Chapter 133 Zombies (three updates, 5700 each for extra updates)
Author: Qingshan Chuzui
Chapter 133 Zombies (three updates, 5700 each for extra updates)
Will improving the character's physical fitness definitely reduce the feeling of terror?
Not really sure.
For example, now, the improvement of the character's physical fitness means that he can jump further, but for the player, he needs to jump over some places that he absolutely cannot jump in reality.
At this time, players have to fight against their own survival instinct, which in itself is also a source of terror.
It's like there are two villains fighting in my mind. One instinctive villain said: No! It's too far. If you can't jump over, you will fall to death! The other rational villain said: It's okay. This is a game. Just
You have to jump from here, don’t wait!
And at the moment of taking off, I looked at the bottomless darkness below and felt the sound of wind coming from all around me as my body soared...
For ordinary players, it is still a very scary and exciting experience.
Fortunately, the current scene is still in an open outdoor area. Although it is dark, it is very quiet and there are no other people or any moving creatures, so you can practice jumping with peace of mind.
Liu Liang just thought the difficulty of this game was ridiculous at first, but after gradually getting used to it, he found that it was actually not bad.
"Okay, okay, this game is actually not that scary."
Liu Liang comforted himself like this and climbed into the broken window of the building in front.
In the past, he shuttled back and forth between various low-rise rooftops in the slums. This time, he walked from the rooftop of a five-story building through the broken windows on the exterior wall of the building to the interior of the building.
Before entering, I didn’t forget to look back. Seeing the slums and garbage dumps far away from me, I felt an inexplicable sense of pride: I’ve climbed so high, I’m so awesome!
But that doesn't mean he has left the ghetto.
Because the topography of this city is roughly built on mountains, the buildings in the slums are attached to the mountains and will continue to rise. This building is at the foot of the mountain. One side may be the fifth floor, and the other side may be the first floor.
And after Liu Liang leaves here, there will still be a long route to the slums.
In this large scene, the route can basically be seen as spiraling upward.
Entering the building, the light suddenly became darker, and it was almost impossible to see.
Liu Liang had to turn on his night vision goggles and continue moving forward.
"It's bad, I'm starting to have cramps in my calves... Audience gentlemen, please send me some comments to encourage me..."
Liu Liang looked at the position of his left arm. As his arm was raised, some barrages would be displayed. There were not many, only one or two at most, scrolling up and down slowly.
This is a function specially prepared for streamers in the fifth-generation VR game helmet, allowing them to pay attention to the barrage during the game.
Of course, it is definitely impossible for anchors to see a full screen of barrages like in reality. In that case, one would block the field of view, and the other would be more dramatic. Anchors can set their own filtering conditions, such as only displaying paid barrages or fan values.
Relatively high-level speeches, etc.
This function can be turned on or off, it all depends on the personal preferences of the anchors.
However, Liu Liang is used to turning it on all the time. On the one hand, it is to have some interaction with the audience, which is the basic quality of the anchor, and on the other hand, watching the barrage can embolden him a little.
However, this habit may also have the opposite effect, such as now.
It gets darker and darker as we walk forward. Through the room, most of the way forward is blocked by various collapsed filing cabinets and desks, and all kinds of debris are scattered on the ground.
In the field of view of the night vision device, everything turned into a vast expanse of white, and his heavy breathing could be heard clearly.
The corridors here are all intermittent. You can clearly see the end at a glance, but they are always blocked by various cabinets or debris.
Some can be passed sideways by moving cabinets, while others are completely impassable and can only be detoured through the room.
Fortunately, some places where it is easy to get lost are marked with yellow paint.
At first, Liu Liang thought the yellow paint was a bit dramatic, but after flipping through a document on the table, he realized that there was a plot explanation for the yellow paint.
After entering the building, he found a replacement battery and several simple files in a cabinet.
These things will also glow slightly in the dark, allowing players to notice them immediately.
In the document, a general description of what happened in the city was given.
A mysterious zombie plague suddenly broke out in the city, and most of the people turned into zombies. So the outside world sealed off the city, and spent a long time building a huge wall outside, completely sealing it off.
