships need to adjust their position before their naval guns can attack.
However, even so, the Bat Star Thieves Alliance's 6 attack groups, 36 teams, 252 warships, 25,200 naval guns and 500,000 mechas (400,000 mechas came from the 200 warships captured later) will have to face at least 15,000 warships.
Naval guns, and 800,000 mechas that can be quickly deployed.