"They have a deep hero pool in the middle, so it's hard for us to target them." Abu held a notebook in his hand and analyzed while walking, making decisions for the team's BP.
"However, our hero pool in the middle is also very deep, so there is no need to worry about this. We can grab the Jace they have."
PAWN knows how to play Jace. This is the benefit of having a deep hero pool. It won't suffer too much in terms of BP, and it will be more flexible and even allow for more routines.
Like QG, they must ban Jayce, because Doinb in the middle can't play Jayce, and they don't dare to release it. Once released, CP may choose.
Whether to choose or not is one thing, but whether it will be another is another matter. It can put great pressure on the other party and the other party will not gamble.
"For second-hand words, be careful."
One of the more common strategies played by CP is to play Shen on the top lane to ensure double C. This can free up the mid and bottom players and give them a better environment for team output. Shen’s support and protection capabilities are too strong. Teams that like to fight prefer this.
hero.
The two sides compete with each other in terms of BP. When everyone is about the same strength, BP becomes particularly important.
Whoever can take advantage of BP will gain the initiative.
"Brother Lang, it's the last ban." lqs asked: "Do you want to ban the card?"
PAWN's card has been played several times in the summer split. It has done a good job in support and laning, and this hero can drive the rhythm. PAWN will also help the bottom lane DEFT more.
DEFT in the bottom lane is very strong. He gets the advantage and also has the ability to end the game.
"No need." Chen Lang shook his head and said, "It's okay if they take this hero, the nightmare is still out there."
"Besides, EDG didn't dare to choose cards before I released a hero. They would be afraid of being directly defeated by me in the lane."
Chen Lang seemed quite confident and arrogant when he said these words, but everyone believed him.
Because Chen Lang has this strength!
During the German Cup, Chen Lang and PAWN both played assassins, and Chen Lang was able to kill PAWN alone. Now if PAWN chooses a tool-based mid laner like a card, wouldn't Chen Lang be able to beat the opponent violently if he chooses an assassin?
Even if you can't kill alone online, after you gain an advantage and call the jungler to catch you, you can still catch the opponent to death.
This version pays more attention to the laning, so the tool mid laner rarely chooses first, unless the system needs it or the player is confident enough to do so!
"Then what are we banning?" lqs asked.
"Victor, this hero should be the one EDG wants to choose." Chen Lang thought for a moment and said.
"good."
lqs directly banned Victor. In this way, all three bans for both sides were completed.
"Victor!" Miller exclaimed: "CP doesn't want to give EDG a chance to develop!"
This version of Victor is not bad, but it is a little weak in the early stage, because the 1,000 yuan spent on the lane needs to go home to upgrade Hex to upgrade the E skill, so that one E can clear a wave of lanes.
Therefore, this hero is a hero that is slow to develop. He has strong abilities in the later stage, especially in team fights. An R [Chaos Storm] can produce tons of output in a wave of team fights and can also divide the battlefield.
"Victor is still banned." Abu raised his eyebrows when he saw CP's last move to ban Victor.
Originally, he wanted to choose this hero. PAWN is very strong, both in terms of support and laning ability. Choosing him in the later stage of development is definitely a guarantee.
Whenever EDG is in trouble, PAWN is always able to stand up.
Moreover, the factory director's jungle style is a herbivorous and map-control jungler. He is good at map control and squatting. He is a little more biased in ganking and operation. He is a planning jungler.
For example, SS's jungler SOFM has a unique jungle style. It clears the jungle very quickly. It also calculates the refresh time of wild monsters, spawns jungle monsters at stuck points, and likes to invade the opponent's jungle area to refresh the jungle.
The LPL junglers were basically dominated by Sofm in the jungle area, except for the fact that the factory director misfired.
Because the factory director is a map-control jungler and has very strong planning ability in the jungle, sofm's jungler will not work at all when encountering a jungler like the factory director, but will ruin his own rhythm.
When Sofm cannot clear the jungle according to his plan, his jungle clearing rhythm will be curbed. The jungle clearing and gank are not done well, and the rhythm is completely lost, thus leaving SS with no rhythm.
SS is also one of the few teams that invests a lot of resources in the jungle. When SOFM is intercepted in the jungle, the line will go to support, and the jungler will directly bring down the whole game.
Sofm's play style is actually an alternative wild core play style. Through the development of the jungle position, the opponent's level and experience equipment are fully suppressed to suppress the opponent's jungle, and then use this advantage to suppress the jungle and radiate to the lane.
.
However, in the current version, the concept of jungle core is not deep. People are more accustomed to using team-starting heroes, such as Pig Girl and Zac, or rhythm-based junglers, such as Lee Sin Spider.
One is for team fighting, the other is for ganking, each has its own advantages.
What the factory director likes most is to meet someone who has a plan in the jungle, because it is easy for the other person to fall into his rhythm and be led by him.
What he is most afraid of are people who have no plans, such as mlxg, who would rather not develop but still gank. They are reckless all the way to the end, leaving the factory director without knowing what the other party is thinking, and thus unable to plan the other party's jungle area.
