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Chapter 65: Ready to fight

"Actually, the battle round of our real Cthulhu team game is actually quite simple. That is, players first make various tests. After the test results come out, players can make relevant descriptions and know how to do it.

It will have a certain impact on the results of the test."

"Let me give you an example now. For example, during Tina's check, if the Invisible Son's whipping attack roll succeeds, but Tina's dodge roll fails, she will definitely lose 5 HP points after calculating the damage. At this time, if Tina's description is enough

Detailed and logical, it is possible that the HP lost by you will eventually become 4 points, 3 points, or even 1 point; correspondingly, if the description made by the player is satisfactory, or if the player gives up the description, it will

Based on the previous damage calculation results, of course, there is a special situation here, and that is a desperate situation."

"When the player is faced with a situation where the final attack damage will lead to his death, he can choose to make an all-or-nothing description. If the player makes an all-or-nothing description, he can perform some illogical actions that are not in line with his own background.

For example, let’s take Tina as an example. Originally, Tina’s agility attribute did not support her performing a front flip, a spin, landing at 360 degrees, and then rolling around. However, in a desperate situation, she would

It can be done, so you can understand that a desperate move is the explosion of the human body's potential, but you still need to complete a prerequisite and then pass a special test - a desperate move."

"The first is the prerequisite. KP will judge your description of all-or-nothing and calculate how many values ​​​​you need to complete this series of actions. For example, if Tina wants to complete the show I just mentioned,

Operation, there are still 50 points of agility left. If you can't make up for the 50-point agility gap, then naturally you can't start the all-or-nothing test. Then where should the 50-point agility gap be filled? It will naturally be your other

Attribute."

"At this time, you can use other attributes to "purchase" the missing 50 points of agility. However, what needs to be noted here is that the other attribute values ​​​​you use to "purchase", regardless of whether the all-or-nothing test is successful or not, will

It will not be returned to you, which means you will lose 50 points of other attribute values ​​forever."

"After completing the prerequisites, we can make a desperate special test. The reason why it is called a special test is because the success rate of a desperate throw is composed of two parts. The first part is the basic value, which will be

The player first rolls a 1d50 dice to determine the base value, and then the second part is the additional value, which will be redeemed by the player's lucky value. Every 1 point of lucky value can be exchanged for 1 point of additional value, but every 10

Points of lucky points can be exchanged for 5 additional points. Of course, once the lucky points here are redeemed, they will be permanently deducted."

"Finally, the specific value of the all-or-nothing move is composed of the basic value and the additional value, and then the test begins. If the test is successful, the player can complete a set of cool operations to achieve the corresponding effect. If the all-or-nothing test ultimately fails,

If so, hey, that's sorry, the player will also be punished accordingly. For example, it's still Tina's example. If Tina fails, she may suddenly cramp when taking off, and then directly land on the ground, temporarily losing her mobility.

ability."

"Finally, one thing to mention, there is no big success or big failure in a desperate move, and it can only be done when defending and dodging, so you can't make a desperate throw when attacking. As for why you can't make a desperate throw when attacking, that's

Because before the last update of the Cthulhu Run game lobby, a player made a desperate move and directly killed a ghoul elder with 20 HP points at the cost of 450 attribute points..." kpcao said here.

When he saw it, he couldn't help but sigh, "That ghoul elder is simply more embarrassing than the invisible son you are encountering now..."

kpcao's long speech benefited Liu Xing a lot, and he finally understood the relevant situation of the battle round.

Of course, what Liu Xing is most interested in is making a desperate move. To put it bluntly, it is to exchange attribute values ​​for a chance to survive, which can be regarded as the last hope.

Moreover, in the real Cthulhu Running Game, most of the time, descriptions only serve to add the finishing touch and increase the sense of immersion in the game. Unexpectedly, in this real Cthulhu Running Game, the role of description is infinitely magnified.

, a good description can directly affect the final result of the battle.

Liu Xing is now starting to feel a little lucky. His Chinese skills are still very good. In addition, Liu Xing has been reading martial arts novels since he was a child, and started to dabble in online novels after junior high school, so he is still very confident in the descriptions needed in the battle round.

of.

But Liu Xing also wants to complain about something. This kpcao really has a good relationship with Tina. After this disagreement, he started to blackmail Tina. Fortunately, Tina can't talk now, otherwise we should be able to see Tina and kpcao.

It’s a scene of squirting.

Of course, if this was a dough game, Tina might have to use persuasion (physics) on kpcao.

"So, now we have officially entered the battle round. The first step is the test. Because the agility of the Invisible Son is consistent with the lowest agility among the players, the current agility of the Invisible Son will be 20, and the players are from small to high.

Running and sprinting, agility will be reduced by 10 points each, and Tina will lose another 15 points of agility because she is holding Nan Xiaotiao. Now every player has an agility value that is 2 points higher than the Invisible Son. How can you dodge the Invisible Son's attack?

The success rate will be increased by 1 point, but of course, the fraction will still be erased." kpcao said with rare seriousness.

After listening to kpcao's words, Liu Xing began to calculate. His agility value was 50 points. After reducing it by 10 points, his agility value became 40 points, which was higher than the agility value of the Invisible Son.

20 points, which means that your dodge value will increase by 10 points.

Because the dodge value will be half of the agility, so after calculation, Liu Xing's final dodge value will be 30. It can only be said that if he is attacked, Liu Xing's situation will be more worrying.

kpcao paused for a while and continued: "Then, I will now throw a 1d3 to determine the number of people attacked by the Invisible Sons this round."

PS: This tour will end tomorrow. This is still a friendly reminder. This book contains some village rules, so please do not take them seriously.

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