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Chapter 138 Cat Addiction

Chapter 138 Cat addiction is a crime (first update)

Author: Qingshan gets drunk

Chapter 138 Cat addiction is a crime (first update)

After obtaining this new way to open the game, Liu Liang began to indulge in playing the role of Maomao and could not extricate himself.

After constantly unlocking new equipment, the interaction with the cat has also increased.

Before, Liu Liang could only communicate with Mao Mao during the process, and could not control the Mao Mao, and did not have too many intimate actions.

But after the key plot of mutual rescue between humans and cats, one person and one cat obviously also established a good emotional connection. The distance between the two parties was quickly narrowed when they were looking for medical treatment with the cat on their backs.

By the time the cat was cured, it was an outstanding graduate of Maode College who was rubbished, hugged and kissed.

However, the attributes of "Shuku" and "Shuku" are still preserved.

Liu Liang can touch the cat's head, back, and play the game of cat's claws as in reality. However, touching the belly is not possible, and he has to wait until the friendship with the cat is further improved.

.

In addition, Liu Liang can also control the behavior of cats to a certain extent, such as quickly recalling the cats to themselves through gestures, or quickly assigning the cats to a designated location.

The process of controlling cats is even more irresistible.

Liu Liang controlled the cat through the controller he obtained in the laboratory.

The structure of this controller itself is not complicated, a bit similar to some drone or model aircraft controllers. It has a rocker to control the direction of movement and viewing angle, and also has some function buttons.

In the game, players are not directly possessed by first-person cats. The current fifth-generation VR game helmets are not even enabled with another gender, so naturally they will not enable the launcher subtitle function.

It may be opened in the future, but that is not up to the game manufacturer. It depends on the official scientific research progress and risk assessment of this function.

But this is not a problem. Anyway, just add a controller to the VR game connected by consciousness!

This design is better than a cat with a direct possession.

If you have seen the first perspective of a cat, you will know that after a human possesses a cat, you may not be able to adapt. Whether it is the feeling of walking with four legs or the unique movements of a cat, it is too difficult for players.

.

Players can't even climb the wall with their human bodies, let alone climb the wall with their cat bodies?

But through the controller, players can smoothly control cat movements.

Whether it is jumping, attacking or using special skills of mechanical prosthesis, since it is very similar to the handle operation, players do not have much learning costs and can get started soon.

The equipment on the cat allows players to observe the cat's vision through the night vision device. In addition, in the subsequent process, players can also control the cat to solve puzzles from another perspective through the surveillance camera in the scene.

The former is a first-person perspective, while the latter is more like a fixed perspective from some ancient games.

The first person perspective has a stronger immersion and can see various details more clearly, but it is still a night vision camera screen, without color, and it is often difficult to see the overall situation;

The monitoring perspective allows you to see the overall picture of the scene more clearly, find content that you haven't found before, and it is a colored picture, with much higher clarity.

But not every place has monitoring, and this fixed perspective operation needs to be adapted.

Both perspectives have their pros and cons. Players can switch at will according to their personal preferences and the characteristics of puzzle scenes.

During the process of manipulating the cat, Liu Liang also discovered many interesting details.

For example, players do not fully gain control of the cat's body, and many times cats will still rely on their instincts to act.

The buildings in the middle-level world are more well preserved than the ground-level world, and the conditions of apartments and residential buildings here are much better than those on the ground-level floor. This means that there are many places like leather sofas that can grind their claws.

At first, Liu Liang didn't care about these places at all. After all, it was just an uninteractive scene in the game. What's so strange about it?

But the cat he controlled obviously didn't think so.

Even though Liu Liang pushed the rocker and asked Maomao to solve the puzzle, Maomao seemed to have not received the instructions at all, and had to run over and scratch it before executing Liu Liang's instructions.

Liu Liang was very angry.

"It's hard to change bad habits! It's just a broken leather sofa, it's so exciting, is it interesting?"