It's a bit like bullying the weak and fearing the strong. He is afraid of the stupid jungler. This kind of jungler is afraid of the tough and aggressive, and the aggressive is afraid of death.
After all, the active offensive ability of this herbivorous jungler is weaker, but the anti-crouching and vision will be very good. For EDG, the online players are very strong, and they don't need to have exciting operations or catch.
A good jungler with a good rhythm.
They only need junglers who can do good vision, anti-crouching and map control. As long as they give the mid and lower double Cs enough time to develop, the mid-term double Cs can stand up and take over the game.
Therefore, the factory director's style of play fits well with EDG's lineup. This is also the reason why EDG's results remain good among all the teams that have made signings.
Previously, EDG's bottom lane Nami was very strong, and S4 was officially rated as the world's No. 1 ADC, which shows how strong it is!
The factory director also played the same way, and EDG won the LPL spring and summer double championship.
However, this year's EDG has strengthened their mid lane compared to last year, and PAWN is much stronger than U, so EDG's run-in doesn't seem to have any impact, mainly because their play styles are similar.
The current EDG is the enhanced version of last year.
"Do you want blind monk?" Abu glanced at the factory director.
This hero is considered one of the factory director’s signature heroes and has a pretty high winning rate.
"Let's take a look at the opponent's lineup." Mingkai said.
"Let's get out of Nar first when we hit the road."
After Abramovich finished speaking, EDG chose Gnar.
"Koro1's signature hero, Spring Jue's Tathagata Palm and MSI can defeat SKT, and koro1's Gnar is indispensable!" Miller exclaimed when he saw EDG's first choice.
Watou nodded his big head: "Yes, Gnar won't suffer against any hero. He is very strong in both lane and group play. The main reason is that this hero needs to control his anger when playing in a group. Many people can't play well, but koro1's Gnar is a unique skill.
.”
“This is a great selection!”
"Gnar?" Chen Lang looked at TheShy with a smile: "Would you like to play with Kennen? I'll help you move around."
TheShy smiled and nodded: "Okay~"
"CP won Kennen and Blind Sin. This top and jungle combination is very strong!" Miller said: "These two brothers work well together!"
"The damage is high, it also stuns, and it's good for team fights. Should CP put its offensive resources on the top lane?"
Wawa said: "Although TheShy is a player who sometimes gets on top, I have to say that his suppression is very strong. Once he gets an advantage, he can dominate the game. If CP can't beat EDG in the bottom lane, he will use his treasure.
Betting on the road may not be a bad choice."
"What to say next?"
"Go out to the jungle first, Pig Girl." Abu said.
The blind monk is gone, Kennen is another teamfight hero, and Abu wants to supplement the team control.
"Okay." The factory director nodded.
After EDG selected Pig Girl,
"In the middle, we should follow the previous plan and take French core." Abu said: "Choose Syndra."
"This hero is very capable in the later stage, so he won't suffer too much in the lane."
Even if Chen Lang gets Jace, Syndra is not afraid. His E [The Weak Retreat] is very restrained against Jace. As long as the opponent jumps over and pushes him away, Jace will basically be unable to kill him.
Of course, that being the case, Syndra is just a little easier to beat Jayce, but that doesn’t mean she’s not at a disadvantage. Which hero isn’t at a disadvantage against Jayce?
"By taking the upper midfielder so early, EDG's counter position has been moved to the bottom lane. In addition, Thresh has been banned, and there are no heroes who are better CP support players and can lead the team and lead the team. EDG is really determined.
Fight the bottom road."
Miller felt that he had guessed the purpose of EDG. After all, when he first predicted the game, he said that the game between EDG and CP might hinder the focus of the bottom lane.
Seeing EDG's first three choices, Chen Lang said: "My roaming hand, Syndra, is very equipment-hungry, and he needs blue buffs in the early stage. He is basically a mid-lane Earthbinder."
"This time, we go to the EDG jungle. We can't let Syndra get blue development comfortably. His early impact is limited, so we go to their jungle to cause trouble!"
"lqs, if you choose a hero to start a team with me, do they think that if Thresh is banned, no other hero can start a team?"
A smile appeared on Chen Lang's lips and he directly chose a hero!
Titan of the Deep!
This hero can now walk and support. His own skills include hooks to control people. His passive A can also stun people when he hits them. His ultimate move is a targeted group-starting skill. No matter who takes Titan's ultimate move, he will definitely be defeated.
stand up!
The most important thing is that if this skill is used well, it will become a group control skill, because the Titan can send all the enemies along the way to the sky!
If you play an advantage, this hero support is very disgusting. It is both fleshy and controlled, close to full-body control. Especially if you have taken advantage of the Titan, you will basically not dare to output, and you will not dare to get too close to your teammates to avoid affecting them.
"I'll give you a roaming hero who won't line up with EDG. You'll be able to develop safely in the middle, but I'll see your teammates blow up. What will you do?" Chen Lang sneered.
