After all, it represents the highest level of graphics in China today.
As soon as he entered the exhibition hall, Ayin followed the large army to the Xunteng Game booth, which has the most popular barrage, and watched the video and demonstration of Fearless Sniper.
After watching a round of broadcasts, everyone has a general understanding of the background of this game——
"Fearless Sniper" tells the story of a special team that goes deep into the stronghold of an overseas criminal group to conduct infiltration activities.
Later, due to an inconspicuous mistake, the infiltration operation failed and was discovered by the enemy.
As for the protagonist of the game, after the team is completely wiped out and all support is lost, he needs to find a way out of many difficulties and wipe out this huge criminal group.
The story of the game is nothing new, it is still a mainstream counter-terrorism variant on the market.
"But should I say it, the graphics of the game are really good."
After finishing the experience, A Yin walked out of the somatosensory cabin and sighed sincerely:
"You may not be able to see anything on the big screen,"
"But in actual play, I have to admit that the picture quality of this game is indeed high."
As he said this, there was also a discussion on the barrage——
‘But the plot is really cliched’
‘This game doesn’t rely on the plot to win, the multiplayer mode is the core’
‘Indeed, some uncles said that Xundou hopes to use this game to replace the somatosensory fire shuttle’
‘Wucao! Isn’t that going to be 888 again?’
‘It’s too small, the pattern is too small, let me give you a number – ten yuan for a draw, and a hundred times to guarantee a hero’
‘Shit! You know Xundeng!’
‘The main reason is that this game only has improved graphics, but there is no improvement in gameplay.’
‘That’s what I’m saying... FPS gameplay hasn’t improved in almost ten years. Why don’t you tell me how to improve it?'
‘Hahahahaha so true’
‘FPS has already been defined. It’s like a racing game, where you drive a racing car. Otherwise, what else do you want to do, drive a dump truck to pull goods?’
'Hahahahahaha! Don't say it! Don't say it!'
'Whoever comes up with one, I'd really like to be a big truck driver...'
‘Brother, please remember, if you die of poverty, you will not get involved, and if you die of hunger, you will not get involved’
‘Laughing to death, what kind of sand sculpture game’
‘…’
Talking room!
A Yin and his party also came to the art tour booth.
As the barrage viewers said.
The development of the two major categories of gun and car games can be said to have been finalized to this day.
For example, "Speed Rally 3", a game developed by Nuyan Games, an in-depth cooperation partner of Yiyou, has naturally not escaped the everlasting theme of "racing".
From track racing to formula racing, and then from off-road racing to rally racing.
Speed has always been the core of "car" games.
After queuing for a while, the four Shark anchor representatives also started to "test drive" it.
I have to say that compared to Nu Yan’s previous work, this work is a pretty good improvement.
From car modification to map design, to screen performance, and even driving feedback adjustment, everything has reached a higher level.
It can be considered quite satisfactory.
It didn't fall below the players' expectations, but it didn't overachieve the task either.
But think about it.
The gameplay has been stuck here. Nu Yan just wants to innovate on the IP of "Speed Rally", but he doesn't know where to start.
With the experience of the two main booths completed, the host and his team also conducted a division of labor.
A Yin and the 66 group were responsible for experiencing and reporting on the games in the exhibition area on the east side of the venue.
Sister Zhou and Hippo went to the west side venue to experience the fun.
"Okay, let's split up first. When the time comes, we'll let each other know which game is fun, and then we'll get together again," A Yin said.
"okay,"
Sister Zhou nodded and turned on another live broadcast phone:
"Then let's contact you at any time..."
…
"No one is coming, Brother Sheng..."
As the exhibition began, a large number of participating media personnel poured in, and the scene immediately became lively and crowded.
The booth near the door was definitely the best booth in the whole venue. It was occupied by Xunteng and Yiyou, and it was very busy.
A large number of reporters and self-media lined up in front of the booth, eager to try it out and find out.
As for the booths of various game manufacturers near the middle of the venue, although they are not as popular as the two giants at the door, there are still many people coming to experience them.
Reporters from various media were videotaping and conducting interviews, and it was quite lively and popular.
That's what the exhibition is like.
The closer the booth is to the inside of the venue, the more disadvantaged it will be and the fewer people will be there.
And humans are creatures that follow the herd. It is commonly said that they will stick to where the excitement is.
This resulted in the queue getting longer and longer in front of the booth.
As for the booth near the back, there were fewer and fewer people, and no one even wanted to take a second look.
Both Dajiang and Lubian were a little discouraged:
"The aroma of wine is also afraid of the deep alley..."
Originally, they were full of confidence in the game "Long 4 Survival".
Whether it’s a promotional video or a small level experience demo brought to this exhibition, the quality is very explosive.
