"Oath" never betray!!! - Commandments of another world 111.11
The leader of the Dark Eldar "Arthas VII" (level 913) has logged into the main map of "Other World". He and his team have kept their actions relatively relaxed and meticulous. The defense of the new city has not been reduced, and they are afraid of being "sneak attacked" by the elders of the other world.
”.
It is still necessary to build a temporary palace. After all, it is a high-end big race (high popularity) or an "original introduction". If it is too shabby, the market recognition will be reduced... People generally expect the "Dark Eldar" to kill them.
Quartet, or help other worlds "re-rise"... (Note: "Multiple Worlds" is easier to understand literally. The magical world of other worlds is only an important part of it. There are also "Gun Gods" who use guns.
"World", "Strategy World" purely using the mind, "RTS"/"TD" tower defense, etc. Some scholars even believe that the real world should also belong to "multiple worlds" in a broad sense; in short, the definition is very grand, and multiple worlds seem to be
It is organized, and there are areas where the AI "core layer" is maintained but cannot be controlled; the competitive relationship between "order" and "order"; and the "border" and "belonging" issues between secondary maps and various main maps.
...and so on, there are many "versions" of the "Dark Eldar" alone. From the complexity of a single race, it is not difficult to understand the "grand blueprint" of the "multiple worlds"!!!
This is the reason why the "assimilation" effect of AI cannot be completely "constructed" clearly. If we simply look at the positioning of the "game plane" that humans have built earlier and focused on "leisure & entertainment"? I believe Maybe is one-sided.
..*It has been confirmed...It is like a certain high-end religious definition: "It cannot be said, it cannot be said, and it is wrong to say it...". Its literal meaning can probably describe part of it, or it can also mean "impossible."
"can only" describe part of it... In short, the "AI blind spots" outside the scope of existing human knowledge may be real, or they can be understood as "non-existent". "Multiple Worlds" can be summarized from offline observation, but it is
It’s just a “collection” of all “virtual worlds”, however...)
Arthas VII, the representative figure of 3.1. Although his identity is a "Dark Eldar", he shows due "respect" to the new map "Alien". Especially towards various NPCs, and, "
"Young people ID" who doesn't know the heights of the sky.
In another world, there are many VIPs and non-VIPs who want to compete for the "top spot". (Describing mages who have emerged from the stand-alone world, or other YY professions)
They think that if they can defeat a certain BOSS, they can easily defeat "Alsace VII"... Various quick recharges to level 300, level 200+, and level 100+, including mages,
Warriors, as well as assassin bounties and so on, men and women. Their names are basically "nobodies"... Some are called York, Nana, Dany 998 and so on. They actually have the audacity to form a group to hunt."
"King of the Dark Eldar". (Task Analysis: 3.1 Since logging in, hunting tasks have been automatically updated; the most conspicuous among them is the "Hunting of Arthas" family. It is a completely impossible task. But in order to create a
Atmosphere, and creating a "war atmosphere", the order was updated as soon as possible... Those who dare to accept this task are basically "noobs", and no one among the elders of the other world dares to do this ten-star difficulty
The rewards of the "epic mission" are naturally "indescribable"~~~. The amount of gold coins and experience points are not mentioned at all. Because everyone knows that if you can successfully hunt down the "leader" of the Dark Eldar, how much do you want?
They are all very easy. There are also various epic high-level titles that I have never heard of, and the main core layer rewards are the most dazzling! I have never heard of "Legendary Artifacts", "Legendary Equipment", etc., which are listed in the options: "
"Marco Polo's Holy Sword"! "Latte Kafka's Helmet"! "The Cloak of Glory that Never Dimmes"! "The Transformed Spear of Life" and "The Far Eastern Ongwu God's Ax". There are 5 pieces in total, and the team can choose 2-
3 pieces, see RP... If the above artifacts are based on popularity and 3.1 artifact rewards, most of them may belong to the "Multiple Worlds" artifacts. Their quality and function may be better than "Hammer of the Creator" and "Spear of Life"? It's also possible
Far inferior to the "veteran artifacts". After all, no one has used it so far, and no one knows what the "dropped" or "rewarded" artifacts, special functions of the artifacts, and the follow-up of the plot mean...)
It is not difficult to find the "Dark Eldar" palace. Since the Dark Eldar have already logged in publicly, the "loose-talking" goblins will package the "construction drawings" and coordinates for sale. (Secondary market, collective bidding method
)
The business acumen of the goblins is indeed innate. The leader of the Dark Eldar, Arthas VII, did not deliberately hide or embarrass them. If he wanted to log in secretly? He could wait until the goblin construction was completed and carry out cruel "hole filling"
(that is, buried alive). However, the Dark Eldar, as well as the Arthas VII team, chose to pay the deposit and the balance in a very friendly manner. They did not touch any of the goblin's interests. They did not even bargain...
..
Another "new monster" introduced with the version, the armored giant (advanced), is completely "killing everyone"... The poor NPCs in the other world are miserable. They send a "distress signal" to the sacred other world.
The elder "Schopenhauer" from another world symbolically set this as a "daily task". That is - "cleaning up the stubborn armored men". The apprentice mage who received this task only dared to kill one rebellious one at a time.
Iron-armored monster. Based on the comprehensive calculation of levels, the output DPS of five intermediate-level alien mage apprentices with over 200 levels is just enough to kill an "iron-armored monster" of about level 500. However, because the "drop" is too "environmentally friendly" (precious spirits
Iron, iron crystal, is not a rare thing in another world)... The enthusiasm of the apprentices in the other world to fight against the armored monster has always been low... This is due to the fact that the elder "Schopenhauer" did not pay much attention to it.