But he had no way to control the cat, so he could only let it scratch.

However, as the game progressed, Liu Liang gradually realized why cats could not control themselves, because Liu Liang was also infected with cat disease and could not control himself!

Later, the cooperation between one person and one cat gradually became skillful and tacit. If Liu Liang controlled the cat to force the task, the cat could also control his urge to scratch the sofa.

But Liu Liang could not control it anymore.

Every time I see a leather sofa, cloth sofa, plush toy or any place where I can scratch my claws, I don’t need a cat to go, so Liu Liang controls the cat to scratch.

When you encounter some bottles and jars placed at high places, you must touch them all.

"It's so interesting to scratch the leather sofa! It's so satisfying!"

Liu Liang completely forgot what he had complained about before, so he was immersed in it and couldn't extricate himself.

The barrage is also crazy about it.

"Okay, the cat's illness is cured, but the person is crazy!"

"Facts have proved that the thing about scratching the leather sofa is really tempting to cats and cannot be refused at all!"

"I can understand why our cat is cheap. It turns out that if I were it, I would be cheaper than it is!"

"This kind of behavior is also very attractive to people, not to mention cats!"

"This game can control the cat's leather sofa, it's worth it!"

In the live broadcast room of a horror game, there was a bit of warm color because of cats, which was unexpected to many people.

However, this did not affect the horror atmosphere of the game.

Because the game itself is still very scary, whether it is stealth, parkour, hiding zombies and hunters, or some specific cutscenes, it is very exciting.

Cats are more like the mercy of the producer, a kind of emotional adjustment. If there were no cats, it would probably be that in the middle, many people would have abandoned the pit due to horror and aesthetic fatigue.

But with cats, there is more warmth in this terrifying world, and players have the motivation to continue playing.

Especially in some scenes, there are no zombies around, and occasionally cracks appear in the clouds in the sky, and the sun shines in. One person and one cat can enjoy a moment of sunshine and tranquility, which makes this horror game inexplicably more quiet and peaceful.

As the game progresses, players also encounter more and more NPCs, and gradually restore the plot of the game from just a few words.

There are not many NPCs, there are only a dozen in total, and many of them have quickly received bento. But their personalities are very different and impressive.

In the lower-level world, most of the NPCs players encounter are good people. They are very happy with the protagonist's appearance and fantasize about returning to the upper level and escaping, but these people basically died soon.

When they reach the middle level, players begin to experience the sinisterness of human feelings.

Maybe the NPCs I met before were all good people, which made the players relax their vigilance. When they arrived at the middle level, they would encounter an NPC who kept looking down at the position where there was a smoke signal below.

The player came forward to talk, and he would say that the smoke signal was a supply from the outside world, which contained weapons to fight against zombies, and an identity card that allowed the mechanical hunters to stop attacking their own. If the player was curiously stumbled down and went

Look, then this NPC will kick the player down.

They will also mock players: "Don't worry, I will sell the things that have been taken off your body at a good price!"

If the player climbs up again, he will find him in that place. He will appear shocked and beg for mercy from the player. At this time, if the player chooses to forgive him, he will give him some irrelevant but useful props.

If you fight with him or kick him down, he will struggle to escape and then think of other ways to cheat the player.

The players hated him at first, but later they found that among those who had malicious intentions, he was quite cute.

There are even worse people in the game, such as those who want to knock the player out of their waists, those who go to the shelter but secretly kill other NPCs, deliberately attracting a large number of zombies and hunters to interfere with the player...

Players have a very free choice. They can choose to kick them down directly at the right time, or they can choose to ignore them and bury their heads and climb the wall.

The player's choice will determine the fate of these NPCs. They may follow the player up for a long distance, or they may directly throw it away and have no intersection with the player.

In the process of interacting with these NPCs, players can also roughly infer the plot of the game through their words and some document information they have collected.

(End of this chapter)


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