"CP banned the Ice Girl in the first place!" The commentator was quite surprised.
In their opinion, the hero Ice Girl is not a high priority and should not be banned first. Moreover, Chen Lang is a master of Ice Girl himself, so he can completely ban him by grabbing it. This is a bit of a waste of a ban person.
.
"Although we were a little surprised to ban the Ice Girl in the first hand, in fact, for a new team like CP, banning what can't be solved is not a good choice. At least they won't be aggressive all the time and there is no counterattack.
Measures, this is actually more detrimental to their rhythm."
"That's right. It seems that QG's Ice Girl in the last game gave CP a headache!"
"Yes, V's Ice Girl is really good at playing. She shouldn't be playing in the C position, but as a blue-collar top laner. She doesn't eat up resources and can still give her enough control. She's very strong in both the first and backhand, and she's easy to play in key lanes.
It’s not easy to be caught to death, and it directly kills the CP top laner’s powerful point TheShy, making him unable to exert suppressive power.”
After the commentator saw that Ice Girl was banned, he began to analyze the reasons for CP's ban.
In fact, in the last game, Enchantress performed well in the eyes of many people. She found various opportunities to consume her in the middle and late stages. At the same time, the damage was very high, and she was very flexible, making it impossible for CP to parry. But in fact, Enchantress is not the most critical point, the most critical point.
It's the ice girl.
What the commentator just pointed out is just one of the reasons. The Ice Lady has indeed greatly restricted the performance of CP, and it also makes TheShy unable to exert its pressure on the line, which eliminates a strong point of CP.
Target Chen Lang in the middle and limit his roaming rhythm. Swift always helps Doinb lower Chen Lang's health line, making it impossible for Chen Lang to roam and drive the rhythm. This makes CP have no rhythm in the early stage, which is equivalent to abolishing the mid-to-upper level at once.
Two carry points.
"Ban Victor again and don't give the opponent a single pick. Let him play the Enchantress this time and let him continue to pick!" Chen Lang was communicating with his teammates.
"Okay." lqs banned Victor. Two of the three ban spots have been used, and they are both banned mages.
In fact, in the game just now, it seemed that QG had caught CP's midfielder, but Chen Lang and others knew better that the role of Ice Girl was far greater than what they saw in the commentary, and her strategic significance was very important.
Peanut's rhythm was lost to V in many waves. In addition, the excavator's short hands made it difficult to cooperate with the bright moon. He couldn't help in the early stage, so he could only farm as much as possible.
After reaching level 6, the Enchantress becomes more flexible. Little Peanut cannot limit the performance of the Enchantress. Moreover, after the Ice Girl has her ultimate move, she becomes more mobile. A few walks are very crucial, directly interrupting the rhythm of CP.
V is very good as a blue-collar top laner. Although his laning strength is not as good as TheShy's, his sense of support and roaming is top-notch, and his ability to withstand pressure is also good. If it weren't for his outstanding performance in the first game, CP would not be able to compete in the early and mid-term.
If you are so passive, you may not lose the game.
Therefore, at the beginning of the second game, Chen Lang chose to ban Ice Girl instead of Enchantress. Although Enchantress won the MVP in the last game, it was Ice Girl who had the greatest impact on them.
The outstanding performance of Doinb Enchantress was just the straw that broke the camel's back. The fundamental reason for losing the last game was because of the ice girl, who defused CP's offensive several times, making it difficult for Chen Lang and his team's rhythm to take effect. In the end, the economy
The difference got bigger and bigger, and the game was lost.
Ice Girl was originally a hero in the middle lane, but now QG can still swing in the middle and top lane. It is even more unclear whether they choose to put this hero in the top lane or the middle lane, which is very difficult for CP to handle.
Although Chen Lang is good at playing Ice Girl, TheShy is not so good. He has just started playing and has limited heroes to practice with. Ice Girl is not in his hero pool.
"Ban Enchantress!" doinb said after seeing CP's BP.
"Do you want to be banned?" Aishe Jiayi asked.
I just said in the lounge that I wanted to play Enchantress, so why am I being banned now?
Doinb said: "If you ban, the opponent will choose. If you ban Ice Girl, they may choose Enchantress. Lang is also very good at playing Enchantress."
Originally, Doinb thought that if Chen Lang chose Ice Girl, he would play Enchantress. Unexpectedly, Chen Lang directly banned Ice Girl, so Enchantress might be picked by CP, and Doinb would naturally not be able to release this hero.
The blue side has priority, and GQ can only send the Enchantress to the ban position.
Although Chen Lang may not necessarily choose Enchantress, Doinb does not want to bet on this probability. The game is not a gamble, and he will lose if he fails. In the finals, he does not want to and does not dare to bet on this probability.
If Chen Lang's Enchantress wasn't powerful, it would be okay to let him go. But Chen Lang's Enchantress is very powerful. Once it is snatched away by CP, the consequences will be disastrous.
"QG banned the Enchantress!" the commentator said.
"This is also a helpless move. Everyone knows that Lang's Enchantress is very powerful. They definitely don't want to let her go to him. It seems that banning the Ice Girl will have a great impact!"
"Both sides are very afraid of some of the other side's heroes. CP simply doesn't give QG a chance to sway, and QG doesn't want to release heroes who are good at lang."
QG's BP has not changed much, and Sion is still banned. They don't want TheShy to get this hero.
"Sure enough, this CP no longer provides TheShy with meat on the road, but gives him warriors to suppress. QG chose the version of Tank Tree to resist the pressure, which was also a helpless move."
"The blind monk is still robbed by QG. He doesn't give it to Peanut, but uses rob instead of ban. The blind monk on Swift beats it very well, not inferior to Peanut. There is really no problem in robbing the blind monk."
"Thresh was robbed by CP this time. They didn't take the initiative in the last game. They pay attention to this this time!"
"Interesting, the two sides exchanged auxiliary support, but CP did not ban Feng Nu, QG chose Feng Nu, and there is Wheel Mom in the bottom lane. It is a bit difficult for Thresh to perform!"
"As expected, CP chose Xerath. He performed well against QG before, but Doinb chose to use Lulu to fight. It's not uncomfortable in the lane, but can he limit Lang's roaming?"
"The focus of this game is on the middle. Can Lulu's mid laner limit Xerath. If QG can continue to limit Lang, it will still be difficult for CP to open up the rhythm."
Every selection is a result of open and covert fighting and calculations against each other. The selection of each round is very important, and everyone is very careful.
Wheel Mom's E can resist skills, Thresh's Q is difficult to hook him, and coupled with Feng Nu's protection, QG's bottom lane is determined to stay in the bottom lane and not fight with CP bottom lane.
The last one was on the lane, but this one is directly on the bottom lane. The wheel's Q+W clears troops very quickly, and the distance is also far away. You can see QG's playing style from the hero.
"The players on both sides were smiling happily. It seems that they are very confident."
"CP still surprises me. After all, it's really rare to be able to maintain a stable mentality after losing a game."
Some players lose the game, and their emotions can be seen on their faces. Some people's faces are straight, serious or nervous, but Chen Lang and others are much more comfortable, and the commentary can still be seen.
The blue side CP, the top laners, the jungle excavator, the middle lane Xerath, the bottom lane Lucian and Thresh.
The red square QG, the big tree on the top road, the jungle blind monk, Lulu in the middle road, the wheel mother and the wind girl on the bottom road.