Each gameplay in the game corresponds to a different mini-game. Although the mechanism is simple, it is rich in details.
Take "moving bricks" as an example. All the player has to do is to use specific tools to clamp the bricks to the car, then drag the special car to take the freight elevator to the designated floor to unload the bricks, and so on.
But during the process of moving bricks, there will be other skilled workers teaching the players how to operate, and an aunt will cheer the players on.
During the process of moving bricks, how to use tools to clamp the bricks, how to tow the truck with the least effort, and how to unload the truck in the safest way... these are all key details that affect the efficiency and safety of players.
After completing a mini-game, the game will record the degree of completion. For example, when the player moved bricks, he moved two thousand bricks in one day and only earned 160 yuan because the workload was not fully completed. Then the player can skip moving the bricks next time.
The brick steps are completed with an amount of 2000 bricks/160 yuan.
After players improve their physical fitness and acquire new skills, they can also refresh the completion level until it is full. For example, the upper limit for moving bricks is 1.5 times that of skilled workers in reality, which is about 5,000 bricks per day, and the price is OK
Comes to 450 yuan a day.
At this time, the player will obtain the achievement of "Brick-moving Immortal".
"Hey, these little games are surprisingly fun!"
Xu Jing heard that this game was a "worker simulator" before, and she subconsciously thought that the main fun of this game was character development and survival simulation gameplay, and the specific details of working were probably mentioned briefly.
This is also in line with the general routine of general games.
But this game did not do this. Instead, it showed a lot of details in the process of working. Even after playing this game, Xu Jing had an illusion that even if she really moved
Brick is also a good hand at delivering food.
Moreover, this game has achieved a good balance between "simulation" and "gameplay".
"Completion" is a good design: players are driven by clear goals when playing these mini-games, and they can easily skip them after they get tired of playing them.
Not only that, Xu Jing also noticed that the game's part-time job gameplay not only achieves the unity of authenticity and gameplay, but is also full of details. Whether it is the unknown secrets of part-time workers or the minute numerical values, all are done.
Very well done.
For example, before entering a job in an electronics factory, players need to answer a set of test questions.
This set of questions is very simple, with a full score of 100.
The five multiple-choice questions test the four arithmetic operations of addition, subtraction, multiplication and division, with increasing difficulty.
The four fill-in-the-blank questions test some very basic knowledge, such as geometric figures and chicken-and-rabbit algorithm, etc.
There is also a short answer question, which requires writing the 26 English letters in order.
Xu Jing answered with a score of 100 with a look of confusion. She was very confused. Is it necessary to treat this kind of questions that elementary school students know well as recruitment test questions?
The designer of this game, if you don't have a job, you can use a lighter, don't force yourself.
However, when she saw the small words on the back of the paper, she fell silent.
"This is a real question for recruiting workers in an electronics factory. About 40% of people failed."
The viewers in the live broadcast room also frequently expressed emotion: This game is so real! It is full of details!
"I remembered my previous experience of delivering express delivery. On a rainy day, I had dozens of orders on my back, all over the country. I felt as desperate as the anchor!"
"This is how express delivery companies are in reality. They try every means to make you break the rules. Newcomers who don't understand the rules are fined thousands of dollars. I didn't expect this game to even do this? It's awesome!"
"The mental quality of the workers is really strong. How can the mental stress increase so much after not taking a shower for three consecutive days on the real difficulty level?"
"This is a normal value. After all, I am a working class worker. I only have two days off per month in high school. I have no place to take a shower. I endure it in the winter. In the summer, I use the water pipe in the dormitory water room to deal with it. Once I get used to it, I can tolerate it."
Already."
"Yes, the endurance of professional workers is so strong. Hey, why do I get more and more sad the more I talk about it..."
Xu Jing and the audience in the live broadcast room were all confused: Who is the designer of this game?
Everyone knows that Studio 404 was founded by four college students. How on earth do they know the details that only these senior workers know?
Is it possible that they actually worked for two years to make this game? It’s unlikely!
From the time they entered school until now, they have to complete their studies and rehearse for the welcome party. How can they still find time to work? Are all of them masters of time management?
…
On major live broadcast platforms, many anchors have started live broadcasting "Ordinary Life".
And their gameplay is different.
Some anchors turn into the chosen workers and directly take the extreme route of making money. They keep all their food, clothing, housing and transportation at the minimum consumption level. They just move bricks every day and quickly earn their first pot of gold.
Some anchors transform into Sanhe masters, enjoy themselves in real time, take a three-day break, go online when they have money, play various mini-games, save money for several days to buy scratch tickets, and then go back to before liberation.
Some anchors want to take the academic route, study hard every day in school, and take crazy tests on various professional skills.
Some anchors do not follow the rules and specialize in studying the evil ways of the game, such as how to set a trap to get rid of the boss, when to go to a dark alley to meet a ragged lady, and where to steal a battery without being easily caught.
…
Some anchors started borrowing money crazily every time they made a friend, and deleted their friends after borrowing money. As a result, just when they were feeling complacent, they were suddenly bumped into by this "friend" while walking at night, and were beaten up.
There is even a love development element in this game, and you can encounter a variety of targets in college and during your part-time job.
These targetable targets include men and women. They have different personalities and hobbies, and have different requirements for their partners. If some of the player's conditions are not up to standard, they will simply ignore them.
Players can also establish intimate relationships with these captureable objects. Although they can only do things like holding hands, kissing, and eating together, and cannot further do things that cannot be broadcast, this is enough to make players addicted.
However, these established intimate relationships may also break down at any time. For example, players may be caught interacting too closely with other people, their assets may shrink due to poor management, or they may be caught looking for a ragged young lady... These may lead to the breakdown of intimate relationships.
.
Of course, players can also turn on the Neptune mode in the game and try to ride on N ships to avoid the Shura Field incident as much as possible. It will be very exciting to think about it.
Do you think this is all "Ordinary Life"?
Of course not!
Someone discovered that there is a line for the welcome party in the game. As long as it is successfully organized, you can become a student cadre and complete the identity clearance.
The preparation of the welcome party is very difficult. Players need to screen the registered students, determine the program to be performed based on their characteristics (select from several ready-made programs), and supervise their rehearsals.
Players not only need to make their character's skills up to standard, but also make the right choices themselves.
There are some programs that students cannot perform well no matter how hard they try. At this time, they have to go outside the school to find foreign aid and find some suitable NPCs to help.
If the player makes most of the choices right, he can hold a perfect welcome party, and even his character can sing on stage in person. Of course, the premise is that the player's singing skills must pass the test, at least in the eyes of the AI, everything he sings is in tune.
Otherwise, the performance will be ruined and all the efforts will be wasted.
It can even be said that organizing the New Year Party alone is enough to support the size of a game.
The more players dig, the more they discover that this game is so fun!
Not only did the gameplay based on reality not make the game boring, but because the designers balanced authenticity and gameplay, it presented a special chemical reaction.
Obviously no one wants to move bricks or deliver food in real life, but for some reason, it becomes addictive in the game.
Just like many people don't want to drive in real life, but in the game they can drive a big truck for several hours.
Most of the gameplay in "Ordinary Life" has this kind of magic.
It’s even worth it for players to publish a guide for each type of gameplay and study it over and over again.
As a result, under the crazy recommendations and forwarding of players, the popularity accumulated before "Ordinary Life" exploded and soared at an extremely fast speed!