In order to fight against the zombies, the survivors in the city had to transform the existing buildings into a state more beneficial to themselves.
For example, simple bridges are built between buildings to connect zip lines; long corridors in the building are separated by debris to complicate the originally straight route; eye-catching yellow paint is painted on some key locations to
Provide guidance, etc.
"In other words, these yellow paints were painted by the survivors in the city before?
"This setting is quite good and can be justified." Liu Liang praised.
In many games, there will be similar settings to guide players. After all, for games, ensuring player experience is the first priority. In order to prevent players from getting stuck, it is inevitable to sacrifice a little rationality.
Players generally don't delve into these issues.
But this game integrates guidance and plot, which makes it more reasonable.
Why do many scenes in the game have eye-catching prompts? And the routes seem to be planned? The answer is that these routes have been planned by other survivors before.
Well, the logic is very rigorous and impeccable.
"In other words, there are zombies in this city...
"But, since zombies run so slowly, is it necessary to put so many obstacles in the building? I run faster than the zombies, so do these obstacles stop the zombies, or do they stop me?"
Liu Liang obviously didn't realize the seriousness of the problem, so he subconsciously used zombies in other games to fix it.
Lifting the half-overturned filing cabinet, he passed sideways through the gap and reached the other end of the corridor.
There was a door that was ajar in front of him, with a faint light coming from inside.
Liu Liang held his breath and concentrated, slowly pushing the door open.
If it is on a PC or console platform, similar horror games will generally break down the action of pushing the door into two or three types: pushing the door while running means slamming it open, short pressing means pushing the door at normal speed, and long pressing means slowly pushing the door open.
Push the door.
However, in a consciously connected VR game, these distinctions are no longer needed, and players can make whatever decisions they want.
"Squeak..."
The door was pushed open a small crack. Liu Liang carefully looked inside and found that there was indeed a weak light source in the room. It seemed to be a fixed lighting device connected to solar panels and energy storage equipment. It was installed here.
Next to the broken window of the room.
And in the faint light, there was a person sitting with his back to him, like a traveler sitting around a campfire in the wilderness.
"Is this a corpse or an NPC?"
The other party was very quiet, and Liu Liang subconsciously looked at the barrage on his left arm, hoping to get some advice from the audience.
However, at this moment, the figure suddenly stood up and rushed towards him!
"Oh my god!"
Liu Liang was originally watching the barrage, but now he was twice as frightened!
At the moment when the figure turned around, Liu Liang couldn't see its specific appearance clearly because it was backlit and he wasn't wearing night vision goggles, but he could tell from its outline that it was definitely not a living person!
Because the outline of its head clearly shows plant-like characteristics, it looks like a large mushroom or several thick stacked leaves growing on its head. Among the mushroom bushes, you can also see faintly exposed, glowing fluorescent leaves.
several eyes.
Although he is still wearing human clothes, and his body structure can be vaguely seen, his movements have become weird, and he walks staggeringly, but he is very fast!
Liu Liang was so frightened that he fell back instantly, and then started crawling on his hands and feet. He could almost feel that the zombie was behind him, and when he heard the zombie making weird and scary noises getting closer and closer, his heart rate began to soar.
"Where should I run!"
He had two ways at this time, one was the corridor he came from, but it was blocked by debris and filing cabinets, so he had to go sideways; the other was to just open a door next to it and enter.
After Liu Liang thought about it for a moment, he immediately decided to choose the latter.
Go sideways? Stop it. This zombie runs so fast. If I slowly get into the cabinet, I will definitely be caught!
The door opened with a bang, and the room turned out to be even brighter.
At this time, the clouds outside seemed to have dispersed, and a few rays of sunlight shone in, creating a few bright spots on the ground.
Liu Liang couldn't help but cheer up: "I'm saved!"
The light had been very dark before, so Liu Liang couldn't tell the difference between day and night, and he couldn't figure out whether it was day or night.
Now it's almost certain that it's daytime.
It's just that the sky is covered with dark clouds and the high walls block the sun, so you can only occasionally see a ray of sunshine in specific areas.