In Rhode's mind, when the fourth expansion pack arrives, only creatures at the eighth level will appear that can completely suppress the players in the game at that time.
However, Rhodes has already come to this world before the fourth expansion pack is opened, so he cannot know the specific situation of the fourth expansion pack.
Although he has not personally experienced the fourth expansion pack, Rhodes can infer many things from the existing information and thus determine the traces of the fourth expansion pack.
In this case, the ultimate Hydra deep in the trench met Rhode's original expectations to a certain extent.
According to Rhodes' understanding, the Ultimate Hydra in the trench reached the peak of legend not long ago, and in the process of countless years, what it did was to protect itself.
Prepare to enter the eighth level.
In addition to matching the rank, the players at that time also sensed traces of the existence of the artifact from the depths of the trench, and determined the corresponding expansion pack through some background information.
Because of this, in Rhode's view, all the signs existing in the Hydra Trench fully meet the conditions for the fourth expansion pack. Whether it is the most powerful god-level creature or a unique artifact,
Already appearing here, perhaps the only thing missing is the existence of a hero.
However, the lack of this hero will not affect anything. When the fourth expansion pack is opened, the protagonist of the plot, that is, the existence of the hero, may appear at any time. No living creature has ever seen the Ultimate Nine.
In the case of the true face of the head snake, no one can determine whether it itself has a hero template.
Perhaps with the opening of the fourth expansion pack, the Ultimate Hydra will successfully enter the eighth level and become a true god-level creature. It will also come with a hero template and may appear in front of all players. We can only wait until the fourth expansion pack.
Only when Rhodes truly arrives can he see this with his own eyes.
Because of knowing this kind of information, Rhodes always believed in the previous game that the opening of the fourth expansion pack was inseparable from the existence of various anomalies in the Hydra Trench.
Even now, after having a completely different experience, Rhodes' thoughts on the existence of the fourth expansion pack have not changed. Rhodes has always believed that the ultimate Hydra existing in the Hydra Trench is not the same as the fourth expansion pack.
The four expansion packs are closely related.
After coming to this world, Rhodes has never had a suitable opportunity to enter the elemental plane. He has no way to deal with the various things that exist in the elemental plane and the information about the fourth expansion pack.
Explore to confirm your own idea.
Perhaps when his rank increases and the time is right, Rhodes will find a way to go to the elemental plane in person, but for the current Rhodes, he obviously does not have such ability.
According to Rhodes' current strength, even if he can enter the water elemental plane, he cannot explore the depths of the ocean. In addition to the strange creatures that exist in the ocean, his own basic attributes also limit Rhodes' ability to do this.
Ideas.
Through his own observations in the game, Rhodes also discovered an extremely important point, that is, except for his own arrival, nothing in the game has changed.
This is not only reflected in Rhodes' grasp of the plot of the expansion pack, but also the relative strength of various forces in the expansion pack has not changed.
According to Rhodes' memory, in previous games, players who chose the human country Erathia or the mage country Brakada as their birthplace accounted for the vast majority of all players, and only the remaining few players.
It will be used as its birthplace, such as Diya where the necromancer is, and Crulod where the barbarians are.
Choosing the player's birth location well will bring great convenience to the promotion of the class. Whether it is a variety of powerful skills, special combat skills, or a series of preferential treatments for professionals, they are only available in specific areas.
Being able to obtain it will also have a certain impact on one's own bloodline.
Among many players, it has become common sense to choose Brakada for the legal profession and Erathia for the melee profession. Wrong choices will result in twice the result with half the effort.
Due to the choices made by the players, the number of players in other places is far smaller than the total number of players in Bracada and Erathia.
This situation also leads to the fact that in every expansion pack, the players of Brakada and Erathia will be on the weaker side in terms of the plot.
Even in the game, the original strength of these two forces is considered extremely powerful. Whether it is the many legendary mages existing in Brakada or the huge army in Erathia, these are the reasons why they are so powerful.
reasons, but in every expansion pack, there will be artifacts that can overcome this.
Whether it is the magic-forbidden ball that limits the spellcasting ability of all mages in the first expansion pack, or the magic weapon that can transform all dead creatures into corpse witches in the second expansion pack, they all seem to be designed to restrain these two
The strength of the original strong force is average.
For players in these two factions, whenever an expansion pack comes, their situation becomes extremely bad.
Under the general trend, it is difficult for a single ordinary player to make changes to the progress of the expansion pack. However, because there are too many players from these forces, under the influence of these players, the progress of the expansion pack is also affected.
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In Rhode's impression, this was most evident in the third expansion pack. When creatures at the pinnacle of legend appeared and the previous abilities of Brakada and Erathia were unable to work, they had to fight against each other.
These creatures are fought by the original players.
As early as the end of the first expansion pack, the players' levels were generally low and could not have much impact on them. Even without the presence of players, Tanan's failure was almost an inevitable trend.<
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The end of the second expansion pack, in the eyes of all players, is more like a plot killing method. Under the action of an aurora, all the transformed corpse witches were reduced to ashes, thus ending the entire expansion pack.
The plot.
Only in the third expansion pack, the end of this process was truly made by the players, and the original ending was changed.