Chapter 141 A heavy blow on expert difficulty (first update)
Author: Qingshan Chuzui
Chapter 141 A heavy blow on expert difficulty (first update)
The content at the beginning of the game is quite difficult and can be regarded as a teaching level, mainly to familiarize players with various parkour operations.
But Liu Liang soon realized something was wrong.
Why is this platform so obviously more difficult than the previous normal level?
Why is the distance between this jump so big? Can I really jump over it?
Why is this rock climbing route obviously longer than before...
Damn! It fell down again!
Liu Liang was stunned. He hadn't even seen the zombie he killed at the first sight. Just by fighting against the obstacles on these routes, he easily fell down five or six times. He had already spent half an hour here.
Still unable to enter the next platform.
"Is something wrong?
"Well, it seems that the difficulty of the expert has indeed improved a lot, but maybe it's just that I'm not used to it at first.
"Once I get familiar with this kind of parkour rhythm, it should be faster from now on."
Supported by this belief, Liu Liang gritted his teeth and continued to persevere.
As a result, after finally encountering the first zombie, commonly known as "Brother Persuasion", he couldn't stand it anymore.
What kind of expert difficulty is this? This is just another game!
It’s also very different from the previous regular difficulty!
This is no longer just a matter of increasing difficulty.
In fact, for developers, expert difficulty has only made two changes compared to regular difficulty. The first is to cancel the dynamic difficulty, and everyone will play at the default highest difficulty; the second is that you can choose between regular maps and
Random map.
In fact, normally speaking, if a player has something in mind, he should first choose a regular map and run through expert difficulty.
Wait until you are particularly proficient before considering random maps.
But unexpectedly, after finishing the regular difficulty, these anchors all became more confident. Fans fanned the flames, and they all eagerly chose the expert difficulty to play on random maps.
All of a sudden, I fell into an invincible pit!
Liu Liang is in this state at this time, and now he wants to change the fixed map, which is obviously impossible and the audience will not agree at all.
I can only bite the bullet and keep running.
For players, the difference between expert difficulty and normal difficulty is not the slightest.
First, the difficulty of parkour has been increased.
If the original players have shortcomings, for example, some players are not good at rock climbing, some players are not good at long jump... these shortcomings will basically be made up for in the dynamic difficulty.
The player cannot jump over once or twice, but as long as he falls a few times, he can always jump over.
This is partly because players have indeed become stronger with each attempt, but the more important reason is that dynamic difficulty will slightly shorten the distance between obstacles, making it easier for players to succeed.
After the player jumps, the dynamic difficulty will basically record the corresponding data, so that the player can still jump successfully within an acceptable number of times.
In this way, the game is equivalent to making up for the player's shortcomings, but the player is not aware of this.
When it comes to expert difficulty, one shortcoming is enough to kill the player. If you don't overcome the shortcoming, you won't be able to pass this threshold at all.
Secondly, the AI of zombies has also been improved.
Previously, under the influence of dynamic difficulty, if the player was repeatedly attacked by a zombie or mechanical hunter, the dynamic difficulty would slightly adjust the zombie's action speed and attack desire. The adjustment would not be significant, but it would have an impact on the player experience.
Saying it is enough to produce a qualitative change.
Now that there is no dynamic difficulty, no matter how many times you fall into the hands of a specific zombie or mechanical hunter, they will not show mercy, which is even more frustrating for the player.
You're not like this in regular difficulty!
Again, even the difficulty of solving puzzles has been increased.
Originally, the regular difficulty mode was a basic puzzle mode. Basically, players can solve it quickly as long as they use their brains a little, and they basically won’t be stuck for too long.
But in the expert difficulty, even the same puzzle has been upgraded from the normal difficulty. For example, in the circuit, in the normal difficulty, you only need to adjust the route and activate three power sources to pass, while in the expert difficulty, you need to adjust the route and activate five power sources.
power supply can pass through.
Coupled with random maps, random puzzle events, and random monster generation mechanisms...
Players never know what will happen in the next second, and every second is a new challenge.
In fact, just one of these changes might be acceptable.
But when all these changes are put together, it is easy to produce a chemical reaction.
