In other words...you need to make selective mistakes.
As time went by, Bai E found that it seemed a bit difficult to completely maintain a zero turnover rate.
Changing the magazine, which didn't seem to take too long, also continued to put pressure on Baie's shooting time as time accumulated.
Under the continuous pressure of the continuous appearance of moving targets, the cumulative burden becomes heavier and heavier. If you still want to perfectly hit every target, the result may be a comprehensive collapse at a certain point.
rout.
You can only give up selectively.
Fortunately, no matter the size of the target, the duration, or the number of hits required, only one unit is counted for settlement in the mission.
What you need to choose to give up is of course the target that requires a high number of hits and a short duration.
Countdown to 6 minutes and 38 seconds.
The first target that had to be abandoned appeared!
[Side mission - high-level shooting, current error rate is 1%, invalid shooting rate is 5%...]
"Not bad..." Carlos, who had been watching carefully from the sidelines, nodded.
In high-level shooting training, it is very difficult for someone to pass the test with a zero error rate. Even I have to succumb to the time of reloading and choose to give up.
The pressure during the design of this test is directly full. The only difference lies in the error rate.
Some people always want to keep everything in mind and eventually tighten up too much and collapse. Some people always keep in mind the goal that was only one or two shots away from being completed, so their mentality is unbalanced and they fall into a collapse situation.
Learning to be willing...or learning to judge the battlefield situation is what a good shooter should do.
After all, in a real battlefield, there are always more solutions than difficulties if you have teammates to cover you or you can move to evade.
That's what this advanced shooting test attempts to teach the warfighter.
In this regard, the newly born 95B27 has done quite well.
"But... the real trouble is yet to come."
Countdown to 6 minutes and 37 seconds.
Countdown to 6 minutes and 17 seconds.
Countdown to 6 minutes and 01 seconds.
…
Countdown to 3 minutes and 58 seconds.
The accident happened again.
[Side mission - high-level shooting, current error rate is 3%, invalid shooting rate is 13%...]
[Warning: The barrel becomes hot under continuous shooting, please cool it down, otherwise the mechanical quality will decline sharply!]
[Glazer Machine Gun - Quality: White (Light Firearms/Military Weapons)]
[Basic parameters:...Durability 19/20]
[Characteristics: Brand new, it has faced the first severe test in its life. Under continuous shooting, its barrel is hot, its shooting accuracy is -5%, and its durability is declining rapidly...]
[I can’t really protect you at this time!]
No wonder you felt strange just now. Simply testing a soldier's shooting ability doesn't seem to require ten minutes of testing time, right?
It turns out that there is also the purpose of considering the performance of soldiers in long-term combat conditions?
But when I watched those tough guys shooting just now, I didn't see any sign of their condition declining significantly in the second half.
There may be some changes in the state of decline, but it seems that the time of decline should come... later?
Is it because of... suppressive fire?
Bai E had no time to think too much. The "enemy" would not slow down the attack just because his firearm condition declined.
The ever-decreasing time limit for being attacked is their "attack"!
"Da da da!"
Bai E, who has knowledge of firearm maintenance, can already detect this substantial change from the abnormal sound when the firearm is fired.
The hit rate began to drop significantly.
Countdown to 3 minutes and 38 seconds.
[Warning: Shooting accuracy -1%, current firearm shooting accuracy correction -6%...]
[Side mission - high-level shooting, current error rate is 4%, invalid shooting rate is 14%...]
…
Countdown to 3 minutes and 20 seconds.
[Warning: Shooting accuracy -1%, current firearm shooting accuracy correction -7%...]
[Side mission - high-level shooting, current error rate is 4%, invalid shooting rate is 15%...]
…
Countdown to 3 minutes and 4 seconds.
[Warning: Shooting accuracy -1%, current firearm shooting accuracy correction -8%...]
[Side mission - high-level shooting, current error rate is 5%, invalid shooting rate is 16%...]
Three different kinds of bad information were launched one after another. Although Bai'er would not be affected by their prompts and act immediately, they still issued an ultimatum like the pendulum of death.
Mission requirements may also be the minimum requirements for military selection.
But……
The shooting test scenes of other soldiers just now flashed in Bai E's mind——
Some warriors with no fire suppression skills and only level 3 specialization don't seem to experience a sharp decline in status so quickly.
"..."
Which came first, the chicken or the egg?
If the special attributes all come from imitating and learning from famous teachers, then where do the special attributes of the first specialization come from? Is it automatically unlocked by level 4 specialization? Bai E is not sure whether real NPCs will have this mechanism.
He is more inclined to the underlying logic of improving everything in this world - training!
It is true that some of the warriors who come here for the test do not have the skill trees unlocked after level 4 specialization... However, they may have special special attributes that they have independently trained in long-term actual combat!
Arc Strike, the random attribute automatically unlocked at level 4, can basically only be used on pistols.
This is actually a kind of compensation for high-level specializations that directly add points without training process? Real NPCs have special specialization attributes that they can develop by themselves!
For example... Cooldown? Overload mode? Quick reload, etc.? This is what is displayed on the "Light Firearms Specialization Special Attribute Awakening Card" in the mission reward.
Of course, they who have used machine guns as their main battle weapons for a long time cannot practice the flashy skills of arc strike, which are specialized for pistols. This is why their arc strike is special in the military camp!
Some doubts suddenly became clear, and Bai E also realized his own problem.
In this test, those warriors who came up step by step through their own efforts were helped by specialization and special attribute bonuses they had trained on their own, but... Arc Strike was obviously useless for this.
Even gun fighting skills cannot cope with this situation.
"Huh~"
Bai E took a deep breath. The existence of self-restraint allowed him to maintain a calm fighting state.
What others can do, I can do too!
With the help of plug-ins, you can naturally do better than others. Without the help of plug-ins...are you worse than others?
I already have a good shooting foundation, and training on top of basic abilities will only get twice the result with half the effort.
The eyes staring at the target were sharp again, and Bai E concentrated his attention.
[After a long period of observing and shooting targets, and perfectly executing combat ideas, your abilities have been fully exercised, with insight +0.1 and reflex +0.1. 】
[Successfully complete precise strikes against numerous moving targets in a row, light firearms proficiency experience +34.] (There is a very small probability of awakening special attributes.)