Especially the settings of the second-generation FPS, in their opinion, have completely surpassed almost all shooting games on the market.
But the problem is!
Someone has to taste the Manchu-Han banquet!
It’s no use just looking delicious and fragrant.
As a restaurant owner, if you enjoy the food yourself, it will be of no use. If you don’t have any customers, you will go out of business sooner or later.
The two brothers couldn't help but feel a little discouraged when they saw that no one came to the booth.
In this regard, Gu Sheng was not too frustrated: "Wait a minute, anyway, the exhibition hall is so big, there are so many manufacturers, and there are so many media reporters and evaluators participating in the conference, one or two will always come to our side."
What they lack now is a tipping point.
As long as one person is willing to come and stop for a while, Gu Sheng is 99% sure to keep him!
after all!
The exhibitors this time are all professional game media industry practitioners.
Their perspective on the game must be diversified.
"Long 4 Dead", which is equipped with the second-generation FPS design, will definitely attract the attention of these professional gamers due to this feature.
Even taking a step back!
Even though the quality of the game itself is terrible!
The second-generation FPS mode is also an innovation. Among these participants, they will definitely come with a curious mind to try it out.
Gu Sheng was talking.
Suddenly I heard a man's voice coming from behind: "Um...is that Teacher Gu Sheng?"
Gu Sheng...teacher?
Gu Sheng turned around.
Standing behind him was a man in a plaid shirt, about thirty years old, wearing black-rimmed narrow-rimmed glasses, looking like an elite.
"Teacher, I can't talk to you, I am Gu Sheng,"
Gu Sheng smiled politely and held out his hand:
"Can you forgive my stupidity?"
"Oh, I am the director of Jade Bird Games, my surname is Chen,"
When the black-rimmed glasses man saw Gu Sheng reaching out his hand, he couldn't help but feel flattered, and quickly handed it over with both hands:
"I've heard about Teacher Gu for a long time. It's a pity that I couldn't chat with Teacher Gu at the Art and Game Development Festival. I didn't expect to meet him here. I want to visit and learn from you."
"Oh oh oh, it turns out to be Director Chen, whom I have admired for a long time."
Hearing this, Gu Sheng also quickly became polite and stepped aside:
"Studying is out of the question. Director Chen is here to provide guidance. Golden Wind is honored."
It's okay to talk about business, Gu Sheng knows this aspect very well.
Introducing Director Chen to his booth, Gu Sheng gestured to the LED screen and introduced: "This time, we at Golden Wind chose a shooting game theme, combined with the biochemical zombie theme, to produce "The Road to Survival"
,"
"Of course, we have also boldly made some innovations in terms of gameplay,"
"For example, this is what I call the second-generation FPS mode..."
Just now when Director Chen was introducing himself, Gu Sheng took a peek at their Jade Bird Games booth.
It is slightly larger than the underage booth of Golden Wind and is limited.
In addition, he said that he had seen him at Yiyou's Mini Game Development Festival.
Presumably, this Jade Bird game is not a top-tier manufacturer.
Gu Sheng's impression of these "brothers and sisters in need" is pretty good.
Moreover, these things he said were originally prepared for this media conference.
Therefore, the introduction is quite detailed and comprehensive.
Some explanation!
Gu Sheng turned to look at Director Chen again and said cheerfully:
"That's the basic situation. It's just an attempt we don't know the depth of. Does Director Chen have any guidance... What the hell?"
Not finished yet!
Gu Sheng was stunned!
At this moment, besides Director Chen of Jade Bird Games, there were about ten more people standing behind him and 'listening carefully'!
At first he thought these were media reporters transferred here.
But after scanning the work cards of this group of people, Gu Sheng's expression became a little complicated——
Qunfeng Games, Phantom Technology, Gale Studios, Jiahua Games...
Why are they all fucking friends?!
You...is there something wrong with you?
If you don't look at the stalls at your own booth, why are you here here?
and!
Those with job badges are either directors or deputy directors, and even deputy general managers!
Everyone looked at themselves, attentive, like top students who listened carefully!
"Everyone..."
Gu Sheng's expression was complicated, even a little unreasonable:
"Are they all here to observe and communicate?"
Wow——
As soon as this statement came out!
All the business executives came forward one after another and shook hands with Gu Sheng:
"Hello, Director Gu, I am Li Xiaoqiang, the director of Qunfeng Games..."
"Director Gu, what are the specific differences between the second-generation FPS you just mentioned and the first-generation FPS..."
"Nice to meet you, Director Gu..."
"The design of your zombies is so oppressive. Can you tell me where the inspiration came from..."
"Director Gu, can I go to the somatosensory cabin to experience it?"
"And I, and I..."
"This design is really amazing. Director Gu is truly a supernova. He comes up with new ideas every time."