Just imagine, the player wants to pass the level, but finds that there is no yellow paint on the random parkour route, and he no longer knows the road. The difficulty of parkour has increased, the zombies chasing him have become smarter, and he just encounters a puzzle that he is not good at.
, and this puzzle has become more complicated than the one I have solved before!
In this case, there are only a few players who are not mentally broken.
But Lu Zhixing never considered this at the beginning of the design. The normal difficulty has been given enough mercy. The expert difficulty... you want to enjoy it, so you can't blame me.
In this way, countless anchors have just emerged from the tiger's mouth and entered the wolf's den again.
I originally thought that after suffering through the regular mode of "Walking with Darkness", it was almost time to escape, but unexpectedly, the expert mode fell into a new hell!
Falling into the garbage mountain again.
Liu Liang looked up at the familiar scene. The outline of the building was vaguely exposed in the darkness above. He could roughly identify which chapter of each building in the subsequent process, but it was as if he was so far away that he couldn't climb up.
He regrets it a little now.
Back then, when I said that I could clear Expert difficulty in 30 hours... wasn't that a bit too confident?
…
Not only Liu Liang, but also the vast majority of anchors and players are suffering the same torture.
Only then did the players understand why the regular difficulty of this game seemed like "all beings are equal"? No one played it particularly difficult, and no one played it particularly easy?
Obviously because of the existence of dynamic difficulty mechanism!
Now, the forum is getting heated again.
"Damn! This game is too insidious and impossible to guard against!"
"No one mentioned dynamic difficulty in regular difficulty before!"
"Actually, everyone should have noticed it a long time ago! Haven't you noticed that the game progress of many bad anchors and great anchors are actually about the same? This in itself is a very unreasonable thing!"
"Yes, the game's dynamic difficulty has been adjusted, so even less experienced players will feel good about themselves. It's a scam! It's a scam!"
"This time, we tricked the pigs into killing them... First, we made the bad anchors think that they have extraordinary talents, which are similar to those of the great masters in this game, and then the expert mode directly revealed their true colors..."
"But it's quite interesting to talk about it, isn't it? Watching the anchors break the defense for the second time is quite effective for the program!"
“But it’s too painful to play by yourself!”
"Suffering? When you don't choose to play this kind of game through the cloud but choose to play it by yourself, you should understand that you are not asking for it?"
"So in this way, big players like Yotsuba have an advantage? After all, in the regular mode, the dynamic difficulty is already close to full, and they can adapt very quickly to the expert difficulty. If they choose a fixed route
, you should adapt faster.”
"Isn't this game a bit unfair? In one game, novices and experts are forced to progress at the same pace."
"Without expert mode, yes, but with difficulty-capped expert mode, it's fair enough!"
"That's right, clearing the level on the regular difficulty level can only prove that you have good psychological quality, a strong ability to withstand setbacks, and your courage is acceptable; but clearing the level on the expert level level can only prove that you are a real master!"
"Okay, let's continue to encourage more anchors to play expert mode! No one can be left behind!"
…
The popularity of "Walking with Darkness" is wave after wave.
The covers of major live broadcast rooms were almost all replaced with the original paintings of "Walking with Darkness" one after another, and the voices of anchors breaking through again were heard one after another.
And these anchors' defense-breaking efforts are also rewarded.
Not only is the popularity of all the live broadcast rooms broadcasting "Walking with Darkness" soaring, completely squeezing the popularity of other games, more importantly, more and more anchors are beginning to bear the pressure of the audience and are being
I am forced to start experiencing the first or second round of the highest difficulty.
Of course, among the anchors who broke the defense, there are also some anchors with different styles.
After all, no matter how difficult the game is, there are always people who are naturally good at it.
Several well-known motion capture actors and parkour masters in China have also experienced the game, and their performance is certainly much better than ordinary players.
However, when they came to this game, they did not complete the dimensionality reduction attack. After all, the difficulty of the game is also determined by many other elements, such as puzzle solving, the battle of wits and courage with zombies, and the ability to withstand horror themes.
If you really want to look at the highest level, you still have to look at the top speedrunners.