Then he chose Rambo.
"It's Rambo!?" Miller was shocked: "Kennen's top laner has already come out, and he still chooses Rambo. Is it wrong?"
Rambo's picks always went up, and no one ever missed, so Chen Lang's move really surprised Miller.
Of course, the same goes for viewers watching the live broadcast.
"Brother Lang is here to fix things again?"
"Rambo mid laner is already here, how about a Titan mid laner next time?"
"No, I'm still waiting for the mid laner Da Dema! Brother Lang's understanding of the game is definitely different from others. I think he can choose anything~"
"Isn't it right? If you live in front of EDG, isn't this looking for death?"
"The factory director specializes in dealing with all kinds of dissatisfaction. CP's lineup has already lost half of its value. The hero is nothing without his ultimate move!"
It seems that CP's lineup is very strong in team fights. Rambo's Yama and Kennen's skills are very powerful in team fights. However, when the mid-level and upper players are both AP, the opponent will become very weak as long as they have magic resistance.
Whether it is a pure AD Chopper team or a multi-AP lineup, it is a relatively easy to target play style.
"Rambo?" Abu was very surprised: "Do you really want to hit the target with Rambo?"
Although Rambo and Titan were released together, no one thought that Titan would go to the middle. Isn't this hero a retard to play in the middle?
The hands are too short, and there is no wall hook, which means it is useless. The middle lane is usually a mage, and long hands are too easy to beat against short hands. In addition, due to the problem of minions, Titan's hook is not easy to hook people.
If you go on the road, there will be warriors on the road, and both sides can still hit each other with A. Titan's E skill is still somewhat useful, but it will be completely useless in the middle, and you can't touch anyone.
"No matter what they play in the bottom lane, this one will definitely blow up!" Abu said confidently: "Choose Lulu as support in the bottom lane, AD wheel mother, this lineup will be very strong in team play."
The wheel is great at accelerating the whole team, and the soft support Lulu can protect people. It is a powerful teamfighter in the upper and jungle, outputs in the middle and lower levels, and assists in protection. Perfect!
As for CP's lineup, Abu really didn't understand it, but he immediately knew what the other party was doing!
"Draven!" Miller shouted again: "JackeyLove's signature hero. Once this hero cannot have an advantage in the laning period, he will be very weak in the mid-term!"
Draven's passive is killing people to get bounties, so he has to take heads to make himself fatter. Once he becomes fatter, Draven's output will be particularly terrifying.
But if you can't gain weight, Draven's role will be very small. Moreover, this hero has no displacement and low fault tolerance, so although the output is high, it is difficult to play.
It's a bit like two extremes. Coupled with the unique mechanism of moving A, many people can't play him. The average ADC is used to traditional A, rather than this kind of ax and then A.
The lineups of both sides are finalized:
The blue side EDG, Lunar on top, Wild Boar Girl, Syndra in the middle, Wheel Mom and Lulu in the bottom lane.
Red side CP, top lane Kennen, jungle blind monk, middle lane Rambo, bottom lane Lud Levin and Titan.
"The lineups of both sides have some tricks. One is to develop the teamfighting lineup. Syndra and Wheel have strong tower defense capabilities. As long as they reach the late stage, EDG's teamfighting is really good."
"CP is a bit eccentric here. Lee Sin and Draven are both early and mid-term heroes. Once EDG drags them to the late stage, it will be difficult to fight. I don't know whether CP will be up or down. Both C's need to be taken.
Resources, let’s see which lane the jungler will focus on.”
"Moreover, this is also Lambo's first show in the LPL. We can look forward to what kind of exciting performance Lang Brother can bring."
In fact, CP’s lineup is three-core, because Rambo also needs equipment, but Rambo’s output is very good if he has a small mask, unlike Kennen who needs a lot of equipment support, otherwise the shortcomings will be obvious.
If the equipment is not good and the output is not enough, the situation between CP and LGD will happen. Kennen clicked 3 people, but there was no damage. If his teammates can't keep up with the output, they will send them away.
If equipped well, Kennen is also very fragile and can easily be killed instantly by the opponent. This hero's Zhonya is a must-have equipment. Kennen not only needs to deal damage but also defend, so he is very hungry for equipment and needs resources to maintain.
The same is true for Draven. He is very good in laning, but his role in teamfighting is much worse. He is far inferior to other ADs. The most important thing is that if he does not have an ax, he will have no output. In teamfighting, he has to pick up axes. If he makes a mistake, he will not be able to output.
Draven with an ax and without an ax are two heroes.
Relatively speaking, Rambo is slightly better, but CP is a dual-AP lineup after all. As long as the opponent's magic resistance is up, Kennen and Rambo won't be that big!
In terms of lineup purely, viewers in the live broadcast room generally feel that EDG is better at playing, has an advantage in team battles, and CP can't poke.
Kennen, Draven and Rambo are all means heroes, and Wheelmother and Syndra have very far-reaching skills. During the confrontation, as long as the team is not active, EDG is more flexible and easier to handle.