"Maybe this time the Golden Wind will make history again..."
"Director Gu, this is my business card..."
"..."
Gu Sheng was about to explode!
guna!
What I want is the media!
You guys come to my place to join in the fun!!!
…
"Brothers, how did you feel about this game just now? A perfect score of five points, barrage score!"
At this time, in the west corridor of the exhibition hall, Sister Zhou was holding up her mobile phone to interact with the barrage.
Just now, they experienced a work called "Horror Picture Gallery" by a company called "Star Games".
The specific gameplay is roughly similar to "Phobia". It still collects evidence and identifies abnormal biological types.
The only difference is that "Phobia" identifies ghosts, while "Horror Picture Gallery" identifies haunted paintings.
‘111’ and ‘2222’ floated across the barrage——
‘My assessment is, take the next one away’
‘I don’t want to change the gameplay...’
‘I can’t say there isn’t much difference, I can only say they are exactly the same’
‘If you hadn’t said this was another game, I would have thought it was a DLC for Haunted Mania’
'I can't even say it's not fun, because ghostphobia is fun'
‘Plagiarism in gameplay is not plagiarism, it’s really understood by these game manufacturers’
‘It smells like fear, two points cannot be more, and one point and five points are for ghost phobia’
‘…’
Looking at the comments on the barrage, Sister Zhou also nodded in sympathy:
"It's scary, but there's not much change in the gameplay. Let's just give this game a 1.5 rating!"
Take out a small notebook and record the scores of this game.
Sister Zhou and Wang Pineapple continued to move forward.
After turning the corner, you will reach the next booth.
"Blue Bird Game."
Wang Boluo looked at the name of this game booth, and then his eyes fell on the LED screen behind the booth that was playing a video loop.
A virtual figure stood in the center of the screen. As the colored arrows fell one by one, the virtual figure spread its legs and crushed each arrow to the rhythm of dynamic music.
It's simply a replica of the dance machine.
"This is quite interesting,"
Wang Pineapple tugged at Sister Zhou:
"Zhouzhou, let's play this?"
"Is this a... dancing game?"
Sister Zhou looked at Shang's gameplay demonstration on the big screen, poked her head into the booth and said hello:
"Hello? Is there anyone? We are the anchors of the Shark Live Platform? Can someone explain this game to us?"
Generally speaking, whether they are media or anchors, as long as they are participants, designers from manufacturers will come out to receive them every time they arrive at a booth.
Whether it is introducing the background of the game or the creative gameplay, we will all explain it to the visitors.
However.
Arrived at Blue Bird Game.
Sister Zhou shouted three times before she saw a young girl with a work badge coming out from behind the booth:
"Hey, come on, come on, do you two want to experience it?"
As she spoke, the girl opened the somatosensory chamber for the two of them to experience it.
Sister Zhou was stunned:
"Uh... are you the designer of this game? Why don't you introduce the game to us?"
Sister Zhou asked hesitantly.
"Me? Oh, I'm not a designer, I'm sorry, you two,"
The girl smiled awkwardly:
"Our designers went to other booths, and I was just the guide, responsible for providing somatosensory cabin debugging services to the two of them."
ha???
The designer ran away?
Sister Zhou and Wang Boluo looked at each other, both a little confused.
This... the exhibition was in full swing, but the designer responsible for game introduction ran away?
Or did you visit someone else’s booth?
What off-line designer?
"Ah...oh..."
Sister Zhou raised her lips and smiled:
"Then... let's come back later, thank you."
After that, he took Wang Boluo to the next booth.
"Let's take another look at this place,"
As she spoke, Sister Zhou raised her head and looked at the banner:
"Phantom Technology, what are the games this company is participating in?"
Hearing this, a young man sitting in the booth stood up and took the initiative to greet him:
"Hello you two, welcome to the Phantom Technology booth. What is displayed on the big screen now is the game we are participating in this exhibition - Holy Gun,"
"This is a shooting game. If you two are interested, you can enter the somatosensory cabin and try it..."
"ah--"
After listening to the young man's introduction, Sister Zhou scratched her head and seemed a little hesitant:
"Just introduce the type? What about other aspects?"
The young man smiled: "Oh, you may have to wait for our director to come back and introduce other aspects to you in detail. I am just the guide, responsible for providing somatosensory cabin debugging services to the two of you..."
What the fuck?!
This time, Sister Zhou was really shocked!
Coming again?
what happened?
One or two designers ran away?
Yes, the game manufacturers in the last row are generally smaller in size.
But we can’t say that we are fishing collectively, right?
For a moment, an outrageous and bold guess arose in Sister Zhou's mind!
"Okay, thank you. Let's go check out other booths and come back later..."
After that, he picked up Wang Boluo and walked to the next booth!
When I came to the booth, the first thing I said was: